CSE2-tweaks/src/Draw.cpp

931 lines
23 KiB
C++

// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "Draw.h"
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <string>
#ifdef _3DS
#include <3ds.h>
#endif
#include "WindowsWrapper.h"
#include "Backends/Misc.h"
#include "Backends/Rendering.h"
#include "Bitmap.h"
#include "CommonDefines.h"
#include "Ending.h"
#include "Font.h"
#include "Generic.h"
#include "Main.h"
#include "MapName.h"
#include "Resource.h"
#include "TextScr.h"
#define MIN(a, b) ((a) < (b) ? (a) : (b))
typedef enum SurfaceType
{
SURFACE_SOURCE_NONE = 1,
SURFACE_SOURCE_RESOURCE,
SURFACE_SOURCE_FILE
} SurfaceType;
RECT grcGame = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
RECT grcFull = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
static int mag;
static BOOL fullscreen; // TODO - Not the original variable name
BOOL gb60fps;
BOOL gbSmoothScrolling;
BOOL gbVsync;
size_t font_width;
size_t font_height;
size_t title_width;
size_t title_height;
static unsigned int vsync_fps;
FONT_DATA gbFontData;
BOOL gMirrorMode;
unsigned int gSpriteScale ;
static RenderBackend_Surface *framebuffer;
static RenderBackend_Surface *game_framebuffer;
static RenderBackend_Surface *hud_framebuffer; // TODO - Not the original variable name
static RenderBackend_Surface *surf[SURFACE_ID_MAX];
static Font *font;
static Font *title_font;
// This doesn't exist in the Linux port, so none of these symbol names are accurate
static struct
{
char name[50];
unsigned int width;
unsigned int height;
SurfaceType type;
BOOL bSystem; // Basically a 'do not regenerate' flag
} surface_metadata[SURFACE_ID_MAX];
BOOL Flip_SystemTask(void)
{
// TODO - Not the original variable names
static unsigned long timePrev;
static unsigned long timeNow;
if (gbVsync && vsync_fps == (gb60fps ? 60 : 50))
{
if (!SystemTask())
return FALSE;
}
else
{
const unsigned int frameDelays[3] = {17, 16, 17};
static unsigned int frame;
const unsigned int delay = gb60fps ? frameDelays[frame % 3] : 20;
++frame;
while (TRUE)
{
if (!SystemTask())
return FALSE;
// Framerate limiter
timeNow = Backend_GetTicks();
if (timeNow >= timePrev + delay)
break;
Backend_Delay(1);
}
if (timeNow >= timePrev + 100)
timePrev = timeNow; // If the timer is freakishly out of sync, panic and reset it, instead of spamming frames for who-knows how long
else
timePrev += delay;
}
static RenderBackend_Rect rcGameScaled;
rcGameScaled.left = 0;
rcGameScaled.top = 0;
rcGameScaled.right = WINDOW_WIDTH*mag;
rcGameScaled.bottom = WINDOW_HEIGHT*mag;
RenderBackend_Blit(game_framebuffer, &rcGameScaled, framebuffer, 0, 0, TRUE);
RenderBackend_Blit(hud_framebuffer, &rcGameScaled, framebuffer, 0, 0, TRUE);
RenderBackend_DrawScreen();
#ifdef _3DS
// This would go in Backend_SystemTask, but that causes a hang
// because of a race condition: aptMainLoop cannot be called
// between C3D_FrameBegin and C3D_FrameEnd
if (!aptMainLoop())
return false;
#endif
if (RestoreSurfaces())
{
RestoreStripper();
RestoreMapName();
RestoreTextScript();
}
return TRUE;
}
