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4cb7a44d4e
- Linear simply indicates that the mapped physical address is always MappedVAddr+0x0C000000, thus this memory can be used for hardware devices' DMA (such as the GPU).
179 lines
6.8 KiB
C++
179 lines
6.8 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common.h"
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#include "common/common_types.h"
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namespace Memory {
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// TODO: It would be nice to eventually replace these with strong types that prevent accidental
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// conversion between each other.
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typedef u32 VAddr; ///< Represents a pointer in the ARM11 virtual address space.
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typedef u32 PAddr; ///< Represents a pointer in the physical address space.
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////////////////////////////////////////////////////////////////////////////////////////////////////
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enum : u32 {
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BOOTROM_SIZE = 0x00010000, ///< Bootrom (super secret code/data @ 0x8000) size
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MPCORE_PRIV_SIZE = 0x00002000, ///< MPCore private memory region size
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AXI_WRAM_SIZE = 0x00080000, ///< AXI WRAM size
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FCRAM_SIZE = 0x08000000, ///< FCRAM size
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FCRAM_PADDR = 0x20000000, ///< FCRAM physical address
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FCRAM_PADDR_END = (FCRAM_PADDR + FCRAM_SIZE), ///< FCRAM end of physical space
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FCRAM_VADDR = 0x08000000, ///< FCRAM virtual address
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FCRAM_VADDR_END = (FCRAM_VADDR + FCRAM_SIZE), ///< FCRAM end of virtual space
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SHARED_MEMORY_SIZE = 0x04000000, ///< Shared memory size
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SHARED_MEMORY_VADDR = 0x10000000, ///< Shared memory
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SHARED_MEMORY_VADDR_END = (SHARED_MEMORY_VADDR + SHARED_MEMORY_SIZE),
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DSP_MEMORY_SIZE = 0x00080000, ///< DSP memory size
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DSP_MEMORY_VADDR = 0x1FF00000, ///< DSP memory virtual address
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CONFIG_MEMORY_SIZE = 0x00001000, ///< Configuration memory size
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CONFIG_MEMORY_VADDR = 0x1FF80000, ///< Configuration memory virtual address
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CONFIG_MEMORY_VADDR_END = (CONFIG_MEMORY_VADDR + CONFIG_MEMORY_SIZE),
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KERNEL_MEMORY_SIZE = 0x00001000, ///< Kernel memory size
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KERNEL_MEMORY_VADDR = 0xFFFF0000, ///< Kernel memory where the kthread objects etc are
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KERNEL_MEMORY_VADDR_END = (KERNEL_MEMORY_VADDR + KERNEL_MEMORY_SIZE),
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EXEFS_CODE_SIZE = 0x03F00000,
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EXEFS_CODE_VADDR = 0x00100000, ///< ExeFS:/.code is loaded here
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EXEFS_CODE_VADDR_END = (EXEFS_CODE_VADDR + EXEFS_CODE_SIZE),
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// Region of FCRAM used by system
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SYSTEM_MEMORY_SIZE = 0x02C00000, ///< 44MB
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SYSTEM_MEMORY_VADDR = 0x04000000,
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SYSTEM_MEMORY_VADDR_END = (SYSTEM_MEMORY_VADDR + SYSTEM_MEMORY_SIZE),
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HEAP_SIZE = FCRAM_SIZE, ///< Application heap size
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//HEAP_PADDR = HEAP_GSP_SIZE,
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//HEAP_PADDR_END = (HEAP_PADDR + HEAP_SIZE),
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HEAP_VADDR = 0x08000000,
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HEAP_VADDR_END = (HEAP_VADDR + HEAP_SIZE),
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HEAP_LINEAR_SIZE = 0x08000000, ///< Linear heap size... TODO: Define correctly?
