CSE2-archive/CMakeLists.txt

261 lines
5.8 KiB
CMake

cmake_minimum_required(VERSION 3.5.1)
#############
# Constants #
#############
set(ASSETS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets")
###########
# Options #
###########
option(JAPANESE "Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)" OFF)
option(FIX_BUGS "Fix various bugs in the game" OFF)
option(FIX_MAJOR_BUGS "Fix bugs that invoke undefined behaviour or cause memory leaks" OFF)
option(DEBUG_SAVE "Re-enable the dummied-out 'Debug Save' option, and the ability to drag-and-drop save files onto the window" OFF)
option(LTO "Enable link-time optimisation" OFF)
option(MSVC_LINK_STATIC_RUNTIME "Link the static MSVC runtime library" OFF)
#########
# Setup #
#########
project(CSE2 LANGUAGES C CXX)
add_executable(CSE2 WIN32
"${ASSETS_DIRECTORY}/resources/CSE2.rc"
"src/ArmsItem.cpp"
"src/ArmsItem.h"
"src/Back.cpp"
"src/Back.h"
"src/Boss.cpp"
"src/Boss.h"
"src/BossAlmo1.cpp"
"src/BossAlmo1.h"
"src/BossAlmo2.cpp"
"src/BossAlmo2.h"
"src/BossBallos.cpp"
"src/BossBallos.h"
"src/BossFrog.cpp"
"src/BossFrog.h"
"src/BossIronH.cpp"
"src/BossIronH.h"
"src/BossLife.cpp"
"src/BossLife.h"
"src/BossOhm.cpp"
"src/BossOhm.h"
"src/BossPress.cpp"
"src/BossPress.h"
"src/BossTwinD.cpp"
"src/BossTwinD.h"
"src/BossX.cpp"
"src/BossX.h"
"src/BulHit.cpp"
"src/BulHit.h"
"src/Bullet.cpp"
"src/Bullet.h"
"src/Caret.cpp"
"src/Caret.h"
"src/CommonDefines.h"
"src/Config.cpp"
"src/Config.h"
"src/Dialog.cpp"
"src/Dialog.h"
"src/Draw.cpp"
"src/Draw.h"
"src/Ending.cpp"
"src/Ending.h"
"src/Escape.cpp"
"src/Escape.h"
"src/Fade.cpp"
"src/Fade.h"
"src/Flags.cpp"
"src/Flags.h"
"src/Flash.cpp"
"src/Flash.h"
"src/Frame.cpp"
"src/Frame.h"
"src/Game.cpp"
"src/Game.h"
"src/Generic.cpp"
"src/Generic.h"
"src/GenericLoad.cpp"
"src/GenericLoad.h"
"src/Input.cpp"
"src/Input.h"
"src/KeyControl.cpp"
"src/KeyControl.h"
"src/Main.cpp"
"src/Main.h"
"src/Map.cpp"
"src/Map.h"
"src/MapName.cpp"
"src/MapName.h"
"src/MiniMap.cpp"
"src/MiniMap.h"
"src/MyChar.cpp"
"src/MyChar.h"
"src/MycHit.cpp"
"src/MycHit.h"
"src/MycParam.cpp"
"src/MycParam.h"
"src/NpcAct.h"
"src/NpcAct000.cpp"
"src/NpcAct020.cpp"
"src/NpcAct040.cpp"
"src/NpcAct060.cpp"
"src/NpcAct080.cpp"
"src/NpcAct100.cpp"
"src/NpcAct120.cpp"
"src/NpcAct140.cpp"
"src/NpcAct160.cpp"
"src/NpcAct180.cpp"
"src/NpcAct200.cpp"
"src/NpcAct220.cpp"
"src/NpcAct240.cpp"
"src/NpcAct260.cpp"
"src/NpcAct280.cpp"
"src/NpcAct300.cpp"
"src/NpcAct320.cpp"
"src/NpcAct340.cpp"
"src/NpChar.cpp"
"src/NpChar.h"
"src/NpcHit.cpp"
"src/NpcHit.h"
"src/NpcTbl.cpp"
"src/NpcTbl.h"
"src/Organya.cpp"
"src/Organya.h"
"src/PixTone.cpp"
"src/PixTone.h"
"src/Profile.cpp"
"src/Profile.h"
"src/SelStage.cpp"
"src/SelStage.h"
"src/Shoot.cpp"
"src/Shoot.h"
"src/Sound.cpp"
"src/Sound.h"
"src/Stage.cpp"
"src/Stage.h"
"src/Star.cpp"
"src/Star.h"
"src/TextScr.cpp"