BOOL StartDirectDraw(const char *title, int lMagnification, BOOL b60fps, BOOL bSmoothScrolling, BOOL bVsync)
{
gb60fps = b60fps;
gbSmoothScrolling = bSmoothScrolling;
Backend_DisplayMode display_mode;
Backend_GetDisplayMode(&display_mode);
vsync_fps = display_mode.refresh_rate;
memset(surface_metadata, 0, sizeof(surface_metadata));
switch (lMagnification)
{
default:
mag = lMagnification;
fullscreen = FALSE;
break;
case 0: // Fullscreen
// Round to the nearest internal resolution
mag = MIN((display_mode.width + (WINDOW_WIDTH / 2)) / WINDOW_WIDTH, (display_mode.height + (WINDOW_HEIGHT / 2)) / WINDOW_HEIGHT);
fullscreen = TRUE;
break;
}
// Round down to the nearest multiple of SPRITE_SCALE (we can't use 2x sprites at 1x or 3x internal resolution)
mag -= mag % (SPRITE_SCALE*gSpriteScale);
// Account for rounding-down to 0
if (mag == 0)
mag = (SPRITE_SCALE*gSpriteScale);
// If v-sync is requested, check if it's available
if (bVsync)
gbVsync = vsync_fps == (b60fps ? 60 : 50);
bool requested_vsync = gbVsync;
framebuffer = RenderBackend_Init(title, WINDOW_WIDTH * mag, WINDOW_HEIGHT * mag, fullscreen, &requested_vsync);
game_framebuffer = RenderBackend_CreateSurface(WINDOW_WIDTH * mag, WINDOW_HEIGHT * mag, true);
hud_framebuffer = RenderBackend_CreateSurface(WINDOW_WIDTH * mag, WINDOW_HEIGHT * mag, true);
gbVsync = requested_vsync;
if (framebuffer == NULL)
return FALSE;
return TRUE;
}
void EndDirectDraw(void)
{
int i;
// Release all surfaces
for (i = 0; i < SURFACE_ID_MAX; ++i)
{
if (surf[i] != NULL)
{
RenderBackend_FreeSurface(surf[i]);
surf[i] = NULL;
}
}
framebuffer = NULL;
RenderBackend_Deinit();
memset(surface_metadata, 0, sizeof(surface_metadata));
}
void ReleaseSurface(SurfaceID s)
{
// Release the surface we want to release
if (surf[s] != NULL)
{
RenderBackend_FreeSurface(surf[s]);
surf[s] = NULL;
}
memset(&surface_metadata[s], 0, sizeof(surface_metadata[0]));
}
static BOOL ScaleAndUploadSurface(const unsigned char *image_buffer, size_t width, size_t height, SurfaceID surf_no)
{
const int magnification_scaled = mag / (SPRITE_SCALE*gSpriteScale);
if (magnification_scaled == 1)
{
// Just copy the pixels the way they are
RenderBackend_UploadSurface(surf[surf_no], image_buffer, width, height);
}
else
{
unsigned char *upscaled_image_buffer = (unsigned char*)malloc(width * mag * height * mag * 4);
if (upscaled_image_buffer == NULL)
return FALSE;
// Upscale the bitmap to the game's internal resolution
for (size_t y = 0; y < height; ++y)
{
const unsigned char *src_row = &image_buffer[y * width * 4];
unsigned char *dst_row = &upscaled_image_buffer[y * magnification_scaled * width * magnification_scaled * 4];
const unsigned char *src_ptr = src_row;
unsigned char *dst_ptr = dst_row;
for (size_t x = 0; x < width; ++x)
{
for (int i = 0; i < magnification_scaled; ++i)
{
*dst_ptr++ = src_ptr[0];
*dst_ptr++ = src_ptr[1];
*dst_ptr++ = src_ptr[2];
*dst_ptr++ = src_ptr[3];
}
src_ptr += 4;
}
for (int i = 1; i < magnification_scaled; ++i)
memcpy(dst_row + i * width * magnification_scaled * 4, dst_row, width * magnification_scaled * 4);
}
