yuzu/src/core/hle/svc.h
Lioncash c2689b8c2c dyncom: Pass SVC immediates directly.
Previously it would just re-read the already decoded instruction and extract the immediate value.
2015-07-21 03:56:29 -04:00

47 lines
1 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// SVC types
struct MemoryInfo {
u32 base_address;
u32 size;
u32 permission;
u32 state;
};
struct PageInfo {
u32 flags;
};
enum ResetType {
RESETTYPE_ONESHOT,
RESETTYPE_STICKY,
RESETTYPE_PULSE,
RESETTYPE_MAX_BIT = (1u << 31),
};
enum ArbitrationType {
ARBITRATIONTYPE_SIGNAL,
ARBITRATIONTYPE_WAIT_IF_LESS_THAN,
ARBITRATIONTYPE_DECREMENT_AND_WAIT_IF_LESS_THAN,
ARBITRATIONTYPE_WAIT_IF_LESS_THAN_WITH_TIMEOUT,
ARBITRATIONTYPE_DECREMENT_AND_WAIT_IF_LESS_THAN_WITH_TIMEOUT,
ARBITRATIONTYPE_MAX_BIT = (1u << 31)
};
////////////////////////////////////////////////////////////////////////////////////////////////////
// Namespace SVC
namespace SVC {
void CallSVC(u32 immediate);
} // namespace