City, Nation, and Player persistence halfway done, loading works now saving needs to be done.

This commit is contained in:
Laika 2022-05-02 13:50:20 -07:00
parent 6d9bb1c083
commit b5850e3eda
8 changed files with 196 additions and 4 deletions

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@ -3,6 +3,7 @@ package moe.oko.opennaw;
import moe.oko.opennaw.command.CityCommand;
import moe.oko.opennaw.command.NationCommand;
import moe.oko.opennaw.listener.ActionListener;
import moe.oko.opennaw.storage.NAWDatabase;
import moe.oko.opennaw.util.*;
import net.luckperms.api.LuckPerms;
import org.bukkit.Bukkit;
@ -19,6 +20,8 @@ public final class OpenNAW extends JavaPlugin {
public CityHandler cityHandler;
public NAWDatabase database;
public ConfigHelper configHelper;
public GroupHandler groupHandler;
@ -49,7 +52,14 @@ public final class OpenNAW extends JavaPlugin {
cityHandler = new CityHandler();
groupHandler = new GroupHandler(this.luckPerms);
info("OpenNAW is enabled!");
info("OpenNAW is initialized.");
info("Starting database load.");
database = configHelper.fetchDatabase();
info("Database initialized. Starting to fetch all values");
nationHandler.loadNationList(database.loadNations());
database.loadPlayers();
cityHandler.loadCityList(database.loadCities());
//Do not change above load order.
// Register Commands & Events
this.getCommand("nation").setExecutor(new NationCommand());

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@ -27,6 +27,16 @@ public class City {
this.health = 300;
}
//DB Const
public City(String name, String resource, Location location, Nation owner) {
this.name = name;
this.resource = resource;
this.point = location;
this.owner = owner;
this.health = 300;
this.state = CityState.NORMAL;
}
public String getName() {
return name;
}

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@ -28,10 +28,10 @@ public class Nation {
}
//Db Constructor
public Nation(String name, Group group, HashMap<UUID, OfflinePlayer> players, String dynmapIcon, Location spawn) {
public Nation(String name, Group group, String dynmapIcon, Location spawn) {
this.name = name;
this.group = group;
this.players = players;
this.players = new HashMap<>();
this.dynmapIcon = dynmapIcon;
this.spawn = spawn;
}

