CSE2-tweaks/src/MiniMap.cpp

509 lines
11 KiB
C++

// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "MiniMap.h"
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include "WindowsWrapper.h"
#include "CommonDefines.h"
#include "Draw.h"
#include "Escape.h"
#include "Flags.h"
#include "KeyControl.h"
#include "Main.h"
#include "Map.h"
#include "MapName.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Pause.h"
#include "Stage.h"
void WriteMiniMapLine(int line)
{
int x;
unsigned char a;
int my_x;
int my_y;
RECT rcLevel[4] = {
{228, 82, 232, 86},
{232, 82, 236, 86},
{236, 82, 240, 86},
{240, 82, 244, 86},
};
my_x = ((gMC.x / 0x200) + 8) / 16;
my_y = ((gMC.y / 0x200) + 8) / 16;
for (x = 0; x < gMap.width; ++x)
{
a = GetAttribute(x, line);
// Yup, this really is an if/else chain.
// No switch here.
if (a == 0)
Surface2Surface(x*4, line*4, &rcLevel[0], SURFACE_ID_MAP, SURFACE_ID_TEXT_BOX);
else if (a == 68 ||
a == 1 ||
a == 64 ||
a == 128 ||
a == 129 ||
a == 130 ||
a == 131 ||
a == 81 ||
a == 82 ||
a == 85 ||
a == 86 ||
a == 2 ||
a == 96 ||
a == 113 ||
a == 114 ||
a == 117 ||
a == 118 ||
a == 160 ||
a == 161 ||
a == 162 ||
a == 163)
Surface2Surface(x*4, line*4, &rcLevel[1], SURFACE_ID_MAP, SURFACE_ID_TEXT_BOX);
else if (a == 67 ||
a == 99 ||
a == 80 ||
a == 83 ||
a == 84 ||
a == 87 ||
// a == 96 || // This is already listed above, so that part of the expression is always false
a == 112 ||
a == 115 ||
a == 116 ||
a == 119)
Surface2Surface(x, line, &rcLevel[2], SURFACE_ID_MAP, SURFACE_ID_TEXT_BOX);
else
Surface2Surface(x, line, &rcLevel[3], SURFACE_ID_MAP, SURFACE_ID_TEXT_BOX);
}
}
int WriteMiniMap(int x, int y){
unsigned char a;
RECT rcLevel[9] = {
// tileset
{212, 103, 220, 110},
{220, 103, 227, 110},
{228, 103, 235, 110},
{236, 103, 243, 110},
// exits,
{236, 111, 243, 118},
// items,
{228, 111, 235, 118},
// save disk
{236, 119, 243, 126},
// life station
{228, 119, 235, 126},
//blank tile
{212, 111, 219, 118}
};
for(int m_y = y - 11; m_y <= y + 11; m_y ++){
for(int m_x = x - 16; m_x <= x + 16; m_x ++){
int mini_x = m_x - (x - 16);
int mini_y = m_y - (y - 11);
if(m_x < 0 || m_x >= gMap.width || m_y < 0 || m_y >= gMap.length){
Surface2Surface(mini_x * 7, mini_y * 7, &rcLevel[8], SURFACE_ID_MAP, SURFACE_ID_TEXT_BOX);
continue;
}
a = GetAttribute(m_x, m_y);
// Yup, this really is an if/else chain.
// No switch here.
