..
buffer_cache
buffer_cache: Remove brace initialized for objects with default constructor
2019-11-20 16:00:40 -03:00
engines
shader/memory: Implement ATOM.ADD
2020-01-26 01:54:24 -03:00
renderer_opengl
gl_rasterizer: Fix instanced draw arrays
2020-01-30 02:22:00 -03:00
renderer_vulkan
shader/memory: Implement ATOM.ADD
2020-01-26 01:54:24 -03:00
shader
shader/memory: Implement ATOM.ADD
2020-01-26 01:54:24 -03:00
texture_cache
texture_cache/surface_base: Fix layered break down
2020-01-26 21:48:07 -03:00
textures
Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios.
2019-12-22 12:24:34 -04:00
CMakeLists.txt
vk_blit_screen: Initial implementation
2020-01-19 21:12:43 -03:00
dma_pusher.cpp
GPU: Flush commands on every dma pusher step.
2019-07-26 16:54:22 -04:00
dma_pusher.h
gpu.cpp
video_core: Block in WaitFence.
2019-12-30 13:04:53 +01:00
gpu.h
video_core: Block in WaitFence.
2019-12-30 13:04:53 +01:00
gpu_asynch.cpp
Core: Wait for GPU to be idle before shutting down.
2019-10-04 19:59:53 -04:00
gpu_asynch.h
Core: Wait for GPU to be idle before shutting down.
2019-10-04 19:59:53 -04:00
gpu_synch.cpp
gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig
2019-08-21 01:55:25 -03:00
gpu_synch.h
Core: Wait for GPU to be idle before shutting down.
2019-10-04 19:59:53 -04:00
gpu_thread.cpp
video_core/gpu_thread: Tidy up SwapBuffers()
2019-11-27 17:46:11 -05:00
gpu_thread.h
Core: Wait for GPU to be idle before shutting down.
2019-10-04 19:59:53 -04:00
macro_interpreter.cpp
video_core/macro_interpreter: Make definitions of most private enums/unions hidden
2019-10-17 17:55:46 -04:00
macro_interpreter.h
video_core/macro_interpreter: Make definitions of most private enums/unions hidden
2019-10-17 17:55:46 -04:00
memory_manager.cpp
core/memory: Migrate over GetPointer()
2019-11-26 21:55:38 -05:00
memory_manager.h
prefer system reference over global accessor
2019-07-09 08:11:35 -07:00
morton.cpp
Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.
2019-10-27 16:44:09 -04:00
morton.h
renderer_opengl: Use block linear swizzling for CPU framebuffers
2019-08-21 02:17:14 -03:00
rasterizer_accelerated.cpp
Added missing include
2019-12-11 18:11:49 +00:00
rasterizer_accelerated.h
core: Prepare various classes for memory read/write migration
2019-11-26 21:55:37 -05:00
rasterizer_cache.cpp
rasterizer_cache.h
rasterizer_cache: Protect inherited caches from submission level
2019-07-01 04:32:01 -04:00
rasterizer_interface.h
Maxwell3D: Corrections and refactors to MME instance refactor
2019-09-22 07:23:13 -04:00
renderer_base.cpp
renderer_base.h
gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig
2019-08-21 01:55:25 -03:00
sampler_cache.cpp
sampler_cache.h
surface.cpp
texture_cache: Use a table instead of switch for texture formats
2019-11-14 20:57:10 -03:00
surface.h
texture_cache: Use a table instead of switch for texture formats
2019-11-14 20:57:10 -03:00
video_core.cpp
video_core: Silence implicit conversion warnings
2019-11-08 22:48:50 +00:00
video_core.h