yuzu/src/hid_core/resource_manager.cpp

504 lines
18 KiB
C++

// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "common/logging/log.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/hle/service/ipc_helpers.h"
#include "core/hle/service/set/system_settings_server.h"
#include "core/hle/service/sm/sm.h"
#include "hid_core/hid_core.h"
#include "hid_core/hid_util.h"
#include "hid_core/resource_manager.h"
#include "hid_core/resources/applet_resource.h"
#include "hid_core/resources/debug_pad/debug_pad.h"
#include "hid_core/resources/digitizer/digitizer.h"
#include "hid_core/resources/hid_firmware_settings.h"
#include "hid_core/resources/keyboard/keyboard.h"
#include "hid_core/resources/mouse/debug_mouse.h"
#include "hid_core/resources/mouse/mouse.h"
#include "hid_core/resources/npad/npad.h"
#include "hid_core/resources/palma/palma.h"
#include "hid_core/resources/shared_memory_format.h"
#include "hid_core/resources/six_axis/console_six_axis.h"
#include "hid_core/resources/six_axis/seven_six_axis.h"
#include "hid_core/resources/six_axis/six_axis.h"
#include "hid_core/resources/system_buttons/capture_button.h"
#include "hid_core/resources/system_buttons/home_button.h"
#include "hid_core/resources/system_buttons/sleep_button.h"
#include "hid_core/resources/touch_screen/gesture.h"
#include "hid_core/resources/touch_screen/touch_screen.h"
#include "hid_core/resources/touch_screen/touch_screen_driver.h"
#include "hid_core/resources/touch_screen/touch_screen_resource.h"
#include "hid_core/resources/unique_pad/unique_pad.h"
#include "hid_core/resources/vibration/gc_vibration_device.h"
#include "hid_core/resources/vibration/n64_vibration_device.h"
#include "hid_core/resources/vibration/vibration_base.h"
#include "hid_core/resources/vibration/vibration_device.h"
namespace Service::HID {
// Updating period for each HID device.
// Period time is obtained by measuring the number of samples in a second on HW using a homebrew
// Correct npad_update_ns is 4ms this is overclocked to lower input lag
constexpr auto npad_update_ns = std::chrono::nanoseconds{1 * 1000 * 1000}; // (1ms, 1000Hz)
constexpr auto default_update_ns = std::chrono::nanoseconds{4 * 1000 * 1000}; // (4ms, 1000Hz)
constexpr auto mouse_keyboard_update_ns = std::chrono::nanoseconds{8 * 1000 * 1000}; // (8ms, 125Hz)
constexpr auto motion_update_ns = std::chrono::nanoseconds{5 * 1000 * 1000}; // (5ms, 200Hz)
ResourceManager::ResourceManager(Core::System& system_,
std::shared_ptr<HidFirmwareSettings> settings)
: firmware_settings{settings}, system{system_}, service_context{system_, "hid"} {
applet_resource = std::make_shared<AppletResource>(system);
// Register update callbacks
npad_update_event = Core::Timing::CreateEvent("HID::UpdatePadCallback",
[this](s64 time, std::chrono::nanoseconds ns_late)
-> std::optional<std::chrono::nanoseconds> {
UpdateNpad(ns_late);
return std::nullopt;
});
default_update_event = Core::Timing::CreateEvent(
"HID::UpdateDefaultCallback",
[this](s64 time,
std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
UpdateControllers(ns_late);
return std::nullopt;
});
mouse_keyboard_update_event = Core::Timing::CreateEvent(
"HID::UpdateMouseKeyboardCallback",
[this](s64 time,
std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
UpdateMouseKeyboard(ns_late);
return std::nullopt;
});
motion_update_event = Core::Timing::CreateEvent(
"HID::UpdateMotionCallback",
[this](s64 time,
std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
UpdateMotion(ns_late);
return std::nullopt;
});
}
ResourceManager::~ResourceManager() {
system.CoreTiming().UnscheduleEvent(npad_update_event);
system.CoreTiming().UnscheduleEvent(default_update_event);
system.CoreTiming().UnscheduleEvent(mouse_keyboard_update_event);
system.CoreTiming().UnscheduleEvent(motion_update_event);
system.CoreTiming().UnscheduleEvent(touch_update_event);
input_event->Finalize();
};
void ResourceManager::Initialize() {
if (is_initialized) {
return;
}
system.HIDCore().ReloadInputDevices();
input_event = service_context.CreateEvent("ResourceManager:InputEvent");
InitializeHandheldConfig();
InitializeHidCommonSampler();