if (a == 0)
Surface2Surface(mini_x * 7, mini_y * 7, &rcLevel[0], SURFACE_ID_MAP, SURFACE_ID_TEXT_BOX);
else if (a == 68 ||
a == 1 ||
a == 64 ||
a == 69 ||
a == 128 ||
a == 129 ||
a == 130 ||
a == 131 ||
a == 81 ||
a == 82 ||
a == 85 ||
a == 86 ||
a == 2 ||
a == 96 ||
a == 113 ||
a == 114 ||
a == 117 ||
a == 118 ||
a == 160 ||
a == 161 ||
a == 162 ||
a == 163)
Surface2Surface(mini_x * 7, mini_y * 7, &rcLevel[1], SURFACE_ID_MAP, SURFACE_ID_TEXT_BOX);
else if (a == 67 ||
a == 99 ||
a == 80 ||
a == 83 ||
a == 84 ||
a == 87 ||
a == 96 || // This is already listed above, so that part of the expression is always false
a == 112 ||
a == 115 ||
a == 116 ||
a == 119)
Surface2Surface(mini_x * 7, mini_y * 7, &rcLevel[2], SURFACE_ID_MAP, SURFACE_ID_TEXT_BOX);
else
Surface2Surface(mini_x * 7, mini_y * 7, &rcLevel[3], SURFACE_ID_MAP, SURFACE_ID_TEXT_BOX);
}
}
for(int i = 0; i < NPC_MAX; i++){
//doors
if(gNPC[i].code_char == 0x12 || gNPC[i].code_char == 0x89){
int npc_x = gNPC[i].x / (0x10*0x200);
int npc_y = gNPC[i].y / (0x10*0x200);
if(npc_y >= y - 11 && npc_y <= y + 11 && npc_x >= x - 16 && npc_x <= x + 16){
int npc_max_y = npc_y - (y - 11);
int npc_map_x = npc_x - (x - 16);
Surface2Surface(npc_map_x * 7, npc_max_y * 7, &rcLevel[4], SURFACE_ID_MAP, SURFACE_ID_TEXT_BOX);
if(gNPC[i].code_char == 0x89){ //large door is wide
Surface2Surface((npc_map_x + 1) * 7, npc_max_y * 7, &rcLevel[4], SURFACE_ID_MAP, SURFACE_ID_TEXT_BOX);
}
}
}
//invisible doors
if(gNPC[i].code_char == 0x0 && gNPC[i].code_event >= 100 && gNPC[i].code_event <= 120 && (gNPC[i].bits & NPC_INTERACTABLE)){
int npc_x = gNPC[i].x / (0x10*0x200);
int npc_y = gNPC[i].y / (0x10*0x200);
if(npc_y >= y - 11 && npc_y <= y + 11 && npc_x >= x - 16 && npc_x <= x + 16){
int npc_max_y = npc_y - (y - 11);
int npc_map_x = npc_x - (x - 16);
Surface2Surface(npc_map_x * 7, npc_max_y * 7, &rcLevel[4], SURFACE_ID_MAP, SURFACE_ID_TEXT_BOX);
}
}
//chests, items, life capsules
if(gNPC[i].code_char == 0xF || gNPC[i].code_char == 0x20 || gNPC[i].code_char == 0x46){
int npc_x = gNPC[i].x / (0x10*0x200);
int npc_y = gNPC[i].y / (0x10*0x200);
// so many unused chests what
if(gNPC[i].code_char == 0xF && gNPC[i].code_flag == 151 && gNPC[i].bits & NPC_APPEAR_WHEN_FLAG_SET){
continue;
}
if(gNPC[i].code_flag == 410){
continue;
}
// hide items if already collected
if(gNPC[i].bits & NPC_HIDE_WHEN_FLAG_SET && (GetNPCFlag(gNPC[i].code_flag))){
continue;
}
// hide items if not yet spawned
if(gNPC[i].bits & NPC_APPEAR_WHEN_FLAG_SET && !(GetNPCFlag(gNPC[i].code_flag))){
continue;
}
if(npc_y >= y - 11 && npc_y <= y + 11 && npc_x >= x - 16 && npc_x <= x + 16){
int npc_max_y = npc_y - (y - 11);
int npc_map_x = npc_x - (x - 16);
