CSE2-archive/vs2003/CSE2.vcproj
2020-12-04 14:42:11 -05:00

868 lines
20 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="CSE2"
ProjectGUID="{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}"
RootNamespace="CSE2"
Keyword="ManagedCProj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="2"
ManagedExtensions="FALSE">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG"
MinimalRebuild="TRUE"
BasicRuntimeChecks="0"
RuntimeLibrary="1"
AssemblerOutput="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="ddraw.lib dinput.lib dsound.lib Version.lib ShLwApi.Lib Imm32.lib WinMM.lib dxguid.lib"
OutputFile="$(OutDir)\$(ProjectName).exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
IgnoreDefaultLibraryNames="LIBC"
GenerateDebugInformation="TRUE"
AssemblyDebug="1"
SubSystem="2"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="2"
ManagedExtensions="FALSE">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG"
MinimalRebuild="TRUE"
RuntimeLibrary="0"
AssemblerOutput="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="ddraw.lib dinput.lib dsound.lib Version.lib ShLwApi.Lib Imm32.lib WinMM.lib dxguid.lib"
OutputFile="$(OutDir)\$(ProjectName).exe"
LinkIncremental="1"
IgnoreAllDefaultLibraries="FALSE"
IgnoreDefaultLibraryNames="LIBC"
GenerateDebugInformation="TRUE"
SubSystem="2"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release (Japanese)|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="2"
ManagedExtensions="FALSE">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;JAPANESE"
MinimalRebuild="TRUE"
RuntimeLibrary="0"
AssemblerOutput="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="ddraw.lib dinput.lib dsound.lib Version.lib ShLwApi.Lib Imm32.lib WinMM.lib dxguid.lib"
OutputFile="$(OutDir)\$(ProjectName).exe"
LinkIncremental="1"
IgnoreAllDefaultLibraries="FALSE"
IgnoreDefaultLibraryNames="LIBC"
GenerateDebugInformation="TRUE"
SubSystem="2"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Debug (Japanese)|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="2"
ManagedExtensions="FALSE">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;JAPANESE"
MinimalRebuild="TRUE"
BasicRuntimeChecks="0"
RuntimeLibrary="1"
AssemblerOutput="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="ddraw.lib dinput.lib dsound.lib Version.lib ShLwApi.Lib Imm32.lib WinMM.lib dxguid.lib"
OutputFile="$(OutDir)\$(ProjectName).exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
IgnoreDefaultLibraryNames="LIBC"
GenerateDebugInformation="TRUE"
AssemblyDebug="1"
SubSystem="2"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
<File
RelativePath="..\src\ArmsItem.cpp">
</File>
<File
RelativePath="..\src\Back.cpp">
</File>
<File
RelativePath="..\src\BulHit.cpp">
</File>
<File
RelativePath="..\src\Bullet.cpp">
</File>
<File
RelativePath="..\src\Caret.cpp">
</File>
<File
RelativePath="..\src\Config.cpp">
</File>
<File
RelativePath="..\src\Dialog.cpp">
</File>
<File
RelativePath="..\src\Draw.cpp">
</File>
<File
RelativePath="..\src\Ending.cpp">
</File>
<File
RelativePath="..\src\Escape.cpp">
</File>
<File
RelativePath="..\src\Fade.cpp">
</File>
<File
RelativePath="..\src\Flags.cpp">
</File>
<File
RelativePath="..\src\Flash.cpp">
</File>
<File
RelativePath="..\src\Frame.cpp">
</File>
<File
RelativePath="..\src\Game.cpp">
</File>
<File
RelativePath="..\src\Generic.cpp">
</File>
<File
RelativePath="..\src\GenericLoad.cpp">
</File>
<File
RelativePath="..\src\Input.cpp">
</File>
<File
RelativePath="..\src\KeyControl.cpp">