RenderBackend_UploadSurface(surf[surf_no], upscaled_image_buffer, width * magnification_scaled, height * magnification_scaled);
free(upscaled_image_buffer);
}
return TRUE;
}
// TODO - Inaccurate stack frame
BOOL MakeSurface_Resource(const char *name, SurfaceID surf_no)
{
if (surf_no >= SURFACE_ID_MAX)
return FALSE;
if (surf[surf_no] != NULL)
return FALSE;
size_t size;
const unsigned char *data = FindResource(name, "BITMAP", &size);
if (data == NULL)
return FALSE;
size_t width, height;
unsigned char *image_buffer = DecodeBitmap(data, size, &width, &height, 4);
if (image_buffer == NULL)
return FALSE;
surf[surf_no] = RenderBackend_CreateSurface(width * mag / (SPRITE_SCALE*gSpriteScale), height * mag / (SPRITE_SCALE*gSpriteScale), false);
if (surf[surf_no] == NULL)
{
FreeBitmap(image_buffer);
return FALSE;
}
if (!ScaleAndUploadSurface(image_buffer, width, height, surf_no))
{
RenderBackend_FreeSurface(surf[surf_no]);
FreeBitmap(image_buffer);
return FALSE;
}
FreeBitmap(image_buffer);
surface_metadata[surf_no].type = SURFACE_SOURCE_RESOURCE;
surface_metadata[surf_no].width = width / (SPRITE_SCALE*gSpriteScale);
surface_metadata[surf_no].height = height / (SPRITE_SCALE*gSpriteScale);
surface_metadata[surf_no].bSystem = FALSE;
strcpy(surface_metadata[surf_no].name, name);
return TRUE;
}
// TODO - Inaccurate stack frame
BOOL MakeSurface_File(const char *name, SurfaceID surf_no, int bApplyMirrorMode)
{
std::string path;
#ifdef FIX_BUGS
if (surf_no >= SURFACE_ID_MAX)
#else
if (surf_no > SURFACE_ID_MAX)
#endif
{
ErrorLog("surface no", surf_no);
return FALSE;
}
if (surf[surf_no] != NULL)
{
ErrorLog("existing", surf_no);
return FALSE;
}
size_t width, height;
unsigned char *image_buffer = NULL;
const char *file_extensions[] = {"pbm", "bmp", "png"};
for (size_t i = 0; i < sizeof(file_extensions) / sizeof(file_extensions[0]); ++i)
{
path = gSpritePath + '/' + name + '.' + file_extensions[i];
image_buffer = DecodeBitmapFromFile(path.c_str(), &width, &height, 4);
if (image_buffer != NULL){
break;
}
}
if (image_buffer == NULL)
{
ErrorLog(path.c_str(), 1);
return FALSE;
}
surf[surf_no] = RenderBackend_CreateSurface(width * mag / (SPRITE_SCALE*gSpriteScale), height * mag / (SPRITE_SCALE*gSpriteScale), false);
if (surf[surf_no] == NULL)
{
FreeBitmap(image_buffer);
return FALSE;
}
if((surf_no == SURFACE_ID_LEVEL_BACKGROUND || surf_no == SURFACE_ID_LEVEL_TILESET_2)){
DimBuffer(image_buffer, gDimmingFactor, width, height);
}
if (!ScaleAndUploadSurface(image_buffer, width, height, surf_no))
{
RenderBackend_FreeSurface(surf[surf_no]);
FreeBitmap(image_buffer);
return FALSE;
}
FreeBitmap(image_buffer);
surface_metadata[surf_no].type = SURFACE_SOURCE_FILE;
surface_metadata[surf_no].width = width / (SPRITE_SCALE*gSpriteScale);
surface_metadata[surf_no].height = height / (SPRITE_SCALE*gSpriteScale);
surface_metadata[surf_no].bSystem = FALSE;
strcpy(surface_metadata[surf_no].name, name);
return TRUE;
}
// TODO - Inaccurate stack frame
BOOL ReloadBitmap_Resource(const char *name, SurfaceID surf_no)
{
if (surf_no >= SURFACE_ID_MAX)
return FALSE;
size_t size;
