yuzu/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsActivity.kt

257 lines
8.9 KiB
Kotlin

// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.settings.ui
import android.content.Context
import android.content.Intent
import android.os.Bundle
import android.view.Menu
import android.view.View
import android.widget.Toast
import androidx.activity.viewModels
import androidx.appcompat.app.AppCompatActivity
import androidx.core.view.ViewCompat
import androidx.core.view.WindowCompat
import androidx.core.view.WindowInsetsCompat
import android.view.ViewGroup.MarginLayoutParams
import androidx.activity.OnBackPressedCallback
import androidx.activity.result.ActivityResultLauncher
import androidx.core.view.updatePadding
import com.google.android.material.color.MaterialColors
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.ActivitySettingsBinding
import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting
import org.yuzu.yuzu_emu.features.settings.model.FloatSetting
import org.yuzu.yuzu_emu.features.settings.model.IntSetting
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.features.settings.model.SettingsViewModel
import org.yuzu.yuzu_emu.features.settings.model.StringSetting
import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
import org.yuzu.yuzu_emu.utils.*
import java.io.IOException
class SettingsActivity : AppCompatActivity(), SettingsActivityView {
private val presenter = SettingsActivityPresenter(this)
private lateinit var binding: ActivitySettingsBinding
private val settingsViewModel: SettingsViewModel by viewModels()
override val settings: Settings get() = settingsViewModel.settings
override fun onCreate(savedInstanceState: Bundle?) {
ThemeHelper.setTheme(this)
super.onCreate(savedInstanceState)
binding = ActivitySettingsBinding.inflate(layoutInflater)
setContentView(binding.root)
WindowCompat.setDecorFitsSystemWindows(window, false)
val launcher = intent
val gameID = launcher.getStringExtra(ARG_GAME_ID)
val menuTag = launcher.getStringExtra(ARG_MENU_TAG)
presenter.onCreate(savedInstanceState, menuTag!!, gameID!!)
// Show "Back" button in the action bar for navigation
setSupportActionBar(binding.toolbarSettings)
supportActionBar!!.setDisplayHomeAsUpEnabled(true)
if (InsetsHelper.getSystemGestureType(applicationContext) != InsetsHelper.GESTURE_NAVIGATION) {
binding.navigationBarShade.setBackgroundColor(
ThemeHelper.getColorWithOpacity(
MaterialColors.getColor(
binding.navigationBarShade,
com.google.android.material.R.attr.colorSurface
),
ThemeHelper.SYSTEM_BAR_ALPHA
)
)
}
onBackPressedDispatcher.addCallback(
this,
object : OnBackPressedCallback(true) {
override fun handleOnBackPressed() = navigateBack()
})
setInsets()
}
override fun onSupportNavigateUp(): Boolean {
navigateBack()
return true
}
private fun navigateBack() {
if (supportFragmentManager.backStackEntryCount > 0) {
supportFragmentManager.popBackStack()
} else {
finish()
}
}
override fun onCreateOptionsMenu(menu: Menu): Boolean {
val inflater = menuInflater
inflater.inflate(R.menu.menu_settings, menu)
return true
}
override fun onSaveInstanceState(outState: Bundle) {
// Critical: If super method is not called, rotations will be busted.
super.onSaveInstanceState(outState)
presenter.saveState(outState)
}
override fun onStart() {
super.onStart()
presenter.onStart()
}
/**
* If this is called, the user has left the settings screen (potentially through the
* home button) and will expect their changes to be persisted. So we kick off an
* IntentService which will do so on a background thread.
