Nintendo higher-ups, please die a forever painful death involving cars covered in hammers that explode more than a few times and hammers go flying everywhere
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bunnei 72622a1b5a - removed HLE mem "hack" and replaced with kernel mem region
- added a helper function for getting command buffer for services
- fixed bug where GSP DMA was incorrectly being done in DataSynchronizationBarrier (instead of gsp_TriggerCmdReqQueue)
2014-05-07 21:04:55 -04:00
externals
src - removed HLE mem "hack" and replaced with kernel mem region 2014-05-07 21:04:55 -04:00
vsprops
.gitignore
.travis.yml Yet anothing missing dependency? libxcursor-dev 2014-04-25 22:04:18 -04:00
citra.sln
CMakeLists.txt Fixed CMake's import of GLFW. 2014-04-25 10:50:25 -04:00
license.txt
README.md added FAQ link to README.md 2014-04-28 17:07:48 -04:00

citra emulator

Travis CI Build Status

An experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included. Please read the FAQ before getting started with the project.

For development discussion, please join us @ #citra on freenode.

Development

If you want to contribute please take a took at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current state of the emulator.

Building