mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-11-15 16:43:01 +00:00
160 lines
5.4 KiB
C++
160 lines
5.4 KiB
C++
// Copyright 2017 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <memory>
|
|
#include <string>
|
|
#include <unordered_map>
|
|
#include <vector>
|
|
|
|
namespace Common {
|
|
class ParamPackage;
|
|
}
|
|
|
|
namespace Settings::NativeAnalog {
|
|
enum Values : int;
|
|
}
|
|
|
|
namespace Settings::NativeButton {
|
|
enum Values : int;
|
|
}
|
|
|
|
namespace Settings::NativeMotion {
|
|
enum Values : int;
|
|
}
|
|
|
|
namespace InputCommon {
|
|
namespace Polling {
|
|
|
|
enum class DeviceType { Button, AnalogPreferred, Motion };
|
|
|
|
/**
|
|
* A class that can be used to get inputs from an input device like controllers without having to
|
|
* poll the device's status yourself
|
|
*/
|
|
class DevicePoller {
|
|
public:
|
|
virtual ~DevicePoller() = default;
|
|
/// Setup and start polling for inputs, should be called before GetNextInput
|
|
/// If a device_id is provided, events should be filtered to only include events from this
|
|
/// device id
|
|
virtual void Start(const std::string& device_id = "") = 0;
|
|
/// Stop polling
|
|
virtual void Stop() = 0;
|
|
/**
|
|
* Every call to this function returns the next input recorded since calling Start
|
|
* @return A ParamPackage of the recorded input, which can be used to create an InputDevice.
|
|
* If there has been no input, the package is empty
|
|
*/
|
|
virtual Common::ParamPackage GetNextInput() = 0;
|
|
};
|
|
} // namespace Polling
|
|
|
|
class GCAnalogFactory;
|
|
class GCButtonFactory;
|
|
class UDPMotionFactory;
|
|
class UDPTouchFactory;
|
|
class Keyboard;
|
|
class MotionEmu;
|
|
|
|
/**
|
|
* Given a ParamPackage for a Device returned from `GetInputDevices`, attempt to get the default
|
|
* mapping for the device. This is currently only implemented for the SDL backend devices.
|
|
*/
|
|
using AnalogMapping = std::unordered_map<Settings::NativeAnalog::Values, Common::ParamPackage>;
|
|
using ButtonMapping = std::unordered_map<Settings::NativeButton::Values, Common::ParamPackage>;
|
|
using MotionMapping = std::unordered_map<Settings::NativeMotion::Values, Common::ParamPackage>;
|
|
|
|
class InputSubsystem {
|
|
public:
|
|
explicit InputSubsystem();
|
|
~InputSubsystem();
|
|
|
|
InputSubsystem(const InputSubsystem&) = delete;
|
|
InputSubsystem& operator=(const InputSubsystem&) = delete;
|
|
|
|
InputSubsystem(InputSubsystem&&) = delete;
|
|
InputSubsystem& operator=(InputSubsystem&&) = delete;
|
|
|
|
/// Initializes and registers all built-in input device factories.
|
|
void Initialize();
|
|
|
|
/// Unregisters all built-in input device factories and shuts them down.
|
|
void Shutdown();
|
|
|
|
/// Retrieves the underlying keyboard device.
|
|
[[nodiscard]] Keyboard* GetKeyboard();
|
|
|
|
/// Retrieves the underlying keyboard device.
|
|
[[nodiscard]] const Keyboard* GetKeyboard() const;
|
|
|
|
/// Retrieves the underlying motion emulation factory.
|
|
[[nodiscard]] MotionEmu* GetMotionEmu();
|
|
|
|
/// Retrieves the underlying motion emulation factory.
|
|
[[nodiscard]] const MotionEmu* GetMotionEmu() const;
|
|
|
|
/**
|
|
* Returns all available input devices that this Factory can create a new device with.
|
|
* Each returned ParamPackage should have a `display` field used for display, a class field for
|
|
* backends to determine if this backend is meant to service the request and any other
|
|
* information needed to identify this in the backend later.
|
|
*/
|
|
[[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const;
|
|
|
|
/// Retrieves the analog mappings for the given device.
|
|
[[nodiscard]] AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& device) const;
|
|
|
|
/// Retrieves the button mappings for the given device.
|
|
[[nodiscard]] ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& device) const;
|
|
|
|
/// Retrieves the motion mappings for the given device.
|
|
[[nodiscard]] MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& device) const;
|
|
|
|
/// Retrieves the underlying GameCube analog handler.
|
|
[[nodiscard]] GCAnalogFactory* GetGCAnalogs();
|
|
|
|
/// Retrieves the underlying GameCube analog handler.
|
|
[[nodiscard]] const GCAnalogFactory* GetGCAnalogs() const;
|
|
|
|
/// Retrieves the underlying GameCube button handler.
|
|
[[nodiscard]] GCButtonFactory* GetGCButtons();
|
|
|
|
/// Retrieves the underlying GameCube button handler.
|
|
[[nodiscard]] const GCButtonFactory* GetGCButtons() const;
|
|
|
|
/// Retrieves the underlying udp motion handler.
|
|
[[nodiscard]] UDPMotionFactory* GetUDPMotions();
|
|
|
|
/// Retrieves the underlying udp motion handler.
|
|
[[nodiscard]] const UDPMotionFactory* GetUDPMotions() const;
|
|
|
|
/// Retrieves the underlying udp touch handler.
|
|
[[nodiscard]] UDPTouchFactory* GetUDPTouch();
|
|
|
|
/// Retrieves the underlying udp touch handler.
|
|
[[nodiscard]] const UDPTouchFactory* GetUDPTouch() const;
|
|
|
|
/// Reloads the input devices
|
|
void ReloadInputDevices();
|
|
|
|
/// Get all DevicePoller from all backends for a specific device type
|
|
[[nodiscard]] std::vector<std::unique_ptr<Polling::DevicePoller>> GetPollers(
|
|
Polling::DeviceType type) const;
|
|
|
|
private:
|
|
struct Impl;
|
|
std::unique_ptr<Impl> impl;
|
|
};
|
|
|
|
/// Generates a serialized param package for creating a keyboard button device
|
|
std::string GenerateKeyboardParam(int key_code);
|
|
|
|
/// Generates a serialized param package for creating an analog device taking input from keyboard
|
|
std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
|
|
int key_modifier, float modifier_scale);
|
|
|
|
} // namespace InputCommon
|