..
debug_utils
HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint.
2015-08-23 15:26:17 -05:00
renderer_opengl
Integrate the MicroProfile profiling library
2015-08-24 22:16:28 -03:00
shader
Shader JIT: ifdef out reference to ifdef'd out shader_map
2015-08-26 22:28:19 +00:00
clipper.cpp
Shader: Move shader code to its own subdirectory, "shader".
2015-08-15 17:33:42 -04:00
clipper.h
GPU: Refactor "VertexShader" namespace to "Shader".
2015-08-15 17:33:41 -04:00
CMakeLists.txt
Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.
2015-08-15 18:03:27 -04:00
command_processor.cpp
Integrate the MicroProfile profiling library
2015-08-24 22:16:28 -03:00
command_processor.h
Core: Cleanup hw includes.
2015-06-28 00:46:39 +01:00
gpu_debugger.h
core/video_core: Use in-place construction where possible
2015-02-17 17:57:23 -05:00
hwrasterizer_base.h
GPU: Refactor "VertexShader" namespace to "Shader".
2015-08-15 17:33:41 -04:00
pica.cpp
Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
2015-08-15 18:01:07 -04:00
pica.h
Merge pull request #1034 from yuriks/rg8-textures
2015-08-16 22:17:12 -04:00
primitive_assembly.cpp
Shader: Move shader code to its own subdirectory, "shader".
2015-08-15 17:33:42 -04:00
primitive_assembly.h
Shader: Move shader code to its own subdirectory, "shader".
2015-08-15 17:33:42 -04:00
rasterizer.cpp
Integrate the MicroProfile profiling library
2015-08-24 22:16:28 -03:00
rasterizer.h
GPU: Refactor "VertexShader" namespace to "Shader".
2015-08-15 17:33:41 -04:00
renderer_base.h
Core: Cleanup hw includes.
2015-06-28 00:46:39 +01:00
utils.cpp
License change
2014-12-20 21:20:24 -08:00
utils.h
video_core/utils: Remove unused variables in GetMortonOffset
2015-05-23 00:38:37 -04:00
video_core.cpp
Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
2015-08-15 18:01:07 -04:00
video_core.h
Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
2015-08-15 18:01:07 -04:00