const unsigned char *data = FindResource(name, "BITMAP", &size);
if (data == NULL)
return FALSE;
size_t width, height;
unsigned char *image_buffer = DecodeBitmap(data, size, &width, &height, 4);
if (image_buffer == NULL)
return FALSE;
if (!ScaleAndUploadSurface(image_buffer, width, height, surf_no))
{
FreeBitmap(image_buffer);
return FALSE;
}
FreeBitmap(image_buffer);
surface_metadata[surf_no].type = SURFACE_SOURCE_RESOURCE;
strcpy(surface_metadata[surf_no].name, name);
return TRUE;
}
// TODO - Inaccurate stack frame
BOOL ReloadBitmap_File(const char *name, SurfaceID surf_no, int bApplyMirrorMode, BOOL use_dimming)
{
std::string path;
#ifdef FIX_BUGS
if (surf_no >= SURFACE_ID_MAX)
#else
if (surf_no > SURFACE_ID_MAX)
#endif
{
ErrorLog("surface no", surf_no);
return FALSE;
}
size_t width, height;
unsigned char *image_buffer = NULL;
const char *file_extensions[] = {"pbm", "bmp", "png"};
for (size_t i = 0; i < sizeof(file_extensions) / sizeof(file_extensions[0]); ++i)
{
path = gSpritePath + '/' + name + '.' + file_extensions[i];
image_buffer = DecodeBitmapFromFile(path.c_str(), &width, &height, 4);
if (image_buffer != NULL)
break;
}
if (image_buffer == NULL)
{
ErrorLog(path.c_str(), 1);
return FALSE;
}
RenderBackend_FreeSurface(surf[surf_no]);
surf[surf_no] = RenderBackend_CreateSurface(width * mag / (SPRITE_SCALE*gSpriteScale), height * mag / (SPRITE_SCALE*gSpriteScale), false);
if((surf_no == SURFACE_ID_LEVEL_BACKGROUND || surf_no == SURFACE_ID_LEVEL_TILESET_2) && use_dimming){
DimBuffer(image_buffer, gDimmingFactor, width, height);
}
if (!ScaleAndUploadSurface(image_buffer, width, height, surf_no))
{
FreeBitmap(image_buffer);
return FALSE;
}
FreeBitmap(image_buffer);
surface_metadata[surf_no].type = SURFACE_SOURCE_FILE;
strcpy(surface_metadata[surf_no].name, name);
return TRUE;
}
// TODO - Inaccurate stack frame
BOOL MakeSurface_Generic(int bxsize, int bysize, SurfaceID surf_no, BOOL bSystem, BOOL bTarget)
{
#ifdef FIX_BUGS
if (surf_no >= SURFACE_ID_MAX)
#else
if (surf_no > SURFACE_ID_MAX) // OOPS (should be '>=')
#endif
return FALSE;
if (surf[surf_no] != NULL)
return FALSE;
surf[surf_no] = RenderBackend_CreateSurface(bxsize * mag, bysize * mag, bTarget);
if (surf[surf_no] == NULL)
return FALSE;
surface_metadata[surf_no].type = SURFACE_SOURCE_NONE;
surface_metadata[surf_no].width = bxsize;
surface_metadata[surf_no].height = bysize;
if (bSystem)
surface_metadata[surf_no].bSystem = TRUE;
else
surface_metadata[surf_no].bSystem = FALSE;
strcpy(surface_metadata[surf_no].name, "generic");
return TRUE;
}
void BackupSurface(SurfaceID surf_no, const RECT *rect)
{
if (surf[surf_no] == NULL)
return;
static RenderBackend_Rect rcSet; // TODO - Not the original variable name
rcSet.left = rect->left * mag;
rcSet.top = rect->top * mag;
rcSet.right = rect->right * mag;
rcSet.bottom = rect->bottom * mag;
// Do not draw invalid RECTs
if (rcSet.right <= rcSet.left || rcSet.bottom <= rcSet.top)
return;
RenderBackend_Blit(framebuffer, &rcSet, surf[surf_no], rcSet.left, rcSet.top, FALSE);
}
static void ScaleRect(const RECT *rect, RenderBackend_Rect *scaled_rect)
