yuzu/src/video_core/CMakeLists.txt
Subv 1ec8d2123d GPU: Implemented a gpu macro interpreter.
The Ryujinx macro interpreter and envydis were used as reference.

Macros are programs that are uploaded by the games during boot and can later be called by writing to their method id in a GPU command buffer.
2018-04-01 12:07:26 -05:00

51 lines
1.4 KiB
CMake

add_library(video_core STATIC
command_processor.cpp
command_processor.h
debug_utils/debug_utils.cpp
debug_utils/debug_utils.h
engines/fermi_2d.cpp
engines/fermi_2d.h
engines/maxwell_3d.cpp
engines/maxwell_3d.h
engines/maxwell_compute.cpp
engines/maxwell_compute.h
gpu.cpp
gpu.h
macro_interpreter.cpp
macro_interpreter.h
memory_manager.cpp
memory_manager.h
rasterizer_interface.h
renderer_base.cpp
renderer_base.h
renderer_opengl/gl_rasterizer.cpp
renderer_opengl/gl_rasterizer.h
renderer_opengl/gl_rasterizer_cache.cpp
renderer_opengl/gl_rasterizer_cache.h
renderer_opengl/gl_resource_manager.h
renderer_opengl/gl_shader_decompiler.cpp
renderer_opengl/gl_shader_decompiler.h
renderer_opengl/gl_shader_gen.cpp
renderer_opengl/gl_shader_gen.h
renderer_opengl/gl_shader_util.cpp
renderer_opengl/gl_shader_util.h
renderer_opengl/gl_state.cpp
renderer_opengl/gl_state.h
renderer_opengl/gl_stream_buffer.cpp
renderer_opengl/gl_stream_buffer.h
renderer_opengl/maxwell_to_gl.h
renderer_opengl/renderer_opengl.cpp
renderer_opengl/renderer_opengl.h
textures/decoders.cpp
textures/decoders.h
textures/texture.h
utils.h
video_core.cpp
video_core.h
)
create_target_directory_groups(video_core)
target_link_libraries(video_core PUBLIC common core)
target_link_libraries(video_core PRIVATE glad)