mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-11-14 14:12:47 +00:00
236 lines
7.3 KiB
C++
236 lines
7.3 KiB
C++
#include <QtGui>
|
|
#include <QDesktopWidget>
|
|
#include <QFileDialog>
|
|
#include "qhexedit.h"
|
|
#include "main.hxx"
|
|
|
|
#include "common/common.h"
|
|
#include "common/platform.h"
|
|
#include "common/log_manager.h"
|
|
#if EMU_PLATFORM == PLATFORM_LINUX
|
|
#include <unistd.h>
|
|
#endif
|
|
|
|
#include "bootmanager.hxx"
|
|
#include "hotkeys.hxx"
|
|
|
|
//debugger
|
|
#include "debugger/disassembler.hxx"
|
|
#include "debugger/registers.hxx"
|
|
#include "debugger/callstack.hxx"
|
|
#include "debugger/ramview.hxx"
|
|
|
|
#include "core/system.h"
|
|
#include "core/loader.h"
|
|
#include "core/core.h"
|
|
#include "version.h"
|
|
|
|
|
|
GMainWindow::GMainWindow()
|
|
{
|
|
ui.setupUi(this);
|
|
statusBar()->hide();
|
|
|
|
render_window = new GRenderWindow;
|
|
render_window->hide();
|
|
|
|
disasmWidget = new DisassemblerWidget(this, render_window->GetEmuThread());
|
|
addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
|
|
disasmWidget->hide();
|
|
|
|
registersWidget = new RegistersWidget(this);
|
|
addDockWidget(Qt::RightDockWidgetArea, registersWidget);
|
|
registersWidget->hide();
|
|
|
|
callstackWidget = new CallstackWidget(this);
|
|
addDockWidget(Qt::RightDockWidgetArea, callstackWidget);
|
|
callstackWidget->hide();
|
|
|
|
QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
|
|
debug_menu->addAction(disasmWidget->toggleViewAction());
|
|
debug_menu->addAction(registersWidget->toggleViewAction());
|
|
debug_menu->addAction(callstackWidget->toggleViewAction());
|
|
|
|
// Set default UI state
|
|
// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
|
|
QDesktopWidget* desktop = ((QApplication*)QApplication::instance())->desktop();
|
|
QRect screenRect = desktop->screenGeometry(this);
|
|
int x, y, w, h;
|
|
w = screenRect.width() * 2 / 3;
|
|
h = screenRect.height() / 2;
|
|
x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
|
|
y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
|
|
setGeometry(x, y, w, h);
|
|
|
|
|
|
// Restore UI state
|
|
QSettings settings(QSettings::IniFormat, QSettings::UserScope, "Citra team", "Citra");
|
|
restoreGeometry(settings.value("geometry").toByteArray());
|
|
restoreState(settings.value("state").toByteArray());
|
|
render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray());
|
|
|
|
ui.action_Popout_Window_Mode->setChecked(settings.value("popoutWindowMode", true).toBool());
|
|
ToggleWindowMode();
|
|
|
|
// Setup connections
|
|
connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()));
|
|
connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
|
|
connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
|
|
connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
|
|
connect(ui.action_Popout_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
|
|
connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
|
|
|
|
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
|
|
connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), disasmWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
|
|
connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), registersWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
|
|
connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), callstackWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
|
|
|
|
// Setup hotkeys
|
|
RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
|
|
RegisterHotkey("Main Window", "Start Emulation");
|
|
LoadHotkeys(settings);
|
|
|
|
connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, SLOT(OnMenuLoadFile()));
|
|
connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, SLOT(OnStartGame()));
|
|
|
|
setWindowTitle(render_window->GetWindowTitle().c_str());
|
|
|
|
show();
|
|
|
|
LogManager::Init();
|
|
System::Init(render_window);
|
|
}
|
|
|
|
GMainWindow::~GMainWindow()
|
|
{
|
|
// will get automatically deleted otherwise
|
|
if (render_window->parent() == NULL)
|
|
delete render_window;
|
|
}
|
|
|
|
void GMainWindow::BootGame(const char* filename)
|
|
{
|
|
NOTICE_LOG(MASTER_LOG, "citra starting...\n");
|
|
|
|
if (Core::Init()) {
|
|
ERROR_LOG(MASTER_LOG, "core initialization failed, exiting...");
|
|
Core::Stop();
|
|
exit(1);
|
|
}
|
|
|
|
// Load a game or die...
