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buffer_cache
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configuration: implement per-game configurations (#4098)
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2020-07-09 22:42:09 -04:00 |
engines
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Merge pull request #4147 from ReinUsesLisp/hset2-imm
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2020-06-26 23:14:56 -04:00 |
macro
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macro: Add support for "middle methods" on the code cache (#4112)
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2020-06-30 02:32:24 -03:00 |
renderer_opengl
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configuration: implement per-game configurations (#4098)
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2020-07-09 22:42:09 -04:00 |
renderer_vulkan
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Merge pull request #4283 from lat9nq/fix-linux-nvidia-vulkan
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2020-07-10 00:18:44 -03:00 |
shader
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Merge pull request #4147 from ReinUsesLisp/hset2-imm
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2020-06-26 23:14:56 -04:00 |
texture_cache
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configuration: implement per-game configurations (#4098)
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2020-07-09 22:42:09 -04:00 |
textures
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configuration: implement per-game configurations (#4098)
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2020-07-09 22:42:09 -04:00 |
CMakeLists.txt
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video_core/compatible_formats: Table to test if two formats are legal to view or copy
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2020-06-26 19:28:11 -03:00 |
compatible_formats.cpp
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texture_cache: Test format compatibility before copying
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2020-06-26 20:52:22 -03:00 |
compatible_formats.h
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video_core/compatible_formats: Table to test if two formats are legal to view or copy
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2020-06-26 19:28:11 -03:00 |
dirty_flags.cpp
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dirty_flags.h
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dma_pusher.cpp
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DmaPusher: Remove dead code in step
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2020-05-16 12:42:27 +10:00 |
dma_pusher.h
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DmaPusher: Remove dead code in step
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2020-05-16 12:42:27 +10:00 |
fence_manager.h
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fixed_pipeline_state: explicitly use template keyword after 1f345ebe3a
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2020-05-01 23:38:23 +00:00 |
gpu.cpp
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configuration: implement per-game configurations (#4098)
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2020-07-09 22:42:09 -04:00 |
gpu.h
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General: Correct rebase, sync gpu and context management.
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2020-06-27 11:36:08 -04:00 |
gpu_asynch.cpp
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General: Correct rebase, sync gpu and context management.
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2020-06-27 11:36:08 -04:00 |
gpu_asynch.h
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General: Correct rebase, sync gpu and context management.
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2020-06-27 11:36:08 -04:00 |
gpu_synch.cpp
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General: Correct rebase, sync gpu and context management.
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2020-06-27 11:36:08 -04:00 |
gpu_synch.h
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General: Correct rebase, sync gpu and context management.
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2020-06-27 11:36:08 -04:00 |
gpu_thread.cpp
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General: Tune the priority of main emulation threads so they have higher priority than less important helper threads.
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2020-06-27 11:36:09 -04:00 |
gpu_thread.h
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GPU: Implement Flush Requests for Async mode.
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2020-04-22 11:36:17 -04:00 |
guest_driver.cpp
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guest_driver.h
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memory_manager.cpp
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memory_manager: Eliminate variable shadowing
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2020-06-19 22:02:58 -04:00 |
memory_manager.h
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memory_manager: Eliminate variable shadowing
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2020-06-19 22:02:58 -04:00 |
morton.cpp
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texture: Implement R8G8UI
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2020-04-30 13:19:36 -04:00 |
morton.h
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query_cache.h
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configuration: implement per-game configurations (#4098)
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2020-07-09 22:42:09 -04:00 |
rasterizer_accelerated.cpp
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core: memory: Move to Core::Memory namespace.
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2020-04-17 00:59:28 -04:00 |
rasterizer_accelerated.h
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core: memory: Move to Core::Memory namespace.
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2020-04-17 00:59:28 -04:00 |
rasterizer_interface.h
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{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
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2020-04-28 02:18:12 -03:00 |
renderer_base.cpp
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configuration: implement per-game configurations (#4098)
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2020-07-09 22:42:09 -04:00 |
renderer_base.h
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sampler_cache.cpp
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sampler_cache.h
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shader_cache.h
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shader_cache: Fix use-after-free and orphan invalidation cache entries
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2020-07-01 18:16:53 -03:00 |
surface.cpp
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texture: Implement R8G8UI
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2020-04-30 13:19:36 -04:00 |
surface.h
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texture: Implement R8G8UI
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2020-04-30 13:19:36 -04:00 |
video_core.cpp
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configuration: implement per-game configurations (#4098)
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2020-07-09 22:42:09 -04:00 |
video_core.h
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