// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.

#pragma once

#define WINDOW_WIDTH 320
#define WINDOW_HEIGHT 240

enum Collisions
{
	COLL_LEFT_WALL = 1,     // Touching a left wall
	COLL_CEILING = 2,       // Touching a ceiling
	COLL_RIGHT_WALL = 4,    // Touching a right wall
	COLL_GROUND = 8         // Touching the ground
	// To be continued
};

enum Direction
{
	DIR_LEFT = 0,
	DIR_UP = 1,
	DIR_RIGHT = 2,
	DIR_DOWN = 3,
	DIR_AUTO = 4,
	DIR_OTHER = 5
};

struct OTHER_RECT	// The original name for this struct is unknown
{
	int front;
	int top;
	int back;
	int bottom;
};
