yuzu/src/video_core/vertex_loader.h
Emmanuel Gil Peyrot ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00

43 lines
1,008 B
C++

#pragma once
#include <array>
#include "common/common_types.h"
#include "video_core/pica.h"
namespace Pica {
namespace DebugUtils {
class MemoryAccessTracker;
}
namespace Shader {
struct InputVertex;
}
class VertexLoader {
public:
VertexLoader() = default;
explicit VertexLoader(const Pica::Regs& regs) {
Setup(regs);
}
void Setup(const Pica::Regs& regs);
void LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input,
DebugUtils::MemoryAccessTracker& memory_accesses);
int GetNumTotalAttributes() const {
return num_total_attributes;
}
private:
std::array<u32, 16> vertex_attribute_sources;
std::array<u32, 16> vertex_attribute_strides{};
std::array<Regs::VertexAttributeFormat, 16> vertex_attribute_formats;
std::array<u32, 16> vertex_attribute_elements{};
std::array<bool, 16> vertex_attribute_is_default;
int num_total_attributes = 0;
bool is_setup = false;
};
} // namespace Pica