CSE2-tweaks/src/Input.cpp

76 lines
1.5 KiB
C++

// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "Input.h"
#include <stddef.h>
#include "Backends/Controller.h"
#include "WindowsWrapper.h"
static int joystick_neutral_x = 0;
static int joystick_neutral_y = 0;
void ReleaseDirectInput(void)
{
ControllerBackend_Deinit();
}
BOOL InitDirectInput(void)
{
return ControllerBackend_Init();
}
BOOL GetJoystickStatus(DIRECTINPUTSTATUS *status)
{
const size_t button_limit = sizeof(status->bButton) / sizeof(status->bButton[0]);
bool *buttons;
unsigned int button_count;
short *axes;
unsigned int axis_count;
if (!ControllerBackend_GetJoystickStatus(&buttons, &button_count, &axes, &axis_count))
return FALSE;
if (button_count > button_limit)
button_count = button_limit;
for (unsigned int i = 0; i < button_count; ++i)
status->bButton[i] = buttons[i];
for (unsigned int i = button_count; i < button_limit; ++i)
status->bButton[i] = FALSE;
return TRUE;
}
BOOL ResetJoystickStatus(void)
{
bool *buttons;
unsigned int button_count;
short *axes;
unsigned int axis_count;
if (!ControllerBackend_GetJoystickStatus(&buttons, &button_count, &axes, &axis_count))
return FALSE;
joystick_neutral_x = 0;
joystick_neutral_y = 0;
if (axis_count >= 1)
joystick_neutral_x = axes[0];
if (axis_count >= 2)
joystick_neutral_y = axes[1];
return TRUE;
}