{
scaled_rect->left = rect->left * mag;
scaled_rect->top = rect->top * mag;
scaled_rect->right = rect->right * mag;
scaled_rect->bottom = rect->bottom * mag;
}
void PutBitmap3(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID surf_no) // Transparency
{
if (surf[surf_no] == NULL)
return;
static RenderBackend_Rect rcWork;
ScaleRect(rect, &rcWork);
static RenderBackend_Rect rcViewScaled;
ScaleRect(rcView, &rcViewScaled);
if (x + rcWork.right - rcWork.left > rcViewScaled.right)
rcWork.right -= (x + rcWork.right - rcWork.left) - rcViewScaled.right;
if (x < rcViewScaled.left)
{
rcWork.left += rcViewScaled.left - x;
x = rcViewScaled.left;
}
if (y + rcWork.bottom - rcWork.top > rcViewScaled.bottom)
rcWork.bottom -= (y + rcWork.bottom - rcWork.top) - rcViewScaled.bottom;
if (y < rcViewScaled.top)
{
rcWork.top += rcViewScaled.top - y;
y = rcViewScaled.top;
}
// Do not draw invalid RECTs
if (rcWork.right <= rcWork.left || rcWork.bottom <= rcWork.top)
return;
RenderBackend_Blit(surf[surf_no], &rcWork, framebuffer, x, y, TRUE);
}
void PutBitmap4(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID surf_no) // No Transparency
{
if (surf[surf_no] == NULL)
return;
static RenderBackend_Rect rcWork;
ScaleRect(rect, &rcWork);
static RenderBackend_Rect rcViewScaled;
ScaleRect(rcView, &rcViewScaled);
if (x + rcWork.right - rcWork.left > rcViewScaled.right)
rcWork.right -= (x + rcWork.right - rcWork.left) - rcViewScaled.right;
if (x < rcViewScaled.left)
{
rcWork.left += rcViewScaled.left - x;
x = rcViewScaled.left;
}
if (y + rcWork.bottom - rcWork.top > rcViewScaled.bottom)
rcWork.bottom -= (y + rcWork.bottom - rcWork.top) - rcViewScaled.bottom;
if (y < rcViewScaled.top)
{
rcWork.top += rcViewScaled.top - y;
y = rcViewScaled.top;
}
// Do not draw invalid RECTs
if (rcWork.right <= rcWork.left || rcWork.bottom <= rcWork.top)
return;
RenderBackend_Blit(surf[surf_no], &rcWork, framebuffer, x, y, FALSE);
}
void Surface2Surface(int x, int y, const RECT *rect, SurfaceID to, SurfaceID from)
{
if (surf[to] == NULL || surf[from] == NULL)
return;
static RenderBackend_Rect rcWork;
rcWork.left = rect->left * mag;
rcWork.top = rect->top * mag;
rcWork.right = rect->right * mag;
rcWork.bottom = rect->bottom * mag;
// Do not draw invalid RECTs
if (rcWork.right <= rcWork.left || rcWork.bottom <= rcWork.top)
return;
RenderBackend_Blit(surf[from], &rcWork, surf[to], x * mag, y * mag, TRUE);
}
unsigned long GetCortBoxColor(unsigned long col)
{
// Comes in 00BBGGRR, goes out 00BBGGRR
return col;
}
void CortBox(const RECT *rect, unsigned long col)
{
static RenderBackend_Rect rcSet; // TODO - Not the original variable name
rcSet.left = rect->left * mag;
rcSet.top = rect->top * mag;
rcSet.right = rect->right * mag;
rcSet.bottom = rect->bottom * mag;
unsigned char red = col & 0xFF;
unsigned char green = (col >> 8) & 0xFF;
unsigned char blue = (col >> 16) & 0xFF;
if(gFilterIndex != 0){
unsigned char colors[3] = {red, green, blue};
gColorFilters[gFilterIndex].callback(colors, 0);
red = colors[0];
green = colors[1];
blue = colors[2];
}