InitializeTouchScreenSampler();
InitializeConsoleSixAxisSampler();
InitializeAHidSampler();
is_initialized = true;
}
std::shared_ptr<AppletResource> ResourceManager::GetAppletResource() const {
return applet_resource;
}
std::shared_ptr<CaptureButton> ResourceManager::GetCaptureButton() const {
return capture_button;
}
std::shared_ptr<ConsoleSixAxis> ResourceManager::GetConsoleSixAxis() const {
return console_six_axis;
}
std::shared_ptr<DebugMouse> ResourceManager::GetDebugMouse() const {
return debug_mouse;
}
std::shared_ptr<DebugPad> ResourceManager::GetDebugPad() const {
return debug_pad;
}
std::shared_ptr<Digitizer> ResourceManager::GetDigitizer() const {
return digitizer;
}
std::shared_ptr<Gesture> ResourceManager::GetGesture() const {
return gesture;
}
std::shared_ptr<HomeButton> ResourceManager::GetHomeButton() const {
return home_button;
}
std::shared_ptr<Keyboard> ResourceManager::GetKeyboard() const {
return keyboard;
}
std::shared_ptr<Mouse> ResourceManager::GetMouse() const {
return mouse;
}
std::shared_ptr<NPad> ResourceManager::GetNpad() const {
return npad;
}
std::shared_ptr<Palma> ResourceManager::GetPalma() const {
return palma;
}
std::shared_ptr<SevenSixAxis> ResourceManager::GetSevenSixAxis() const {
return seven_six_axis;
}
std::shared_ptr<SixAxis> ResourceManager::GetSixAxis() const {
return six_axis;
}
std::shared_ptr<SleepButton> ResourceManager::GetSleepButton() const {
return sleep_button;
}
std::shared_ptr<TouchScreen> ResourceManager::GetTouchScreen() const {
return touch_screen;
}
std::shared_ptr<UniquePad> ResourceManager::GetUniquePad() const {
return unique_pad;
}
Result ResourceManager::CreateAppletResource(u64 aruid) {
if (aruid == SystemAruid) {
const auto result = RegisterCoreAppletResource();
if (result.IsError()) {
return result;
}
return GetNpad()->ActivateNpadResource();
}
const auto result = CreateAppletResourceImpl(aruid);
if (result.IsError()) {
return result;
}
// Homebrew doesn't try to activate some controllers, so we activate them by default
npad->Activate();
six_axis->Activate();
touch_screen->Activate();
gesture->Activate();
return GetNpad()->ActivateNpadResource(aruid);
}
Result ResourceManager::CreateAppletResourceImpl(u64 aruid) {
std::scoped_lock lock{shared_mutex};
return applet_resource->CreateAppletResource(aruid);
}
void ResourceManager::InitializeHandheldConfig() {
handheld_config = std::make_shared<HandheldConfig>();
handheld_config->is_handheld_hid_enabled = true;
handheld_config->is_joycon_rail_enabled = true;
handheld_config->is_force_handheld_style_vibration = false;
handheld_config->is_force_handheld = false;
if (firmware_settings->IsHandheldForced()) {
handheld_config->is_joycon_rail_enabled = false;
}
}
void ResourceManager::InitializeHidCommonSampler() {
debug_pad = std::make_shared<DebugPad>(system.HIDCore());
mouse = std::make_shared<Mouse>(system.HIDCore());
debug_mouse = std::make_shared<DebugMouse>(system.HIDCore());
keyboard = std::make_shared<Keyboard>(system.HIDCore());
unique_pad = std::make_shared<UniquePad>(system.HIDCore());
npad = std::make_shared<NPad>(system.HIDCore(), service_context);
home_button = std::make_shared<HomeButton>(system.HIDCore());
sleep_button = std::make_shared<SleepButton>(system.HIDCore());
capture_button = std::make_shared<CaptureButton>(system.HIDCore());
digitizer = std::make_shared<Digitizer>(system.HIDCore());
palma = std::make_shared<Palma>(system.HIDCore(), service_context);
six_axis = std::make_shared<SixAxis>(system.HIDCore(), npad);
debug_pad->SetAppletResource(applet_resource, &shared_mutex);
digitizer->SetAppletResource(applet_resource, &shared_mutex);
unique_pad->SetAppletResource(applet_resource, &shared_mutex);
keyboard->SetAppletResource(applet_resource, &shared_mutex);
const auto settings =
system.ServiceManager().GetService<Service::Set::ISystemSettingsServer>("set:sys", true);
npad->SetNpadExternals(applet_resource, &shared_mutex, handheld_config, input_event,
&input_mutex, settings);
six_axis->SetAppletResource(applet_resource, &shared_mutex);
mouse->SetAppletResource(applet_resource, &shared_mutex);
debug_mouse->SetAppletResource(applet_resource, &shared_mutex);
