yuzu/src/video_core/renderer_opengl
bunnei a4c6712a4b common: Move settings to common from core.
- Removes a dependency on core and input_common from common.
2021-04-14 16:24:03 -07:00
..
gl_arb_decompiler.cpp
gl_arb_decompiler.h
gl_buffer_cache.cpp buffer_cache: Heuristically decide to skip cache on uniform buffers 2021-03-02 02:44:19 -03:00
gl_buffer_cache.h renderer_opengl: Remove interop 2021-02-13 02:18:04 -03:00
gl_device.cpp common: Move settings to common from core. 2021-04-14 16:24:03 -07:00
gl_device.h Implement glDepthRangeIndexeddNV 2021-02-24 22:26:53 +00:00
gl_fence_manager.cpp
gl_fence_manager.h
gl_query_cache.cpp
gl_query_cache.h
gl_rasterizer.cpp common: Move settings to common from core. 2021-04-14 16:24:03 -07:00
gl_rasterizer.h renderer_opengl: Remove interop 2021-02-13 02:18:04 -03:00
gl_resource_manager.cpp
gl_resource_manager.h
gl_shader_cache.cpp gl_disk_shader_cache: Log total shader entries count on game load 2021-02-20 11:08:19 -05:00
gl_shader_cache.h
gl_shader_decompiler.cpp
gl_shader_decompiler.h
gl_shader_disk_cache.cpp common: Move settings to common from core. 2021-04-14 16:24:03 -07:00
gl_shader_disk_cache.h
gl_shader_manager.cpp
gl_shader_manager.h
gl_shader_util.cpp
gl_shader_util.h
gl_state_tracker.cpp
gl_state_tracker.h
gl_stream_buffer.cpp gl_stream_buffer/vk_staging_buffer_pool: Fix size check 2021-02-13 05:11:48 -03:00
gl_stream_buffer.h
gl_texture_cache.cpp astc_decoder: Refactor for style and more efficient memory use 2021-03-25 16:53:51 -04:00
gl_texture_cache.h renderer_opengl: Accelerate ASTC texture decoding with a compute shader 2021-03-13 12:16:03 -05:00
maxwell_to_gl.h
renderer_opengl.cpp common: Move settings to common from core. 2021-04-14 16:24:03 -07:00
renderer_opengl.h renderer_opengl: Remove interop 2021-02-13 02:18:04 -03:00
util_shaders.cpp astc_decoder: Refactor for style and more efficient memory use 2021-03-25 16:53:51 -04:00
util_shaders.h astc_decoder: Refactor for style and more efficient memory use 2021-03-25 16:53:51 -04:00