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HEAP_LINEAR_VADDR = 0x14000000,
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HEAP_LINEAR_VADDR_END = (HEAP_LINEAR_VADDR + HEAP_LINEAR_SIZE),
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HEAP_LINEAR_PADDR = 0x00000000,
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HEAP_LINEAR_PADDR_END = (HEAP_LINEAR_PADDR + HEAP_LINEAR_SIZE),
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HARDWARE_IO_SIZE = 0x01000000,
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HARDWARE_IO_PADDR = 0x10000000, ///< IO physical address start
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HARDWARE_IO_VADDR = 0x1EC00000, ///< IO virtual address start
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HARDWARE_IO_PADDR_END = (HARDWARE_IO_PADDR + HARDWARE_IO_SIZE),
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HARDWARE_IO_VADDR_END = (HARDWARE_IO_VADDR + HARDWARE_IO_SIZE),
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VRAM_SIZE = 0x00600000,
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VRAM_PADDR = 0x18000000,
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VRAM_VADDR = 0x1F000000,
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VRAM_PADDR_END = (VRAM_PADDR + VRAM_SIZE),
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VRAM_VADDR_END = (VRAM_VADDR + VRAM_SIZE),
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SCRATCHPAD_SIZE = 0x00004000, ///< Typical stack size - TODO: Read from exheader
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SCRATCHPAD_VADDR_END = 0x10000000,
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SCRATCHPAD_VADDR = (SCRATCHPAD_VADDR_END - SCRATCHPAD_SIZE), ///< Stack space
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Represents a block of memory mapped by ControlMemory/MapMemoryBlock
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struct MemoryBlock {
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MemoryBlock() : handle(0), base_address(0), address(0), size(0), operation(0), permissions(0) {
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}
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u32 handle;
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u32 base_address;
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u32 address;
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u32 size;
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u32 operation;
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u32 permissions;
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const u32 GetVirtualAddress() const{
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return base_address + address;
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}
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Base is a pointer to the base of the memory map. Yes, some MMU tricks
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// are used to set up a full GC or Wii memory map in process memory. on
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// 32-bit, you have to mask your offsets with 0x3FFFFFFF. This means that
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// some things are mirrored too many times, but eh... it works.
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// In 64-bit, this might point to "high memory" (above the 32-bit limit),
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// so be sure to load it into a 64-bit register.
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extern u8 *g_base;
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// These are guaranteed to point to "low memory" addresses (sub-32-bit).
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// 64-bit: Pointers to low-mem (sub-0x10000000) mirror
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// 32-bit: Same as the corresponding physical/virtual pointers.
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extern u8* g_heap_linear; ///< Linear heap (main memory)
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extern u8* g_heap; ///< Application heap (main memory)
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extern u8* g_vram; ///< Video memory (VRAM)
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extern u8* g_shared_mem; ///< Shared memory
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extern u8* g_kernel_mem; ///< Kernel memory
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extern u8* g_system_mem; ///< System memory
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extern u8* g_exefs_code; ///< ExeFS:/.code is loaded here
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void Init();
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void Shutdown();
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template <typename T>
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inline void Read(T &var, VAddr addr);
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template <typename T>
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inline void Write(VAddr addr, T data);
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u8 Read8(VAddr addr);
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u16 Read16(VAddr addr);
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u32 Read32(VAddr addr);
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u32 Read8_ZX(VAddr addr);
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u32 Read16_ZX(VAddr addr);
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void Write8(VAddr addr, u8 data);
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void Write16(VAddr addr, u16 data);
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void Write32(VAddr addr, u32 data);
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void Write64(VAddr addr, u64 data);
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void WriteBlock(VAddr addr, const u8* data, size_t size);
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u8* GetPointer(VAddr virtual_address);
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/**
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* Maps a block of memory on the heap
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* @param size Size of block in bytes
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* @param operation Memory map operation type
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* @param permissions Memory allocation permissions
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*/
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u32 MapBlock_Heap(u32 size, u32 operation, u32 permissions);
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/**
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* Maps a block of memory on the GSP heap
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* @param size Size of block in bytes
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* @param operation Memory map operation type
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* @param permissions Control memory permissions
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*/
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u32 MapBlock_HeapLinear(u32 size, u32 operation, u32 permissions);
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inline const char* GetCharPointer(const VAddr address) {
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return (const char *)GetPointer(address);
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}
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/// Converts a physical address to virtual address
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VAddr PhysicalToVirtualAddress(PAddr addr);
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/// Converts a virtual address to physical address
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PAddr VirtualToPhysicalAddress(VAddr addr);
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} // namespace
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// These are used often, so re-export then on the root namespace
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using Memory::VAddr;
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using Memory::PAddr;
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