// Do not draw invalid RECTs
if (rcSet.right <= rcSet.left || rcSet.bottom <= rcSet.top)
return;
RenderBackend_ColourFill(framebuffer, &rcSet, red, green, blue, 0xFF);
}
void CortBox2(const RECT *rect, unsigned long col, SurfaceID surf_no)
{
if (surf[surf_no] == NULL)
return;
static RenderBackend_Rect rcSet; // TODO - Not the original variable name
rcSet.left = rect->left * mag;
rcSet.top = rect->top * mag;
rcSet.right = rect->right * mag;
rcSet.bottom = rect->bottom * mag;
surface_metadata[surf_no].type = SURFACE_SOURCE_NONE;
unsigned char red = col & 0xFF;
unsigned char green = (col >> 8) & 0xFF;
unsigned char blue = (col >> 16) & 0xFF;
unsigned char alpha = (col >> 24) & 0xFF;
// Do not draw invalid RECTs
if (rcSet.right <= rcSet.left || rcSet.bottom <= rcSet.top)
return;
if(gFilterIndex != 0){
unsigned char colors[3] = {red, green, blue};
gColorFilters[gFilterIndex].callback(colors, 0);
red = colors[0];
green = colors[1];
blue = colors[2];
}
RenderBackend_ColourFill(surf[surf_no], &rcSet, red, green, blue, alpha);
}
// Dummied-out log function
// According to the Mac port, its name really is just "out".
BOOL out(char surface_identifier)
{
// The actual name (and type) of these two variables are unknown
std::string path;
FILE *fp;
(void)surface_identifier;
(void)path;
(void)fp;
// There may have been some kind of 'OutputDebugStringA' call here,
// like the one in 'EnumDevices_Callback' in 'Input.cpp'.
// Pixel may have kept them wrapped in '#ifdef DEBUG' blocks.
return TRUE;
}
// TODO - Probably not the original function name (this is an educated guess)
int RestoreSurfaces(void)
{
int s;
RECT rect;
int surfaces_regenerated = 0;
if (framebuffer == NULL)
return surfaces_regenerated;
if (RenderBackend_IsSurfaceLost(framebuffer))
{
++surfaces_regenerated;
RenderBackend_RestoreSurface(framebuffer);
out('f'); // 'f' for 'frontbuffer' (or, in this branch's case, 'framebuffer')
}
for (s = 0; s < SURFACE_ID_MAX; ++s)
{
if (surf[s] != NULL)
{
if (RenderBackend_IsSurfaceLost(surf[s]))
{
++surfaces_regenerated;
RenderBackend_RestoreSurface(surf[s]);
out('0' + s); // The number of the surface lost
if (!surface_metadata[s].bSystem)
{
switch (surface_metadata[s].type)
{
case SURFACE_SOURCE_NONE:
rect.left = 0;
rect.top = 0;
rect.right = surface_metadata[s].width;
rect.bottom = surface_metadata[s].height;
CortBox2(&rect, 0, (SurfaceID)s);
break;
case SURFACE_SOURCE_RESOURCE:
ReloadBitmap_Resource(surface_metadata[s].name, (SurfaceID)s);
break;
case SURFACE_SOURCE_FILE:
ReloadBitmap_File(surface_metadata[s].name, (SurfaceID)s, false, false);
break;
}
}
}
}
}
//clear default surfaces
return surfaces_regenerated;
}
int SubpixelToScreenCoord(int coord)
{
if (gbSmoothScrolling)
return (coord * mag) / 0x200;
else
return (coord / (0x200 / SPRITE_SCALE)) * (mag / SPRITE_SCALE);
}
int PixelToScreenCoord(int coord)
{
return coord * mag;
}
// TODO - Inaccurate stack frame
void InitTextObject(const char *name)
{
(void)name; // Unused in this branch
// Get font size
size_t width, height;
// Let me tell you why these font sizes are unfortunate...
