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buffer_cache
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command_classes
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video_core/codecs: re-enable VAAPI/VDPAU on BSDs after 72aa418b0b
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2021-12-18 20:57:30 +00:00 |
engines
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host_shaders
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astc_decoder: Combine FastReplicate functions to work around new NV driver bug
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2022-01-16 16:13:20 -05:00 |
macro
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xbyak: Update include path
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2021-08-15 19:26:38 +01:00 |
renderer_opengl
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ShaderDecompiler: Add a debug option to dump the game's shaders.
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2022-01-04 02:39:00 +01:00 |
renderer_vulkan
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ShaderDecompiler: Add a debug option to dump the game's shaders.
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2022-01-04 02:39:00 +01:00 |
texture_cache
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Merge pull request #7658 from ameerj/sparse-fixes
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2022-01-06 13:50:14 +01:00 |
textures
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TextureCache: Fix Automatic Anisotropic.
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2021-11-17 03:15:08 +01:00 |
vulkan_common
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vulkan_device: Fix sType for VkPhysicalDeviceShaderAtomicInt64Features
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2022-01-19 19:48:46 +01:00 |
cdma_pusher.cpp
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cdma_pusher.h
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CMakeLists.txt
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video_core/cmake: link against libva explicitly ...
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2021-12-02 22:35:30 -07:00 |
compatible_formats.cpp
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compatible_formats.h
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delayed_destruction_ring.h
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dirty_flags.cpp
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dirty_flags.h
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dma_pusher.cpp
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dma_pusher.h
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fence_manager.h
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framebuffer_config.h
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gpu.cpp
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Merge pull request #7636 from vonchenplus/buffer_queue_query
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2022-01-04 11:28:49 -08:00 |
gpu.h
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gpu: Add shut down method to synchronize threads before destruction
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2022-01-03 20:47:26 -05:00 |
gpu_thread.cpp
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gpu_thread.h
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memory_manager.cpp
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video_core/memory_manager: Fixes for sparse memory management
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2021-12-31 17:04:02 -05:00 |
memory_manager.h
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video_core/memory_manager: Deduplicate Read/WriteBlock
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2021-12-31 02:08:22 -05:00 |
query_cache.h
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rasterizer_accelerated.cpp
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rasterizer_accelerated.h
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rasterizer_interface.h
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renderer_base.cpp
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renderer_base.h
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shader_cache.cpp
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shader_cache.h
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shader_environment.cpp
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video_core: Remove unnecesary maybe_unused flag
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2022-01-04 21:25:47 -06:00 |
shader_environment.h
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ShaderDecompiler: Add a debug option to dump the game's shaders.
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2022-01-04 02:39:00 +01:00 |
shader_notify.cpp
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general: Replace high_resolution_clock with steady_clock
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2021-12-02 14:20:43 -05:00 |
shader_notify.h
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general: Replace high_resolution_clock with steady_clock
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2021-12-02 14:20:43 -05:00 |
surface.cpp
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video_core: Add S8_UINT stencil format
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2021-11-17 15:04:38 -05:00 |
surface.h
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video_core: Add S8_UINT stencil format
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2021-11-17 15:04:38 -05:00 |
transform_feedback.cpp
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transform_feedback.h
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shader: Split profile and runtime info headers
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2021-07-22 21:51:38 -04:00 |
video_core.cpp
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Fix screenshot dimensions when at 1x scale
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2021-11-20 17:50:24 -05:00 |
video_core.h
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Fix screenshot dimensions when at 1x scale
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2021-11-20 17:50:24 -05:00 |