</File>
<File
RelativePath="..\src\Main.cpp">
</File>
<File
RelativePath="..\src\Map.cpp">
</File>
<File
RelativePath="..\src\MapName.cpp">
</File>
<File
RelativePath="..\src\MiniMap.cpp">
</File>
<File
RelativePath="..\src\MyChar.cpp">
</File>
<File
RelativePath="..\src\MycHit.cpp">
</File>
<File
RelativePath="..\src\MycParam.cpp">
</File>
<File
RelativePath="..\src\Organya.cpp">
</File>
<File
RelativePath="..\src\PixTone.cpp">
</File>
<File
RelativePath="..\src\Profile.cpp">
</File>
<File
RelativePath="..\src\SelStage.cpp">
</File>
<File
RelativePath="..\src\Shoot.cpp">
</File>
<File
RelativePath="..\src\Sound.cpp">
</File>
<File
RelativePath="..\src\Stage.cpp">
</File>
<File
RelativePath="..\src\Star.cpp">
</File>
<File
RelativePath="..\src\TextScr.cpp">
</File>
<File
RelativePath="..\src\Triangle.cpp">
</File>
<File
RelativePath="..\src\ValueView.cpp">
</File>
<Filter
Name="NPC"
Filter="">
<File
RelativePath="..\src\NpcAct000.cpp">
</File>
<File
RelativePath="..\src\NpcAct020.cpp">
</File>
<File
RelativePath="..\src\NpcAct040.cpp">
</File>
<File
RelativePath="..\src\NpcAct060.cpp">
</File>
<File
RelativePath="..\src\NpcAct080.cpp">
</File>
<File
RelativePath="..\src\NpcAct100.cpp">
</File>
<File
RelativePath="..\src\NpcAct120.cpp">
</File>
<File
RelativePath="..\src\NpcAct140.cpp">
</File>
<File
RelativePath="..\src\NpcAct160.cpp">
</File>
<File
RelativePath="..\src\NpcAct180.cpp">
</File>
<File
RelativePath="..\src\NpcAct200.cpp">
</File>
<File
RelativePath="..\src\NpcAct220.cpp">
</File>
<File
RelativePath="..\src\NpcAct240.cpp">
</File>
<File
RelativePath="..\src\NpcAct260.cpp">
</File>
<File
RelativePath="..\src\NpcAct280.cpp">
</File>
<File
RelativePath="..\src\NpcAct300.cpp">
</File>
<File
RelativePath="..\src\NpcAct320.cpp">
</File>
<File
RelativePath="..\src\NpcAct340.cpp">
</File>
<File
RelativePath="..\src\NpChar.cpp">
</File>
<File
RelativePath="..\src\NpcHit.cpp">
</File>
<File
RelativePath="..\src\NpcTbl.cpp">
</File>
</Filter>
<Filter
Name="Boss"
Filter="">
<File
RelativePath="..\src\Boss.cpp">
</File>
<File
RelativePath="..\src\BossAlmo1.cpp">
</File>
<File
RelativePath="..\src\BossAlmo2.cpp">
</File>
<File
RelativePath="..\src\BossBallos.cpp">
</File>
<File
RelativePath="..\src\BossFrog.cpp">
</File>
<File
RelativePath="..\src\BossIronH.cpp">
</File>
<File
RelativePath="..\src\BossLife.cpp">
</File>
<File
RelativePath="..\src\BossOhm.cpp">
</File>
<File
RelativePath="..\src\BossPress.cpp">
</File>
<File
RelativePath="..\src\BossTwinD.cpp">
</File>
<File
RelativePath="..\src\BossX.cpp">
</File>
</Filter>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
<File
RelativePath="..\src\ArmsItem.h">
</File>
<File
RelativePath="..\src\Back.h">
</File>
<File
RelativePath="..\src\Boss.h">
</File>
<File
RelativePath="..\src\BossAlmo1.h">
</File>
<File
RelativePath="..\src\BossAlmo2.h">
</File>
<File
RelativePath="..\src\BossBallos.h">
</File>
<File
RelativePath="..\src\BossFrog.h">
</File>
<File
RelativePath="..\src\BossIronH.h">
</File>
<File
RelativePath="..\src\BossLife.h">
</File>
<File
RelativePath="..\src\BossOhm.h">
</File>
<File
RelativePath="..\src\BossPress.h">
</File>
<File
RelativePath="..\src\BossTwinD.h">
</File>
<File
RelativePath="..\src\BossX.h">
</File>
<File
RelativePath="..\src\BulHit.h">
</File>
<File
RelativePath="..\src\Bullet.h">
</File>
<File
RelativePath="..\src\Caret.h">
</File>
<File
RelativePath="..\src\CommonDefines.h">
</File>
<File
RelativePath="..\src\Config.h">
</File>
<File
