yuzu/src
ReinUsesLisp cbea8c74de vk_shader_decompiler: Fix vertex id and instance id
Vulkan's VertexIndex and InstanceIndex don't match with hardware. This
is because Nvidia implements gl_VertexID and gl_InstanceID. The math
that relates these is:

gl_VertexIndex = gl_BaseVertex + gl_VertexID
gl_InstanceIndex = gl_InstanceIndex + gl_InstanceID

To emulate it using what Vulkan's SPIR-V offers (the *Index variants)
this commit substracts gl_Base* from gl_*Index to obtain the OpenGL and
hardware's equivalent.
2020-02-13 20:25:28 -03:00
..
audio_core core/memory: Migrate over Read{8, 16, 32, 64, Block} to the Memory class 2019-11-26 21:55:39 -05:00
common Merge pull request #3326 from FearlessTobi/port-5039 2020-01-24 20:59:57 -05:00
core address_arbiter: Collapse loops in InsertThread() and RemoveThread() 2020-02-12 15:34:07 -05:00
input_common input_common/udp: Ensure that UDP is shut down within Shutdown() 2020-02-03 09:29:15 -05:00
tests core/memory: Migrate over memory mapping functions to the new Memory class 2019-11-26 21:53:34 -05:00
video_core vk_shader_decompiler: Fix vertex id and instance id 2020-02-13 20:25:28 -03:00
web_service web_service/telemetry_json: Report USER_CONFIG 2020-01-29 17:53:11 -03:00
yuzu Merge pull request #3391 from Morph1984/remove-unknown 2020-02-09 12:08:01 -05:00
yuzu_cmd yuzu_cmd: Fix memcpy on Vulkan handlers 2020-01-29 17:53:11 -03:00
yuzu_tester yuzu: Implement Vulkan frontend 2020-01-29 17:53:11 -03:00
.clang-format
CMakeLists.txt CMake: Create thin archives on Linux 2020-01-19 12:52:09 +01:00