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@ -0,0 +1,137 @@
package moe.oko.opennaw.storage;
import moe.oko.opennaw.OpenNAW;
import moe.oko.opennaw.model.City;
import moe.oko.opennaw.model.Nation;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import java.sql.Connection;
import java.sql.DriverManager;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.ArrayList;
import java.util.List;
import java.util.Locale;
import java.util.UUID;
public class NAWDatabase {
private Connection connection; //SQL Conn instance
private final String INITIALIZE_NATION_PLAYERS = "CREATE TABLE IF NOT EXISTS `nation_players`" +
"(`nation_name` VARCHAR(50) NOT NULL COMMENT 'The name of the nation for the player to join'," +
"`player_uuid` VARCHAR(50) NOT NULL COMMENT 'The UUID of the player who is in that nation')";
private final String INITIALIZE_NATIONS = "CREATE TABLE IF NOT EXISTS `nations` (" +
"`name` VARCHAR(50) NOT NULL COMMENT 'Nation name'," +
"`groupName` VARCHAR(50) NOT NULL COMMENT 'Name for the luckperms group.', " +
"`dynmapIcon` VARCHAR(50) NOT NULL COMMENT 'National Icon for Dynmap'," +
"`spawnworld` VARCHAR(50) NOT NULL," +
"`spawnx` INT NOT NULL DEFAULT 0," +
"`spawny` INT NOT NULL DEFAULT 0," +
"`spawnz` INT NOT NULL DEFAULT 0)";
private final String INITIALIZE_CITIES = "CREATE TABLE `cities` (" +
"`name` VARCHAR(50) NOT NULL DEFAULT '' COMMENT 'City Name'," +
"`resource` VARCHAR(50) NOT NULL DEFAULT '' COMMENT 'Resource the city provides'," +
"`owner` VARCHAR(50) NOT NULL DEFAULT '' COMMENT 'The name of the nation that owns it'," +
"`pointworld` VARCHAR(50) NOT NULL DEFAULT ''," +
"`pointx` INT NOT NULL DEFAULT 0," +
"`pointy` INT NOT NULL DEFAULT 0," +
"`pointz` INT NOT NULL DEFAULT 0) COMMENT='Cities on the NAW map';";
private final String SELECT_CITIES = "SELECT * FROM `cities`;";
private final String SELECT_NATION = "SELECT * FROM `nations`;";
private final String SELECT_PLAYERS = "SELECT * FROM `nation_players`;";
public NAWDatabase(String username, String password, String host, int port, String database) {
//all relevant
try {
connection = DriverManager.getConnection("jdbc:mysql//" + host + ":" + port + "/" + database, username, password);
} catch (Exception ex) {
ex.printStackTrace();
OpenNAW.getInstance().getLogger().severe("FAILED TO INITIALIZE PERSISTENT MYSQL DATABASE.");
}
//Unfugg Tables on startup
initializeTables();
}
private void initializeTables() {
try {
OpenNAW.getInstance().getLogger().info("Table initialization start.");
PreparedStatement nationPlayersInit = connection.prepareStatement(INITIALIZE_NATION_PLAYERS);
nationPlayersInit.execute();
PreparedStatement nationsInit = connection.prepareStatement(INITIALIZE_NATIONS);
nationsInit.execute();
PreparedStatement cityInit = connection.prepareStatement(INITIALIZE_CITIES);
cityInit.execute();
} catch (Exception ex) {
ex.printStackTrace();
OpenNAW.getInstance().getLogger().severe("Failed to initialize tables for sql.");
}
}
public List<City> loadCities() {
try {
OpenNAW.getInstance().getLogger().info("Loading Cities...");
PreparedStatement pullCity = connection.prepareStatement(SELECT_CITIES);
ResultSet rs = pullCity.executeQuery();
List<City> cityLoad = new ArrayList<>();
var i = 0;
while(rs.next()) {
var name = rs.getString(1);
var resource = rs.getString(2);
var nation = OpenNAW.getInstance().getNationHandler().getNationByName(rs.getString(3));
var loc = new Location(Bukkit.getWorld(rs.getString(4)), rs.getInt(5), rs.getInt(6), rs.getInt(7));
cityLoad.add(new City(name, resource, loc, nation));
i++;
}
OpenNAW.getInstance().getLogger().info(i + " cities loaded.");
return cityLoad;
} catch (Exception ex) {
ex.printStackTrace();
OpenNAW.getInstance().getLogger().severe("Failed to pull cities from db.");
return null;
}
}
public List<Nation> loadNations() {
try {
OpenNAW.getInstance().getLogger().info("Loading Nations...");
PreparedStatement pullNation = connection.prepareStatement(SELECT_NATION);
ResultSet rs = pullNation.executeQuery();
List<Nation> nationLoad = new ArrayList<>();
var i = 0;
while(rs.next()) {
var name = rs.getString(1);
var group = OpenNAW.getInstance().getGroupHandler().getGroupFromString(rs.getString(2));
var icon = rs.getString(3);
var location = new Location(Bukkit.getWorld(rs.getString(4)), rs.getInt(5), rs.getInt(6), rs.getInt(7));
nationLoad.add(new Nation(name, group, icon, location));
i++;
}
OpenNAW.getInstance().getLogger().info(i + " nations loaded.");
return nationLoad;
} catch (Exception ex) {
ex.printStackTrace();
OpenNAW.getInstance().getLogger().severe("Failed to pull nations from db.");
return null;
}
}
public void loadPlayers() {
try {
PreparedStatement pullPlayers = connection.prepareStatement(SELECT_PLAYERS);
ResultSet rs = pullPlayers.executeQuery();
OpenNAW.getInstance().getLogger().info("Loading Players...");
var i = 0;
while(rs.next()) {
OpenNAW.getInstance().getNationHandler().insertPlayerIntoNation(UUID.fromString(rs.getString(2)), rs.getString(1));
i++;
}
OpenNAW.getInstance().getLogger().info(i + " players loaded.");
} catch (Exception ex) {
ex.printStackTrace();
OpenNAW.getInstance().getLogger().severe("Failed to load players.");
}
}
}

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@ -49,6 +49,12 @@ public class CityHandler {
return null;
}
public void loadCityList(List<City> cities) {
for(City city : cities) {
this.cities.put(city.getName(), city);
}
}
public List<String> getCityList() {
List<String> cityList = new ArrayList<String>();
for (City city : cities.values()) {

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@ -1,6 +1,8 @@
package moe.oko.opennaw.util;
import moe.oko.opennaw.storage.NAWDatabase;
import org.bukkit.configuration.Configuration;
import org.bukkit.configuration.ConfigurationSection;
public class ConfigHelper {
private Configuration config;
@ -13,4 +15,9 @@ public class ConfigHelper {
public int cityDamageOnStrike() {
return config.getConfigurationSection("city").getInt("damageOnStrike");
}
public NAWDatabase fetchDatabase() {
ConfigurationSection cs = config.getConfigurationSection("sql");
return new NAWDatabase(cs.getString("username"), cs.getString("password"), cs.getString("host"), cs.getInt("port"), cs.getString("database"));
}
}

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@ -4,6 +4,7 @@ import moe.oko.opennaw.OpenNAW;
import moe.oko.opennaw.model.City;
import moe.oko.opennaw.model.Nation;
import net.luckperms.api.model.group.Group;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import java.util.ArrayList;
@ -51,6 +52,21 @@ public class NationHandler {
return null;
}
//Database loading players.
public void insertPlayerIntoNation(UUID uuid, String nation) {
for(var result : nations.values()) {
if (result.getName().equals(nation)) {
result.getPlayerMap().put(uuid, Bukkit.getOfflinePlayer(uuid));
}
}
}
public void loadNationList(List<Nation> nations) {
for(Nation nation : nations) {
this.nations.put(nation.getName(), nation);
}
}
public List<String> getNationList() {
List<String> nationList = new ArrayList<String>();
for (Nation nation : nations.values()) {

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@ -1,4 +1,10 @@
# OpenNAW Configuration
city:
#The amount of damage a city takes on the point being striked
damageOnStrike: 5
damageOnStrike: 5
sql:
host: "localhost"
port: 3306
database: "NAW"
username: "Maxopoly"
password: "Squidlover42069"