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380fc8d2e1
The texture cache already takes care of setting a render target to dirty when invalidated.
39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <array>
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#include <cstddef>
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#include "common/common_types.h"
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#include "video_core/dirty_flags.h"
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#define OFF(field_name) MAXWELL3D_REG_INDEX(field_name)
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#define NUM(field_name) (sizeof(::Tegra::Engines::Maxwell3D::Regs::field_name) / sizeof(u32))
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namespace VideoCommon::Dirty {
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using Tegra::Engines::Maxwell3D;
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void SetupDirtyRenderTargets(Tegra::Engines::Maxwell3D::DirtyState::Tables& tables) {
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static constexpr std::size_t num_per_rt = NUM(rt[0]);
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static constexpr std::size_t begin = OFF(rt);
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static constexpr std::size_t num = num_per_rt * Maxwell3D::Regs::NumRenderTargets;
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for (std::size_t rt = 0; rt < Maxwell3D::Regs::NumRenderTargets; ++rt) {
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FillBlock(tables[0], begin + rt * num_per_rt, num_per_rt, ColorBuffer0 + rt);
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}
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FillBlock(tables[1], begin, num, RenderTargets);
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static constexpr std::array zeta_flags{ZetaBuffer, RenderTargets};
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for (std::size_t i = 0; i < std::size(zeta_flags); ++i) {
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const u8 flag = zeta_flags[i];
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auto& table = tables[i];
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table[OFF(zeta_enable)] = flag;
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table[OFF(zeta_width)] = flag;
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table[OFF(zeta_height)] = flag;
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FillBlock(table, OFF(zeta), NUM(zeta), flag);
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}
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}
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} // namespace VideoCommon::Dirty
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