RelativePath="..\src\Dialog.h">
</File>
<File
RelativePath="..\src\Draw.h">
</File>
<File
RelativePath="..\src\Ending.h">
</File>
<File
RelativePath="..\src\Escape.h">
</File>
<File
RelativePath="..\src\Fade.h">
</File>
<File
RelativePath="..\src\Flags.h">
</File>
<File
RelativePath="..\src\Flash.h">
</File>
<File
RelativePath="..\src\Frame.h">
</File>
<File
RelativePath="..\src\Game.h">
</File>
<File
RelativePath="..\src\Generic.h">
</File>
<File
RelativePath="..\src\GenericLoad.h">
</File>
<File
RelativePath="..\src\Input.h">
</File>
<File
RelativePath="..\src\KeyControl.h">
</File>
<File
RelativePath="..\src\Main.h">
</File>
<File
RelativePath="..\src\Map.h">
</File>
<File
RelativePath="..\src\MapName.h">
</File>
<File
RelativePath="..\src\MiniMap.h">
</File>
<File
RelativePath="..\src\MyChar.h">
</File>
<File
RelativePath="..\src\MycHit.h">
</File>
<File
RelativePath="..\src\MycParam.h">
</File>
<File
RelativePath="..\src\NpcAct.h">
</File>
<File
RelativePath="..\src\NpChar.h">
</File>
<File
RelativePath="..\src\NpcHit.h">
</File>
<File
RelativePath="..\src\NpcTbl.h">
</File>
<File
RelativePath="..\src\Organya.h">
</File>
<File
RelativePath="..\src\PixTone.h">
</File>
<File
RelativePath="..\src\Profile.h">
</File>
<File
RelativePath="..\src\SelStage.h">
</File>
<File
RelativePath="..\src\Shoot.h">
</File>
<File
RelativePath="..\src\Sound.h">
</File>
<File
RelativePath="..\src\Stage.h">
</File>
<File
RelativePath="..\src\Star.h">
</File>
<File
RelativePath="..\src\Tags.h">
</File>
<File
RelativePath="..\src\TextScr.h">
</File>
<File
RelativePath="..\src\Triangle.h">
</File>
<File
RelativePath="..\src\Types.h">
</File>
<File
RelativePath="..\src\ValueView.h">
</File>
<File
RelativePath="..\src\WindowsWrapper.h">
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
<File
RelativePath=".\..\assets\resources\afxres.h">
</File>
<File
RelativePath="..\assets\resources\CSE2.rc">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCResourceCompilerTool"
Culture="1041"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCResourceCompilerTool"
Culture="1041"/>
</FileConfiguration>
<FileConfiguration
Name="Release (Japanese)|Win32">
<Tool
Name="VCResourceCompilerTool"
Culture="1041"/>
</FileConfiguration>
<FileConfiguration
Name="Debug (Japanese)|Win32">
<Tool
Name="VCResourceCompilerTool"
Culture="1041"/>
</FileConfiguration>
</File>
<File
RelativePath="..\assets\resources\resource1.h">
</File>
<Filter
Name="Bitmap"
Filter="">
<File
RelativePath="..\assets\resources\Bitmap\Credit01.bmp">
</File>
<File
RelativePath="..\assets\resources\Bitmap\Credit02.bmp">
</File>
<File
RelativePath="..\assets\resources\Bitmap\Credit03.bmp">
</File>
<File
RelativePath="..\assets\resources\Bitmap\Credit04.bmp">
</File>
<File
RelativePath="..\assets\resources\Bitmap\Credit05.bmp">
</File>
<File
RelativePath="..\assets\resources\Bitmap\Credit06.bmp">
</File>
<File
RelativePath="..\assets\resources\Bitmap\Credit07.bmp">
</File>
<File
RelativePath="..\assets\resources\Bitmap\Credit08.bmp">
</File>
<File
RelativePath="..\assets\resources\Bitmap\Credit09.bmp">
</File>
<File
RelativePath="..\assets\resources\Bitmap\Credit10.bmp">
</File>
<File
RelativePath="..\assets\resources\Bitmap\Credit11.bmp">
</File>
<File
RelativePath="..\assets\resources\Bitmap\Credit12.bmp">
</File>
<File
RelativePath="..\assets\resources\Bitmap\Credit14.bmp">
</File>
<File
RelativePath="..\assets\resources\Bitmap\Credit15.bmp">
</File>
<File
RelativePath="..\assets\resources\Bitmap\Credit16.bmp">
