# Use the following commands to build for RISC OS: # cmake -B build-riscos -DCMAKE_BUILD_TYPE=Release -DBACKEND_PLATFORM=SDL1 -DBACKEND_RENDERER=Software -DBACKEND_AUDIO=SDL1 -DDOCONFIG=OFF -DCMAKE_TOOLCHAIN_FILE=$GCCSDK_INSTALL_ENV/toolchain-riscos.cmake -DRISCOS=ON -DPKG_CONFIG_STATIC_LIBS=ON # cmake --build build-riscos # (cd game_english && $GCCSDK_INSTALL_ENV/bin/zip -,9r cse2-riscos.zip \!CSE2) function(elf_to_aif) cmake_parse_arguments(ELFTOAIF "" "TARGET;OUTPUT" "" ${ARGN}) get_filename_component(ELFTOAIF_OUTPUT_DIR "${ELFTOAIF_OUTPUT}" DIRECTORY) add_custom_command(OUTPUT "${ELFTOAIF_OUTPUT}" COMMAND ${CMAKE_COMMAND} -E make_directory ${ELFTOAIF_OUTPUT_DIR} COMMAND elf2aif $ ${ELFTOAIF_OUTPUT} DEPENDS ${ELFTOAIF_TARGET}) add_custom_target(${ELFTOAIF_TARGET}-aif ALL DEPENDS ${ELFTOAIF_OUTPUT}) endfunction(elf_to_aif) elf_to_aif(TARGET CSE2 OUTPUT ${BUILD_DIRECTORY}/!CSE2/CSE2,ff8) configure_file(${ASSETS_DIRECTORY}/riscos/!Boot,feb ${BUILD_DIRECTORY}/!CSE2/!Boot,feb COPYONLY) configure_file(${ASSETS_DIRECTORY}/riscos/!Run,feb ${BUILD_DIRECTORY}/!CSE2/!Run,feb COPYONLY) configure_file(${ASSETS_DIRECTORY}/riscos/!Sprites,ff9 ${BUILD_DIRECTORY}/!CSE2/!Sprites,ff9 COPYONLY) configure_file(${BUILD_DIRECTORY}/licence.txt ${BUILD_DIRECTORY}/!CSE2/Licence COPYONLY) file(COPY ${BUILD_DIRECTORY}/data DESTINATION ${BUILD_DIRECTORY}/!CSE2)