*/
override fun onStop() {
super.onStop()
presenter.onStop(isFinishing)
}
override fun showSettingsFragment(menuTag: String, addToStack: Boolean, gameId: String) {
if (!addToStack && settingsFragment != null) {
return
}
val transaction = supportFragmentManager.beginTransaction()
if (addToStack) {
if (areSystemAnimationsEnabled()) {
transaction.setCustomAnimations(
R.anim.anim_settings_fragment_in,
R.anim.anim_settings_fragment_out,
0,
R.anim.anim_pop_settings_fragment_out
)
}
transaction.addToBackStack(null)
}
transaction.replace(
R.id.frame_content,
SettingsFragment.newInstance(menuTag, gameId),
FRAGMENT_TAG
)
transaction.commit()
}
private fun areSystemAnimationsEnabled(): Boolean {
val duration = android.provider.Settings.Global.getFloat(
contentResolver,
android.provider.Settings.Global.ANIMATOR_DURATION_SCALE, 1f
)
val transition = android.provider.Settings.Global.getFloat(
contentResolver,
android.provider.Settings.Global.TRANSITION_ANIMATION_SCALE, 1f
)
return duration != 0f && transition != 0f
}
override fun onSettingsFileLoaded() {
val fragment: SettingsFragmentView? = settingsFragment
fragment?.loadSettingsList()
}
override fun onSettingsFileNotFound() {
val fragment: SettingsFragmentView? = settingsFragment
fragment?.loadSettingsList()
}
override fun showToastMessage(message: String, is_long: Boolean) {
Toast.makeText(
this,
message,
if (is_long) Toast.LENGTH_LONG else Toast.LENGTH_SHORT
).show()
}
override fun onSettingChanged() {
presenter.onSettingChanged()
}
fun onSettingsReset() {
// Prevents saving to a non-existent settings file
presenter.onSettingsReset()
// Reset the static memory representation of each setting
BooleanSetting.clear()
FloatSetting.clear()
IntSetting.clear()
StringSetting.clear()
// Delete settings file because the user may have changed values that do not exist in the UI
val settingsFile = SettingsFile.getSettingsFile(SettingsFile.FILE_NAME_CONFIG)
if (!settingsFile.delete()) {
throw IOException("Failed to delete $settingsFile")
}
showToastMessage(getString(R.string.settings_reset), true)
finish()
}
fun setToolbarTitle(title: String) {
binding.toolbarSettingsLayout.title = title
}
private val settingsFragment: SettingsFragment?
get() = supportFragmentManager.findFragmentByTag(FRAGMENT_TAG) as SettingsFragment?
private fun setInsets() {
ViewCompat.setOnApplyWindowInsetsListener(binding.frameContent) { view: View, windowInsets: WindowInsetsCompat ->
val barInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemBars())
val cutoutInsets = windowInsets.getInsets(WindowInsetsCompat.Type.displayCutout())
view.updatePadding(
left = barInsets.left + cutoutInsets.left,
right = barInsets.right + cutoutInsets.right
)
val mlpAppBar = binding.appbarSettings.layoutParams as MarginLayoutParams
mlpAppBar.leftMargin = barInsets.left + cutoutInsets.left
mlpAppBar.rightMargin = barInsets.right + cutoutInsets.right
binding.appbarSettings.layoutParams = mlpAppBar
val mlpShade = binding.navigationBarShade.layoutParams as MarginLayoutParams
mlpShade.height = barInsets.bottom
binding.navigationBarShade.layoutParams = mlpShade
windowInsets
}
}
companion object {
private const val ARG_MENU_TAG = "menu_tag"
private const val ARG_GAME_ID = "game_id"
private const val FRAGMENT_TAG = "settings"
fun launch(context: Context, menuTag: String?, gameId: String?) {
val settings = Intent(context, SettingsActivity::class.java)
settings.putExtra(ARG_MENU_TAG, menuTag)
settings.putExtra(ARG_GAME_ID, gameId)
context.startActivity(settings)
}
fun launch(
context: Context,
launcher: ActivityResultLauncher<Intent>,
menuTag: String?,
gameId: String?
) {
val settings = Intent(context, SettingsActivity::class.java)
settings.putExtra(ARG_MENU_TAG, menuTag)
settings.putExtra(ARG_GAME_ID, gameId)
launcher.launch(settings)
}
}
}