home_button->SetAppletResource(applet_resource, &shared_mutex);
sleep_button->SetAppletResource(applet_resource, &shared_mutex);
capture_button->SetAppletResource(applet_resource, &shared_mutex);
system.CoreTiming().ScheduleLoopingEvent(npad_update_ns, npad_update_ns, npad_update_event);
system.CoreTiming().ScheduleLoopingEvent(default_update_ns, default_update_ns,
default_update_event);
system.CoreTiming().ScheduleLoopingEvent(mouse_keyboard_update_ns, mouse_keyboard_update_ns,
mouse_keyboard_update_event);
system.CoreTiming().ScheduleLoopingEvent(motion_update_ns, motion_update_ns,
motion_update_event);
}
void ResourceManager::InitializeTouchScreenSampler() {
// This is nn.hid.TouchScreenSampler
touch_resource = std::make_shared<TouchResource>(system);
touch_driver = std::make_shared<TouchDriver>(system.HIDCore());
touch_screen = std::make_shared<TouchScreen>(touch_resource);
gesture = std::make_shared<Gesture>(touch_resource);
touch_update_event = Core::Timing::CreateEvent(
"HID::TouchUpdateCallback",
[this](s64 time,
std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
touch_resource->OnTouchUpdate(time);
return std::nullopt;
});
touch_resource->SetTouchDriver(touch_driver);
touch_resource->SetAppletResource(applet_resource, &shared_mutex);
touch_resource->SetInputEvent(input_event, &input_mutex);
touch_resource->SetHandheldConfig(handheld_config);
touch_resource->SetTimerEvent(touch_update_event);
}
void ResourceManager::InitializeConsoleSixAxisSampler() {
console_six_axis = std::make_shared<ConsoleSixAxis>(system.HIDCore());
seven_six_axis = std::make_shared<SevenSixAxis>(system);
console_six_axis->SetAppletResource(applet_resource, &shared_mutex);
}
void ResourceManager::InitializeAHidSampler() {
// TODO
}
Result ResourceManager::RegisterCoreAppletResource() {
std::scoped_lock lock{shared_mutex};
return applet_resource->RegisterCoreAppletResource();
}
Result ResourceManager::UnregisterCoreAppletResource() {
std::scoped_lock lock{shared_mutex};
return applet_resource->UnregisterCoreAppletResource();
}
Result ResourceManager::RegisterAppletResourceUserId(u64 aruid, bool bool_value) {
std::scoped_lock lock{shared_mutex};
auto result = applet_resource->RegisterAppletResourceUserId(aruid, bool_value);
if (result.IsSuccess()) {
result = npad->RegisterAppletResourceUserId(aruid);
}
return result;
}
void ResourceManager::UnregisterAppletResourceUserId(u64 aruid) {
std::scoped_lock lock{shared_mutex};
applet_resource->UnregisterAppletResourceUserId(aruid);
npad->UnregisterAppletResourceUserId(aruid);
// palma->UnregisterAppletResourceUserId(aruid);
}
Result ResourceManager::GetSharedMemoryHandle(Kernel::KSharedMemory** out_handle, u64 aruid) {
std::scoped_lock lock{shared_mutex};
return applet_resource->GetSharedMemoryHandle(out_handle, aruid);
}
void ResourceManager::FreeAppletResourceId(u64 aruid) {
std::scoped_lock lock{shared_mutex};
applet_resource->FreeAppletResourceId(aruid);
npad->FreeAppletResourceId(aruid);
}
void ResourceManager::EnableInput(u64 aruid, bool is_enabled) {
std::scoped_lock lock{shared_mutex};
applet_resource->EnableInput(aruid, is_enabled);
}
void ResourceManager::EnableSixAxisSensor(u64 aruid, bool is_enabled) {
std::scoped_lock lock{shared_mutex};
applet_resource->EnableSixAxisSensor(aruid, is_enabled);
}
void ResourceManager::EnablePadInput(u64 aruid, bool is_enabled) {
std::scoped_lock lock{shared_mutex};
applet_resource->EnablePadInput(aruid, is_enabled);
}
void ResourceManager::EnableTouchScreen(u64 aruid, bool is_enabled) {
std::scoped_lock lock{shared_mutex};
applet_resource->EnableTouchScreen(aruid, is_enabled);
}
NpadVibrationBase* ResourceManager::GetVibrationDevice(
const Core::HID::VibrationDeviceHandle& handle) {
return npad->GetVibrationDevice(handle);
}
NpadN64VibrationDevice* ResourceManager::GetN64VibrationDevice(
const Core::HID::VibrationDeviceHandle& handle) {
return npad->GetN64VibrationDevice(handle);
}
NpadVibrationDevice* ResourceManager::GetNSVibrationDevice(
const Core::HID::VibrationDeviceHandle& handle) {
return npad->GetNSVibrationDevice(handle);
}
