CSE2-archive/src/Backends/Controller/SDL.cpp

216 lines
5.4 KiB
C++

// Released under the MIT licence.
// See LICENCE.txt for details.
#include "../Controller.h"
#include <stddef.h>
#include <stdlib.h>
#include "SDL.h"
#include "../Misc.h"
#include "../Shared/SDL.h"
#define DEADZONE 10000
static SDL_Joystick *joystick;
static Sint16 *axis_neutrals;
bool ControllerBackend_Init(void)
{
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
{
Backend_PrintError("Couldn't initialise joystick SDL subsystem: %s", SDL_GetError());
return false;
}
#if !SDL_VERSION_ATLEAST(2, 0, 0)
if (SDL_NumJoysticks() > 0)
ControllerBackend_JoystickConnect(0);
#endif
return true;
}
void ControllerBackend_Deinit(void)
{
if (joystick != NULL)
{
SDL_JoystickClose(joystick);
joystick = NULL;
}
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
}
bool ControllerBackend_GetJoystickStatus(bool **buttons, unsigned int *button_count, short **axes, unsigned int *axis_count)
{
if (joystick == NULL)
return false;
int total_sdl_buttons = SDL_JoystickNumButtons(joystick);
if (total_sdl_buttons < 0)
{
total_sdl_buttons = 0;
Backend_PrintError("Failed to get number of buttons on joystick: %s", SDL_GetError());
}
int total_sdl_axes = SDL_JoystickNumAxes(joystick);
if (total_sdl_axes < 0)
{
total_sdl_axes = 0;
Backend_PrintError("Failed to get number of general axis controls on joystick: %s", SDL_GetError());
}
int total_sdl_hats = SDL_JoystickNumHats(joystick);
if (total_sdl_hats < 0)
{
total_sdl_hats = 0;
Backend_PrintError("Failed to get number of POV hats on joystick: %s", SDL_GetError());
}
*button_count = total_sdl_buttons + total_sdl_axes * 2 + total_sdl_hats * 4;
*axis_count = total_sdl_axes;
static bool *button_buffer = NULL;
static short *axis_buffer = NULL;
bool *new_button_buffer = (bool*)realloc(button_buffer, *button_count * sizeof(bool));
if (new_button_buffer == NULL)
return false;
button_buffer = new_button_buffer;
short *new_axis_buffer = (short*)realloc(axis_buffer, *axis_count * sizeof(short));
if (new_axis_buffer == NULL)
return false;
axis_buffer = new_axis_buffer;
//////////////////////////
// Handle button inputs //
//////////////////////////
unsigned int current_button = 0;
// Start with the joystick buttons
for (int i = 0; i < total_sdl_buttons; ++i)
button_buffer[current_button++] = SDL_JoystickGetButton(joystick, i);
// Then the joystick axes
for (int i = 0; i < total_sdl_axes; ++i)
{
Sint16 axis = SDL_JoystickGetAxis(joystick, i);
button_buffer[current_button++] = axis < axis_neutrals[i] - DEADZONE;
button_buffer[current_button++] = axis > axis_neutrals[i] + DEADZONE;
}
// Then the joystick hats
for (int i = 0; i < total_sdl_hats; ++i)
{
Uint8 hat = SDL_JoystickGetHat(joystick, i);
button_buffer[current_button++] = hat == SDL_HAT_UP || hat == SDL_HAT_LEFTUP || hat == SDL_HAT_RIGHTUP;
button_buffer[current_button++] = hat == SDL_HAT_RIGHT || hat == SDL_HAT_RIGHTUP || hat == SDL_HAT_RIGHTDOWN;
button_buffer[current_button++] = hat == SDL_HAT_DOWN || hat == SDL_HAT_LEFTDOWN || hat == SDL_HAT_RIGHTDOWN;
button_buffer[current_button++] = hat == SDL_HAT_LEFT || hat == SDL_HAT_LEFTUP || hat == SDL_HAT_LEFTDOWN;
}
*buttons = button_buffer;
////////////////////////
// Handle axis inputs //
////////////////////////
for (int i = 0; i < total_sdl_axes; ++i)
axis_buffer[i] = SDL_JoystickGetAxis(joystick, i);
*axes = axis_buffer;
return true;
}
void ControllerBackend_JoystickConnect(Sint32 joystick_id)
{
#if SDL_VERSION_ATLEAST(2, 0, 0)
const char *joystick_name = SDL_JoystickNameForIndex(joystick_id);
#else
const char *joystick_name = SDL_JoystickName(joystick_id);
#endif
if (joystick_name != NULL)
{
Backend_PrintInfo("Joystick #%d connected - %s", joystick_id, joystick_name);
}
else
{
Backend_PrintError("Couldn't get joystick name: %s", SDL_GetError());
Backend_PrintInfo("Joystick #%d connected - Name unknown", joystick_id);
}
if (joystick == NULL)
{
joystick = SDL_JoystickOpen(joystick_id);
if (joystick != NULL)
{
int total_axes = SDL_JoystickNumAxes(joystick);
if (total_axes < 0)
Backend_PrintError("Couldn't get number of general axis control on connected joystick: %s", SDL_GetError());
int total_buttons = SDL_JoystickNumButtons(joystick);
if (total_buttons < 0)
Backend_PrintError("Couldn't get number of buttons on connected joystick: %s", SDL_GetError());
if (total_axes >= 2 && total_buttons >= 6)
{
Backend_PrintInfo("Joystick #%d selected", joystick_id);
// Set up neutral axes
axis_neutrals = (Sint16*)malloc(sizeof(Sint16) * total_axes);
if (axis_neutrals != NULL)
{
for (int i = 0; i < total_axes; ++i)
axis_neutrals[i] = SDL_JoystickGetAxis(joystick, i);
return;
}
else
{
Backend_PrintError("Couldn't allocate memory for neutral axes");
}
}
SDL_JoystickClose(joystick);
joystick = NULL;
}
else
{
Backend_PrintError("Couldn't open joystick for use: %s", SDL_GetError());
}
}
}
void ControllerBackend_JoystickDisconnect(Sint32 joystick_id)
{
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_JoystickID current_joystick_id = SDL_JoystickInstanceID(joystick);
if (current_joystick_id < 0)
Backend_PrintError("Couldn't get instance ID for current joystick: %s", SDL_GetError());
if (joystick_id == current_joystick_id)
{
Backend_PrintInfo("Joystick #%d disconnected", joystick_id);
SDL_JoystickClose(joystick);
joystick = NULL;
free(axis_neutrals);
}
#endif
}