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bf45092c61
General moving to keep kernel object types separate from the direct kernel code. Also essentially a preliminary cleanup before eliminating global kernel state in the kernel code.
52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include "common/common_types.h"
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#include "core/hle/kernel/object.h"
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#include "core/loader/linker.h"
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#include "core/loader/loader.h"
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namespace FileSys {
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class NACP;
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}
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namespace Loader {
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/// Loads an NRO file
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class AppLoader_NRO final : public AppLoader, Linker {
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public:
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explicit AppLoader_NRO(FileSys::VirtualFile file);
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~AppLoader_NRO() override;
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/**
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* Returns the type of the file
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* @param file std::shared_ptr<VfsFile> open file
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* @return FileType found, or FileType::Error if this loader doesn't know it
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*/
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static FileType IdentifyType(const FileSys::VirtualFile& file);
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FileType GetFileType() override {
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return IdentifyType(file);
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}
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ResultStatus Load(Kernel::SharedPtr<Kernel::Process>& process) override;
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ResultStatus ReadIcon(std::vector<u8>& buffer) override;
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ResultStatus ReadProgramId(u64& out_program_id) override;
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ResultStatus ReadRomFS(FileSys::VirtualFile& dir) override;
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ResultStatus ReadTitle(std::string& title) override;
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private:
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bool LoadNro(FileSys::VirtualFile file, VAddr load_base);
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std::vector<u8> icon_data;
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std::unique_ptr<FileSys::NACP> nacp;
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FileSys::VirtualFile romfs;
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};
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} // namespace Loader
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