CSE2-archive/src/Backends/Platform/3DS.cpp

153 lines
3.5 KiB
C++

// Released under the MIT licence.
// See LICENCE.txt for details.
#include "../Misc.h"
#include <stdarg.h>
#include <stdio.h>
#include <string.h>
#include <string>
#include <sys/stat.h>
#include <sys/types.h>
#include <3ds.h>
bool Backend_Init(void (*drag_and_drop_callback)(const char *path), void (*window_focus_callback)(bool focus))
{
(void)drag_and_drop_callback;
(void)window_focus_callback;
gfxInitDefault();
consoleInit(GFX_BOTTOM, NULL);
if (R_SUCCEEDED(romfsInit()))
{
// osSetSpeedupEnable(true); // Enable New3DS speedup, since this doesn't run very well on Old3DSs yet
return true;
}
else
{
Backend_PrintError("Could not initialise romfs");
}
return false;
}
void Backend_Deinit(void)
{
romfsExit();
gfxExit();
}
void Backend_PostWindowCreation(void)
{
// Nothing to do here
}
bool Backend_GetPaths(std::string *module_path, std::string *data_path)
{
// Create the CSE2 folder if it doesn't already exist
mkdir("sdmc:/3ds", 0777);
mkdir("sdmc:/3ds/data", 0777);
mkdir("sdmc:/3ds/data/cse2", 0777);
// Configuration files and save data goes on the read-write SD card
*module_path = "sdmc:/3ds/data/cse2";
// Data goes in the read-only ROMFS
*data_path = "romfs:";
return true;
}
void Backend_HideMouse(void)
{
}
void Backend_SetWindowIcon(const unsigned char *rgb_pixels, size_t width, size_t height)
{
(void)rgb_pixels;
(void)width;
(void)height;
}
void Backend_SetCursor(const unsigned char *rgba_pixels, size_t width, size_t height)
{
(void)rgba_pixels;
(void)width;
(void)height;
}
void Backend_EnableDragAndDrop(void)
{
}
bool Backend_SystemTask(bool active)
{
(void)active;
return true;
}
void Backend_GetKeyboardState(bool *keyboard_state)
{
memset(keyboard_state, 0, sizeof(bool) * BACKEND_KEYBOARD_TOTAL);
// Read controller
hidScanInput();
u32 buttons = hidKeysHeld();
keyboard_state[BACKEND_KEYBOARD_UP] |= buttons & KEY_UP;
keyboard_state[BACKEND_KEYBOARD_DOWN] |= buttons & KEY_DOWN;
keyboard_state[BACKEND_KEYBOARD_LEFT] |= buttons & KEY_LEFT;
keyboard_state[BACKEND_KEYBOARD_RIGHT] |= buttons & KEY_RIGHT;
keyboard_state[BACKEND_KEYBOARD_Z] |= buttons & KEY_B; // Jump
keyboard_state[BACKEND_KEYBOARD_X] |= buttons & KEY_Y; // Shoot
keyboard_state[BACKEND_KEYBOARD_Q] |= buttons & (KEY_A | KEY_START); // Inventory
keyboard_state[BACKEND_KEYBOARD_W] |= buttons & (KEY_X | KEY_SELECT); // Map
keyboard_state[BACKEND_KEYBOARD_A] |= buttons & (KEY_L | KEY_ZR | KEY_CSTICK_LEFT); // Weapon left
keyboard_state[BACKEND_KEYBOARD_S] |= buttons & (KEY_R | KEY_ZL | KEY_CSTICK_RIGHT); // Weapon right
}
void Backend_ShowMessageBox(const char *title, const char *message)
{
Backend_PrintInfo("ShowMessageBox - %s - %s", title, message);
}
ATTRIBUTE_FORMAT_PRINTF(1, 2) void Backend_PrintError(const char *format, ...)
{
va_list argumentList;
va_start(argumentList, format);
fputs("ERROR: ", stderr);
vfprintf(stderr, format, argumentList);
fputc('\n', stderr);
va_end(argumentList);
}
ATTRIBUTE_FORMAT_PRINTF(1, 2) void Backend_PrintInfo(const char *format, ...)
{
va_list argumentList;
va_start(argumentList, format);
fputs("INFO: ", stdout);
vfprintf(stdout, format, argumentList);
fputc('\n', stdout);
va_end(argumentList);
}
unsigned long Backend_GetTicks(void)
{
return svcGetSystemTick() / CPU_TICKS_PER_MSEC;
}
void Backend_Delay(unsigned int ticks)
{
// svcSleepThread measures in nanoseconds
svcSleepThread(ticks * 1000000);
}