NpadGcVibrationDevice* ResourceManager::GetGcVibrationDevice(
const Core::HID::VibrationDeviceHandle& handle) {
return npad->GetGcVibrationDevice(handle);
}
Result ResourceManager::SetAruidValidForVibration(u64 aruid, bool is_enabled) {
std::scoped_lock lock{shared_mutex};
const bool has_changed = applet_resource->SetAruidValidForVibration(aruid, is_enabled);
if (has_changed) {
auto devices = npad->GetAllVibrationDevices();
for ([[maybe_unused]] auto* device : devices) {
// TODO
}
}
auto* vibration_handler = npad->GetVibrationHandler();
if (aruid != vibration_handler->GetSessionAruid()) {
vibration_handler->EndPermitVibrationSession();
}
return ResultSuccess;
}
void ResourceManager::SetForceHandheldStyleVibration(bool is_forced) {
handheld_config->is_force_handheld_style_vibration = is_forced;
}
Result ResourceManager::IsVibrationAruidActive(u64 aruid, bool& is_active) const {
std::scoped_lock lock{shared_mutex};
is_active = applet_resource->IsVibrationAruidActive(aruid);
return ResultSuccess;
}
Result ResourceManager::GetVibrationDeviceInfo(Core::HID::VibrationDeviceInfo& device_info,
const Core::HID::VibrationDeviceHandle& handle) {
bool check_device_index = false;
const Result is_valid = IsVibrationHandleValid(handle);
if (is_valid.IsError()) {
return is_valid;
}
switch (handle.npad_type) {
case Core::HID::NpadStyleIndex::Fullkey:
case Core::HID::NpadStyleIndex::Handheld:
case Core::HID::NpadStyleIndex::JoyconDual:
case Core::HID::NpadStyleIndex::JoyconLeft:
case Core::HID::NpadStyleIndex::JoyconRight:
device_info.type = Core::HID::VibrationDeviceType::LinearResonantActuator;
check_device_index = true;
break;
case Core::HID::NpadStyleIndex::GameCube:
device_info.type = Core::HID::VibrationDeviceType::GcErm;
break;
case Core::HID::NpadStyleIndex::N64:
device_info.type = Core::HID::VibrationDeviceType::N64;
break;
default:
device_info.type = Core::HID::VibrationDeviceType::Unknown;
break;
}
device_info.position = Core::HID::VibrationDevicePosition::None;
if (check_device_index) {
switch (handle.device_index) {
case Core::HID::DeviceIndex::Left:
device_info.position = Core::HID::VibrationDevicePosition::Left;
break;
case Core::HID::DeviceIndex::Right:
device_info.position = Core::HID::VibrationDevicePosition::Right;
break;
case Core::HID::DeviceIndex::None:
default:
ASSERT_MSG(false, "DeviceIndex should never be None!");
break;
}
}
return ResultSuccess;
}
Result ResourceManager::SendVibrationValue(u64 aruid,
const Core::HID::VibrationDeviceHandle& handle,
const Core::HID::VibrationValue& value) {
bool has_active_aruid{};
NpadVibrationDevice* device{nullptr};
Result result = IsVibrationAruidActive(aruid, has_active_aruid);
if (result.IsSuccess() && has_active_aruid) {
result = IsVibrationHandleValid(handle);
}
if (result.IsSuccess() && has_active_aruid) {
device = GetNSVibrationDevice(handle);
}
if (device != nullptr) {
// Prevent sending vibrations to an inactive vibration handle
if (!device->IsActive()) {
return ResultSuccess;
}
result = device->SendVibrationValue(value);
}
return result;
}
Result ResourceManager::GetTouchScreenFirmwareVersion(Core::HID::FirmwareVersion& firmware) const {
return ResultSuccess;
}
void ResourceManager::UpdateControllers(std::chrono::nanoseconds ns_late) {
auto& core_timing = system.CoreTiming();
debug_pad->OnUpdate(core_timing);
digitizer->OnUpdate(core_timing);
unique_pad->OnUpdate(core_timing);
palma->OnUpdate(core_timing);
home_button->OnUpdate(core_timing);
sleep_button->OnUpdate(core_timing);
capture_button->OnUpdate(core_timing);
}
void ResourceManager::UpdateNpad(std::chrono::nanoseconds ns_late) {
auto& core_timing = system.CoreTiming();
npad->OnUpdate(core_timing);
}
void ResourceManager::UpdateMouseKeyboard(std::chrono::nanoseconds ns_late) {
auto& core_timing = system.CoreTiming();
mouse->OnUpdate(core_timing);
debug_mouse->OnUpdate(core_timing);
keyboard->OnUpdate(core_timing);
}
void ResourceManager::UpdateMotion(std::chrono::nanoseconds ns_late) {
auto& core_timing = system.CoreTiming();
six_axis->OnUpdate(core_timing);
seven_six_axis->OnUpdate(core_timing);
console_six_axis->OnUpdate(core_timing);
}
} // namespace Service::HID