|
|
std::string boot_filename = filename;
|
|
std::string error_str;
|
|
bool res = Loader::LoadFile(boot_filename, &error_str);
|
|
|
|
if (!res) {
|
|
ERROR_LOG(BOOT, "Failed to load ROM: %s", error_str.c_str());
|
|
}
|
|
|
|
disasmWidget->Init();
|
|
registersWidget->OnCPUStepped();
|
|
callstackWidget->OnCPUStepped();
|
|
|
|
render_window->DoneCurrent(); // make sure EmuThread can access GL context
|
|
render_window->GetEmuThread().SetFilename(filename);
|
|
render_window->GetEmuThread().start();
|
|
|
|
render_window->show();
|
|
}
|
|
|
|
void GMainWindow::OnMenuLoadFile()
|
|
{
|
|
QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS homebrew (*.elf *.dat)"));
|
|
if (filename.size())
|
|
BootGame(filename.toLatin1().data());
|
|
}
|
|
|
|
void GMainWindow::OnStartGame()
|
|
{
|
|
render_window->GetEmuThread().SetCpuRunning(true);
|
|
|
|
ui.action_Start->setEnabled(false);
|
|
ui.action_Pause->setEnabled(true);
|
|
ui.action_Stop->setEnabled(true);
|
|
}
|
|
|
|
void GMainWindow::OnPauseGame()
|
|
{
|
|
render_window->GetEmuThread().SetCpuRunning(false);
|
|
|
|
ui.action_Start->setEnabled(true);
|
|
ui.action_Pause->setEnabled(false);
|
|
ui.action_Stop->setEnabled(true);
|
|
}
|
|
|
|
void GMainWindow::OnStopGame()
|
|
{
|
|
render_window->GetEmuThread().SetCpuRunning(false);
|
|
|
|
ui.action_Start->setEnabled(true);
|
|
ui.action_Pause->setEnabled(false);
|
|
ui.action_Stop->setEnabled(false);
|
|
}
|
|
|
|
void GMainWindow::OnOpenHotkeysDialog()
|
|
{
|
|
GHotkeysDialog dialog(this);
|
|
dialog.exec();
|
|
}
|
|
|
|
|
|
void GMainWindow::ToggleWindowMode()
|
|
{
|
|
bool enable = ui.action_Popout_Window_Mode->isChecked();
|
|
if (enable && render_window->parent() != NULL)
|
|
{
|
|
ui.horizontalLayout->removeWidget(render_window);
|
|
render_window->setParent(NULL);
|
|
render_window->setVisible(true);
|
|
render_window->DoneCurrent();
|
|
render_window->RestoreGeometry();
|
|
}
|
|
else if (!enable && render_window->parent() == NULL)
|
|
{
|
|
render_window->BackupGeometry();
|
|
ui.horizontalLayout->addWidget(render_window);
|
|
render_window->setVisible(true);
|
|
render_window->DoneCurrent();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnConfigure()
|
|
{
|
|
//GControllerConfigDialog* dialog = new GControllerConfigDialog(controller_ports, this);
|
|
}
|
|
|
|
void GMainWindow::closeEvent(QCloseEvent* event)
|
|
{
|
|
// Save window layout
|
|
QSettings settings(QSettings::IniFormat, QSettings::UserScope, "Citra team", "Citra");
|
|
settings.setValue("geometry", saveGeometry());
|
|
settings.setValue("state", saveState());
|
|
settings.setValue("geometryRenderWindow", render_window->saveGeometry());
|
|
settings.setValue("popoutWindowMode", ui.action_Popout_Window_Mode->isChecked());
|
|
settings.setValue("firstStart", false);
|
|
SaveHotkeys(settings);
|
|
|
|
render_window->close();
|
|
|
|
QWidget::closeEvent(event);
|
|
}
|
|
|
|
#ifdef main
|
|
#undef main
|
|
#endif
|
|
|
|
int __cdecl main(int argc, char* argv[])
|
|
{
|
|
QApplication::setAttribute(Qt::AA_X11InitThreads);
|
|
QApplication app(argc, argv);
|
|
GMainWindow main_window;
|
|
|
|
main_window.show();
|
|
return app.exec();
|
|
}
|