Surface2Surface(npc_map_x * 7, npc_max_y * 7, &rcLevel[5], SURFACE_ID_MAP, SURFACE_ID_TEXT_BOX);
}
}
// save disk
if(gNPC[i].code_char == 0x10){
int npc_x = gNPC[i].x / (0x10*0x200);
int npc_y = gNPC[i].y / (0x10*0x200);
// hide if not yet spawned
if(gNPC[i].bits & NPC_APPEAR_WHEN_FLAG_SET && !(GetNPCFlag(gNPC[i].code_flag))){
continue;
}
//discard unused save scripts
if(gNPC[i].code_event != 16){
continue;
}
if(npc_y >= y - 11 && npc_y <= y + 11 && npc_x >= x - 16 && npc_x <= x + 16){
int npc_max_y = npc_y - (y - 11);
int npc_map_x = npc_x - (x - 16);
Surface2Surface(npc_map_x * 7, npc_max_y * 7, &rcLevel[6], SURFACE_ID_MAP, SURFACE_ID_TEXT_BOX);
}
}
// life capsule
if(gNPC[i].code_char == 0x11){
int npc_x = gNPC[i].x / (0x10*0x200);
int npc_y = gNPC[i].y / (0x10*0x200);
// hide if not yet spawned
if(gNPC[i].bits & NPC_APPEAR_WHEN_FLAG_SET && !(GetNPCFlag(gNPC[i].code_flag))){
continue;
}
if(npc_y >= y - 11 && npc_y <= y + 11 && npc_x >= x - 16 && npc_x <= x + 16){
int npc_max_y = npc_y - (y - 11);
int npc_map_x = npc_x - (x - 16);
Surface2Surface(npc_map_x * 7, npc_max_y * 7, &rcLevel[7], SURFACE_ID_MAP, SURFACE_ID_TEXT_BOX);
}
}
}
return enum_ESCRETURN_continue;
}
int MiniMapLoop(void)
{
int f;
RECT rcView;
RECT rcMiniMap;
int my_x;
int my_y;
unsigned char my_wait;
RECT my_rect = {220, 111, 225, 116};
RECT rcMapCaret = {0, 0, 253, 203};
my_x = ((gMC.x / 0x200) + 8) / 16;
my_y = ((gMC.y / 0x200) + 8) / 16;
for (f = 0; f <= 8; ++f)
{
GetTrg();
if (gKey & KEY_PAUSE)
{
switch (Call_Pause(1))
{
case enum_ESCRETURN_exit:
return enum_ESCRETURN_exit;
case enum_ESCRETURN_restart:
return enum_ESCRETURN_restart;
}
}
if (gKey & KEY_ESCAPE)
{
switch (Call_Escape())
{
case enum_ESCRETURN_exit:
return enum_ESCRETURN_exit;
case enum_ESCRETURN_restart:
return enum_ESCRETURN_restart;
}
}
PutBitmap4(&grcGame, 0, 0, &grcGame, SURFACE_ID_SCREEN_GRAB);
PutBitmap3(&grcGame, 0, 0, &grcGame, SURFACE_ID_MENU_OVERLAY);
rcView.left = (WINDOW_WIDTH / 2) - (((42 * f) / 8) / 2)*6;
rcView.right = (WINDOW_WIDTH / 2) + (((42 * f) / 8) / 2)*6;
rcView.top = (WINDOW_HEIGHT / 2) - (((22.5 * f) / 8) / 2)*6;
rcView.bottom = (WINDOW_HEIGHT / 2) + (((22.5 * f) / 8) / 2)*6;
PutMapName(TRUE);
CortBox(&rcView, 0);
PutFramePerSecound();
if (!Flip_SystemTask())
return enum_ESCRETURN_exit;
}
rcMiniMap.left = 0;
rcMiniMap.right = 33*7;
rcMiniMap.top = 0;
rcMiniMap.bottom = 25*7;
rcView.right = --rcView.left*7 + 2*7;
rcView.bottom = --rcView.top*7 + 2*7;
CortBox2(&rcMiniMap, 0, SURFACE_ID_MAP);
int map_x = my_x;
int map_y = my_y;
my_wait = 0;
while (1)
{
GetTrg();
if (gKeyTrg & (gKeyOk | gKeyCancel))
break;
if (gKey & KEY_PAUSE)
{
switch (Call_Pause(1))
{
case enum_ESCRETURN_exit:
return enum_ESCRETURN_exit;
case enum_ESCRETURN_restart:
return enum_ESCRETURN_restart;
}
}
if (gKey & KEY_ESCAPE)
{
switch (Call_Escape())
{
case enum_ESCRETURN_exit:
return enum_ESCRETURN_exit;
case enum_ESCRETURN_restart:
return enum_ESCRETURN_restart;
}
}
if(my_wait % 3 == 0){
if(gKey & KEY_UP){
map_y = map_y - 1;
}
if(gKey & KEY_DOWN){
map_y = map_y + 1;
}
if(gKey & KEY_LEFT){
map_x = map_x - 1;
}
if(gKey & KEY_RIGHT){
map_x = map_x + 1;
}
}
if(map_x - 10 < 0){
map_x = 10;
}
if(map_x + 10 >= gMap.width){
map_x = gMap.width - 10;
}
if(map_y - 7 < 0){
map_y = 7;
}
if(map_y + 7 > gMap.length){
map_y = gMap.length - 7;
}
PutBitmap4(&grcGame, 0, 0, &grcGame, SURFACE_ID_SCREEN_GRAB);
PutBitmap3(&grcGame, 0, 0, &grcGame, SURFACE_ID_MENU_OVERLAY);
// CortBox(&rcView, 0);
WriteMiniMap(map_x, map_y);
PutBitmap3(&grcGame, PixelToScreenCoord((WINDOW_WIDTH / 2) - 110), PixelToScreenCoord((WINDOW_HEIGHT / 2) - 84), &rcMiniMap, SURFACE_ID_MAP);
PutBitmap3(&grcGame, PixelToScreenCoord((WINDOW_WIDTH / 2) - 110), PixelToScreenCoord((WINDOW_HEIGHT / 2) - 107), &rcMapCaret, SURFACE_ID_MAP_CARET);
PutMapName(TRUE);
if (++my_wait / 16 % 2){
int my_char_map_x = WINDOW_WIDTH/2 + 3 - 7*(map_x - my_x);
int my_char_map_y = WINDOW_HEIGHT/2 - 6 - 7* (map_y - my_y);
if(my_char_map_x >= (WINDOW_WIDTH / 2) - 119 && my_char_map_x <= (WINDOW_WIDTH / 2) - 122 + 42*5 + 21){
if(my_char_map_y >= (WINDOW_HEIGHT / 2) - 76 && my_char_map_y <= (WINDOW_HEIGHT / 2) - 82 + 23*7){
PutBitmap3(&grcGame, PixelToScreenCoord(my_char_map_x), PixelToScreenCoord(my_char_map_y), &my_rect, SURFACE_ID_TEXT_BOX);
}
}
}
PutFramePerSecound();
if (!Flip_SystemTask())
return enum_ESCRETURN_exit;
}
for (f = 8; f >= -1; --f)
{
GetTrg();
if (gKey & KEY_PAUSE)
{
switch (Call_Pause(1))
{
case enum_ESCRETURN_exit:
return enum_ESCRETURN_exit;
case enum_ESCRETURN_restart:
return enum_ESCRETURN_restart;
}
}
if (gKey & KEY_ESCAPE)
{
switch (Call_Escape())
{
case enum_ESCRETURN_exit:
return enum_ESCRETURN_exit;
case enum_ESCRETURN_restart:
return enum_ESCRETURN_restart;
}
}
PutBitmap4(&grcGame, 0, 0, &grcGame, SURFACE_ID_SCREEN_GRAB);
rcView.left = (WINDOW_WIDTH / 2) - (((gMap.width * f) / 8) / 2);
rcView.right = (WINDOW_WIDTH / 2) + (((gMap.width * f) / 8) / 2);
rcView.top = (WINDOW_HEIGHT / 2) - (((gMap.length * f) / 8) / 2);
rcView.bottom = (WINDOW_HEIGHT / 2) + (((gMap.length * f) / 8) / 2);
PutMapName(TRUE);
CortBox(&rcView, 0);
PutFramePerSecound();
if (!Flip_SystemTask())
return enum_ESCRETURN_exit;
}
return enum_ESCRETURN_continue;
}
signed char gMapping[0x80];
BOOL IsMapping(void)
{
if (!gMapping[gStageNo])
return FALSE;
else
return TRUE;
}
void StartMapping(void)
{
memset(gMapping, FALSE, sizeof(gMapping));
}
void SetMapping(int a)
{
gMapping[a] = TRUE;
}