</File>
<File
RelativePath="..\assets\resources\Bitmap\Credit17.bmp">
</File>
<File
RelativePath="..\assets\resources\Bitmap\Credit18.bmp">
</File>
<File
RelativePath="..\assets\resources\Bitmap\pixel.bmp">
</File>
</Filter>
<Filter
Name="Cursor"
Filter="">
<File
RelativePath=".\..\assets\resources\Cursor\CURSOR_IKA.cur">
</File>
<File
RelativePath=".\..\assets\resources\Cursor\CURSOR_NORMAL.cur">
</File>
</Filter>
<Filter
Name="Icon"
Filter="">
<File
RelativePath=".\..\assets\resources\Icon\0.ico">
</File>
<File
RelativePath=".\..\assets\resources\Icon\ICON_MINI.ico">
</File>
</Filter>
<Filter
Name="Organya"
Filter="">
<File
RelativePath="..\assets\resources\Org\Access.org">
</File>
<File
RelativePath="..\assets\resources\Org\Anzen.org">
</File>
<File
RelativePath="..\assets\resources\Org\Balcony.org">
</File>
<File
RelativePath="..\assets\resources\Org\Ballos.org">
</File>
<File
RelativePath="..\assets\resources\Org\BreakDown.org">
</File>
<File
RelativePath="..\assets\resources\Org\Cemetery.org">
</File>
<File
RelativePath="..\assets\resources\Org\Curly.org">
</File>
<File
RelativePath="..\assets\resources\Org\Dr.org">
</File>
<File
RelativePath="..\assets\resources\Org\Ending.org">
</File>
<File
RelativePath="..\assets\resources\Org\Escape.org">
</File>
<File
RelativePath="..\assets\resources\Org\Fanfale1.org">
</File>
<File
RelativePath="..\assets\resources\Org\Fanfale2.org">
</File>
<File
RelativePath="..\assets\resources\Org\Fanfale3.org">
</File>
<File
RelativePath="..\assets\resources\Org\FireEye.org">
</File>
<File
RelativePath="..\assets\resources\Org\Gameover.org">
</File>
<File
RelativePath="..\assets\resources\Org\Ginsuke.org">
</File>
<File
RelativePath="..\assets\resources\Org\Grand.org">
</File>
<File
RelativePath="..\assets\resources\Org\Gravity.org">
</File>
<File
RelativePath="..\assets\resources\Org\Hell.org">
</File>
<File
RelativePath="..\assets\resources\Org\ironH.org">
</File>
<File
RelativePath="..\assets\resources\Org\Jenka.org">
</File>
<File
RelativePath="..\assets\resources\Org\Jenka2.org">
</File>
<File
RelativePath="..\assets\resources\Org\Kodou.org">
</File>
<File
RelativePath="..\assets\resources\Org\LastBtl.org">
</File>
<File
RelativePath="..\assets\resources\Org\LastBtl3.org">
</File>
<File
RelativePath="..\assets\resources\Org\LastCave.org">
</File>
<File
RelativePath="..\assets\resources\Org\Marine.org">
</File>
<File
RelativePath="..\assets\resources\Org\Maze.org">
</File>
<File
RelativePath="..\assets\resources\Org\MDown2.org">
</File>
<File
RelativePath="..\assets\resources\Org\Mura.org">
</File>
<File
RelativePath="..\assets\resources\Org\Oside.org">
</File>
<File
RelativePath="..\assets\resources\Org\Plant.org">
</File>
<File
RelativePath="..\assets\resources\Org\quiet.org">
</File>
<File
RelativePath="..\assets\resources\Org\Requiem.org">
</File>
<File
RelativePath="..\assets\resources\Org\Toroko.org">
</File>
<File
RelativePath="..\assets\resources\Org\Vivi.org">
</File>
<File
RelativePath="..\assets\resources\Org\Wanpak2.org">
</File>
<File
RelativePath="..\assets\resources\Org\Wanpaku.org">
</File>
<File
RelativePath="..\assets\resources\Wave\Wave.dat">
</File>
<File
RelativePath="..\assets\resources\Org\Weed.org">
</File>
<File
RelativePath="..\assets\resources\Org\White.org">
</File>
<File
RelativePath="..\assets\resources\Org\XXXX.org">
</File>
<File
RelativePath="..\assets\resources\Org\Zonbie.org">
</File>
</Filter>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>