CSE2-archive/src/Backends/Audio/SoftwareMixer.cpp

195 lines
4.2 KiB
C++

// Released under the MIT licence.
// See LICENCE.txt for details.
#include "../Audio.h"
#include <stddef.h>
#include "SoftwareMixer/Backend.h"
#include "SoftwareMixer/Mixer.h"
#define MIN(a, b) ((a) < (b) ? (a) : (b))
static unsigned long output_frequency;
static void (*organya_callback)(void);
static unsigned int organya_callback_timer_master;
static void MixSoundsAndUpdateOrganya(long *stream, size_t frames_total)
{
SoftwareMixerBackend_LockOrganyaMutex();
if (organya_callback_timer_master == 0)
{
SoftwareMixerBackend_LockMixerMutex();
Mixer_MixSounds(stream, frames_total);
SoftwareMixerBackend_UnlockMixerMutex();
}
else
{
// Synchronise audio generation with Organya.
// In the original game, Organya ran asynchronously in a separate thread,
// firing off commands to DirectSound in realtime. To match that, we'd
// need a very low-latency buffer, otherwise we'd get mistimed instruments.
// Instead, we can just do this.
unsigned int frames_done = 0;
while (frames_done != frames_total)
{
static unsigned long organya_callback_timer;
if (organya_callback_timer == 0)
{
organya_callback_timer = organya_callback_timer_master;
organya_callback();
}
const unsigned int frames_to_do = MIN(organya_callback_timer, frames_total - frames_done);
SoftwareMixerBackend_LockMixerMutex();
Mixer_MixSounds(stream + frames_done * 2, frames_to_do);
SoftwareMixerBackend_UnlockMixerMutex();
frames_done += frames_to_do;
organya_callback_timer -= frames_to_do;
}
}
SoftwareMixerBackend_UnlockOrganyaMutex();
}
bool AudioBackend_Init(void)
{
output_frequency = SoftwareMixerBackend_Init(MixSoundsAndUpdateOrganya);
if (output_frequency != 0)
{
Mixer_Init(output_frequency);
if (SoftwareMixerBackend_Start())
return true;
SoftwareMixerBackend_Deinit();
}
return false;
}
void AudioBackend_Deinit(void)
{
return SoftwareMixerBackend_Deinit();
}
AudioBackend_Sound* AudioBackend_CreateSound(unsigned int frequency, const unsigned char *samples, size_t length)
{
SoftwareMixerBackend_LockMixerMutex();
Mixer_Sound *sound = Mixer_CreateSound(frequency, samples, length);
SoftwareMixerBackend_UnlockMixerMutex();
return (AudioBackend_Sound*)sound;
}
void AudioBackend_DestroySound(AudioBackend_Sound *sound)
{
if (sound == NULL)
return;
SoftwareMixerBackend_LockMixerMutex();
Mixer_DestroySound((Mixer_Sound*)sound);
SoftwareMixerBackend_UnlockMixerMutex();
}
void AudioBackend_PlaySound(AudioBackend_Sound *sound, bool looping)
{
if (sound == NULL)
return;
SoftwareMixerBackend_LockMixerMutex();
Mixer_PlaySound((Mixer_Sound*)sound, looping);
SoftwareMixerBackend_UnlockMixerMutex();
}
void AudioBackend_StopSound(AudioBackend_Sound *sound)
{
if (sound == NULL)
return;
SoftwareMixerBackend_LockMixerMutex();
Mixer_StopSound((Mixer_Sound*)sound);
SoftwareMixerBackend_UnlockMixerMutex();
}
void AudioBackend_RewindSound(AudioBackend_Sound *sound)
{
if (sound == NULL)
return;
SoftwareMixerBackend_LockMixerMutex();
Mixer_RewindSound((Mixer_Sound*)sound);
SoftwareMixerBackend_UnlockMixerMutex();
}
void AudioBackend_SetSoundFrequency(AudioBackend_Sound *sound, unsigned int frequency)
{
if (sound == NULL)
return;
SoftwareMixerBackend_LockMixerMutex();
Mixer_SetSoundFrequency((Mixer_Sound*)sound, frequency);
SoftwareMixerBackend_UnlockMixerMutex();
}
void AudioBackend_SetSoundVolume(AudioBackend_Sound *sound, long volume)
{
if (sound == NULL)
return;
SoftwareMixerBackend_LockMixerMutex();
Mixer_SetSoundVolume((Mixer_Sound*)sound, volume);
SoftwareMixerBackend_UnlockMixerMutex();
}
void AudioBackend_SetSoundPan(AudioBackend_Sound *sound, long pan)
{
if (sound == NULL)
return;
SoftwareMixerBackend_LockMixerMutex();
Mixer_SetSoundPan((Mixer_Sound*)sound, pan);
SoftwareMixerBackend_UnlockMixerMutex();
}
void AudioBackend_SetOrganyaCallback(void (*callback)(void))
{
SoftwareMixerBackend_LockOrganyaMutex();
organya_callback = callback;
SoftwareMixerBackend_UnlockOrganyaMutex();
}
void AudioBackend_SetOrganyaTimer(unsigned int milliseconds)
{
SoftwareMixerBackend_LockOrganyaMutex();
organya_callback_timer_master = (milliseconds * output_frequency) / 1000; // convert milliseconds to audio frames
SoftwareMixerBackend_UnlockOrganyaMutex();
}