CSE2-tweaks/src/KeyControl.h

67 lines
1.4 KiB
C

// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#pragma once
#include "Backends/Misc.h"
#include "Input.h"
enum KeyBind
{
//The movement keys go in the order of left, right, up and down
KEY_LEFT = 0x00000001,
KEY_RIGHT = 0x00000002,
KEY_UP = 0x00000004,
KEY_DOWN = 0x00000008,
//Map key
KEY_MAP = 0x00000010,
//Jump and Shoot keys
KEY_SHOT = 0x00000020,
KEY_JUMP = 0x00000040,
//Left and right weapon switch keys
KEY_ARMS = 0x00000080,
KEY_ARMSREV = 0x00000100,
//Function keys
KEY_F1 = 0x00000400,
KEY_F2 = 0x00000800,
//Inventory
KEY_ITEM = 0x00001000,
//Okay and cancel keys
KEY_OK = 0x00002000,
KEY_CANCEL = 0x00004000,
//Escape key
KEY_ESCAPE = 0x00008000,
//Pause key
KEY_PAUSE = 0x00010000,
KEY_STRAFE = 0x00020000,
};
extern bool gKeyboardState[BACKEND_KEYBOARD_TOTAL];
extern DIRECTINPUTSTATUS gJoystickState;
extern long gKey;
extern long gKeyTrg;
extern long gKeyJump;
extern long gKeyShot;
extern long gKeyArms;
extern long gKeyArmsRev;
extern long gKeyItem;
extern long gKeyMap;
extern long gKeyStrafe;
extern long gKeyOk;
extern long gKeyCancel;
extern long gKeyLeft;
extern long gKeyUp;
extern long gKeyRight;
extern long gKeyDown;
void GetTrg(void);