// 6x12 is a good font size - fonts use high-quality bitmaps at that
// size, and it works with Cave Story's internal assumption that
// characters are spaced 6 pixels apart.
// The sad part is the 10x20 size: you might be wondering why Pixel
// didn't use 12x24 instead. Well, that's because fonts don't use
// bitmaps at that size - instead you get ugly low-res vector
// renders. So, Pixel had to use 10x20 instead. But there's a
// problem: this means the characters are spaced 5 pixels apart
// instead. This normally isn't a problem because the game usually
// hardcodes it, but this isn't the case when either <SAT is used, a
// texture is regenerated, or when the game prints the name of the
// map. This causes the font to render with incorrect spacing.
// There's really not much of a solution to this, especially when
// you consider that the English translation was specifically built
// around the broken spacing.
font_height = gbFontData.y_scaling;
font_width = gbFontData.x_scaling;
title_height = gbFontData.y_title_scaling;
title_width = gbFontData.x_title_scaling;
#ifdef FREETYPE_FONTS
std::string path = gDataPath + "/Font/" + gbFontData.name;
#ifdef JAPANESE
bool antialiasing = false;
#else
bool antialiasing = mag != 1; // The 1x font looks better without antialiasing
#endif
font = LoadFreeTypeFont(path.c_str(), font_width * mag, font_height * mag, antialiasing);
title_font = LoadFreeTypeFont(path.c_str(), title_width * mag, title_height * mag, antialiasing);
#else
std::string bitmap_path;
std::string metadata_path;
switch (mag)
{
case 1:
bitmap_path = gDataPath + "/Font/font_bitmap_6x12.png";
metadata_path = gDataPath + "/Font/font_bitmap_6x12.dat";
break;
case 2:
bitmap_path = gDataPath + "/Font/font_bitmap_10x20.png";
metadata_path = gDataPath + "/Font/font_bitmap_10x20.dat";
break;
// TODO - Fix other resolutions
}
font = LoadBitmapFont(bitmap_path.c_str(), metadata_path.c_str());
#endif
}
void PutText(int x, int y, const char *text, unsigned long color)
{
unsigned long text_color = color;
if(gFilterIndex != 0){
unsigned char red = color & 0xFF;
unsigned char green = (color >> 8) & 0xFF;
unsigned char blue = (color >> 16) & 0xFF;
unsigned char colors[3] = {red, green, blue};
gColorFilters[gFilterIndex].callback(colors, 0);
red = colors[0];
green = colors[1];
blue = colors[2];
text_color = RGB(colors[0], colors[1], colors[2]);
}
DrawText(font, framebuffer, x * mag, y * mag, text_color, text);
}
void PutText2(int x, int y, const char *text, unsigned long color, SurfaceID surf_no)
{
unsigned long text_color = color;
if(gFilterIndex != 0){
unsigned char red = color & 0xFF;
unsigned char green = (color >> 8) & 0xFF;
unsigned char blue = (color >> 16) & 0xFF;
unsigned char colors[3] = {red, green, blue};
gColorFilters[gFilterIndex].callback(colors, 0);
red = colors[0];
green = colors[1];
blue = colors[2];
text_color = RGB(colors[0], colors[1], colors[2]);
}
DrawText(font, surf[surf_no], x * mag, y * mag, text_color, text);
}
void PutTitleText(int x, int y, const char *text, unsigned long color)
{
unsigned long text_color = color;
if(gFilterIndex != 0){
unsigned char red = color & 0xFF;
unsigned char green = (color >> 8) & 0xFF;
unsigned char blue = (color >> 16) & 0xFF;
unsigned char colors[3] = {red, green, blue};
gColorFilters[gFilterIndex].callback(colors, 0);
red = colors[0];
green = colors[1];
blue = colors[2];
text_color = RGB(colors[0], colors[1], colors[2]);
}
DrawText(title_font, framebuffer, x * mag, y * mag, text_color, text);
}
void EndTextObject(void)
{
UnloadFont(font);
}