"src/TextScr.h"
"src/Triangle.cpp"
"src/Triangle.h"
"src/ValueView.cpp"
"src/ValueView.h"
"src/WindowsWrapper.h"
)
###################
# Option handling #
###################
if(JAPANESE)
set(BUILD_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/game_japanese")
target_compile_definitions(CSE2 PRIVATE JAPANESE)
else()
set(BUILD_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/game_english")
endif()
if(FIX_BUGS)
target_compile_definitions(CSE2 PRIVATE FIX_BUGS)
endif()
if(FIX_BUGS OR FIX_MAJOR_BUGS)
target_compile_definitions(CSE2 PRIVATE FIX_MAJOR_BUGS)
endif()
if(DEBUG_SAVE)
target_compile_definitions(CSE2 PRIVATE DEBUG_SAVE)
endif()
if(LTO)
include(CheckIPOSupported)
check_ipo_supported(RESULT result)
if(result)
set_target_properties(CSE2 PROPERTIES INTERPROCEDURAL_OPTIMIZATION TRUE)
endif()
endif()
# This is messy as hell, and has been replaced by CMAKE_MSVC_RUNTIME_LIBRARY,
# but that's a very recent CMake addition, so we're still doing it this way for now
if(MSVC AND MSVC_LINK_STATIC_RUNTIME)
# Statically-link the CRT (vcpkg static libs do this)
foreach(flag_var CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
if(${flag_var} MATCHES "/MD")
string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
endif()
endforeach()
endif()
##########
# Tweaks #
##########
# Make some tweaks if we're using MSVC
if(MSVC)
# Disable warnings that normally fire up on MSVC when using "unsafe" functions instead of using MSVC's "safe" _s functions
target_compile_definitions(CSE2 PRIVATE _CRT_SECURE_NO_WARNINGS)
# Make it so source files are recognized as UTF-8 by MSVC
target_compile_options(CSE2 PRIVATE "/utf-8")
endif()
##################
# Misc. settings #
##################
# Force strict C90
set_target_properties(CSE2 PROPERTIES
C_STANDARD 90
C_STANDARD_REQUIRED ON
C_EXTENSIONS OFF
)
# Force strict C++98
set_target_properties(CSE2 PROPERTIES
CXX_STANDARD 98
CXX_STANDARD_REQUIRED ON
CXX_EXTENSIONS OFF
)
# Name debug builds "CSE2_debug", to distinguish them
set_target_properties(CSE2 PROPERTIES DEBUG_OUTPUT_NAME "CSE2_debug")
# Send executable to the build_en/build_jp directory
set_target_properties(CSE2 PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${BUILD_DIRECTORY}
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${BUILD_DIRECTORY}
RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${BUILD_DIRECTORY}
RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${BUILD_DIRECTORY}
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BUILD_DIRECTORY}
)
################
# Dependencies #
################
# Link libraries
target_link_libraries(CSE2 PRIVATE ddraw dsound version shlwapi imm32 winmm dxguid gdi32)
# Newer MSVC is missing `dinput.lib`
if(MSVC AND NOT (MSVC_VERSION LESS 1500))
target_link_libraries(CSE2 PRIVATE dinput8)
else()
target_link_libraries(CSE2 PRIVATE dinput)
endif()