// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK. // // The original code belongs to Daisuke "Pixel" Amaya. // // Modifications and custom code are under the MIT licence. // See LICENCE.txt for details. #include "Flags.h" #include #include "WindowsWrapper.h" // Macros for setting, un-setting and getting flags // Each flag is stored in a bit, so we can use the exact same macros we'd use for bits #define SET_FLAG(x, i) ((x)[(i) / 8] |= 1 << ((i) % 8)) #define UNSET_FLAG(x, i) ((x)[(i) / 8] &= ~(1 << ((i) % 8))) #define GET_FLAG(x, i) ((x)[(i) / 8] & (1 << ((i) % 8))) unsigned char gFlagNPC[1000]; unsigned char gSkipFlag[8]; // Flag initializers void InitFlags(void) { memset(gFlagNPC, 0, sizeof(gFlagNPC)); } void InitSkipFlags(void) { memset(gSkipFlag, 0, sizeof(gSkipFlag)); } // NPC flags void SetNPCFlag(long a) { SET_FLAG(gFlagNPC, a); } void CutNPCFlag(long a) { UNSET_FLAG(gFlagNPC, a); } BOOL GetNPCFlag(long a) { if (GET_FLAG(gFlagNPC, a)) return TRUE; else return FALSE; } // Skip flags void SetSkipFlag(long a) { SET_FLAG(gSkipFlag, a); } void CutSkipFlag(long a) { UNSET_FLAG(gSkipFlag, a); } BOOL GetSkipFlag(long a) { if (GET_FLAG(gSkipFlag, a)) return TRUE; else return FALSE; }