Nintendo higher-ups, please die a forever painful death involving cars covered in hammers that explode more than a few times and hammers go flying everywhere
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ReinUsesLisp 1690f1adba vk_shader_decompiler: Disable default values on unwritten render targets
Some games like The Legend of Zelda: Breath of the Wild assign
render targets without writing them from the fragment shader. This
generates Vulkan validation errors, so silence these I previously
introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The
problem is that this is not what games expect. This commit reverts that
change.
2020-01-24 01:16:21 -03:00
.ci Add missing CMakeLists.txt from root folder to source upload 2019-12-03 15:35:28 -07:00
.github .github: Create FUNDING.yml 2019-06-08 17:00:32 +02:00
.travis Revert "CMake: Get Git submodule dependencies via CMake (#2474)" 2019-06-29 22:19:47 +02:00
CMakeModules Fix git version in scm_rev.cpp 2020-01-16 00:12:50 -07:00
dist Updated yuzu icon to thicker version 2019-10-08 23:33:51 -07:00
externals vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V 2020-01-19 16:40:31 -03:00
hooks
src vk_shader_decompiler: Disable default values on unwritten render targets 2020-01-24 01:16:21 -03:00
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.gitmodules externals: Track upstream libzip 2019-10-29 19:52:40 -04:00
.travis.yml travis: Update to using Xcode 10.2 2019-05-07 06:40:30 -04:00
CMakeLists.txt Ignore git-related files in cmake for EA tarballs 2019-12-05 22:48:20 -05:00
CONTRIBUTING.md Update CONTRIBUTING.md 2019-11-12 21:42:43 -05:00
Doxyfile
license.txt qt_themes: add two colorful themes 2019-09-22 16:42:00 +02:00
README.md Remove AppVeyor status 2019-09-29 22:32:44 +02:00

yuzu emulator

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yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra.

It is written in C++ with portability in mind, with builds actively maintained for Windows and Linux. The emulator is capable of running several commercial games.

yuzu only emulates a subset of Switch hardware and therefore most commercial games do not run at full speed or are not fully functional.

Do you want to check which games are compatible and which ones are not? Please visit our Compatibility page!

yuzu is licensed under the GPLv2 (or any later version). Refer to the license.txt file included.

Check out our website!

For development discussion, please join us on Discord.

Development

Most of the development happens on GitHub. It's also where our central repository is hosted.

If you want to contribute please take a look at the Contributor's Guide and Developer Information. You should as well contact any of the developers on Discord in order to know about the current state of the emulator.

Building

Support

We happily accept monetary donations or donated games and hardware. Please see our donations page for more information on how you can contribute to yuzu. Any donations received will go towards things like:

  • Switch consoles to explore and reverse-engineer the hardware
  • Switch games for testing, reverse-engineering, and implementing new features
  • Web hosting and infrastructure setup
  • Software licenses (e.g. Visual Studio, IDA Pro, etc.)
  • Additional hardware (e.g. GPUs as-needed to improve rendering support, other peripherals to add support for, etc.)

We also more than gladly accept used Switch consoles, preferably ones with firmware 3.0.0 or lower! If you would like to give yours away, don't hesitate to join our Discord and talk to bunnei. You may also contact: donations@yuzu-emu.org.