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Each Maxwell shader stage can have an arbitrary number of textures, but we're limited to a certain number in OpenGL. We try to only use the minimum amount of host textures by not keeping a 1:1 relation between guest texture ids and host texture ids, ie, guest texture id 8 can be host texture id 0 if it's the only texture used in the guest shader program. This mapping will have to be passed to the shader decompiler so it can rewrite the texture accesses. |
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.. | ||
common | ||
core | ||
input_common | ||
tests | ||
video_core | ||
yuzu | ||
yuzu_cmd | ||
.clang-format | ||
CMakeLists.txt |