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5245c86f26
credit to @Hawkheart for the original idea
48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "core/frontend/input.h"
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namespace InputCommon {
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class KeyButtonList;
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/**
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* A button device factory representing a keyboard. It receives keyboard events and forward them
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* to all button devices it created.
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*/
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class Keyboard final : public Input::Factory<Input::ButtonDevice> {
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public:
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Keyboard();
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/**
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* Creates a button device from a keyboard key
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* @param params contains parameters for creating the device:
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* - "code": the code of the key to bind with the button
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*/
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std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;
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/**
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* Sets the status of all buttons bound with the key to pressed
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* @param key_code the code of the key to press
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*/
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void PressKey(int key_code);
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/**
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* Sets the status of all buttons bound with the key to released
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* @param key_code the code of the key to release
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*/
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void ReleaseKey(int key_code);
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void ReleaseAllKeys();
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private:
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std::shared_ptr<KeyButtonList> key_button_list;
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};
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} // namespace InputCommon
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