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ebdae19fd2
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
43 lines
1,008 B
C++
43 lines
1,008 B
C++
#pragma once
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#include <array>
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#include "common/common_types.h"
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#include "video_core/pica.h"
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namespace Pica {
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namespace DebugUtils {
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class MemoryAccessTracker;
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}
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namespace Shader {
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struct InputVertex;
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}
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class VertexLoader {
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public:
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VertexLoader() = default;
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explicit VertexLoader(const Pica::Regs& regs) {
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Setup(regs);
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}
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void Setup(const Pica::Regs& regs);
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void LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input,
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DebugUtils::MemoryAccessTracker& memory_accesses);
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int GetNumTotalAttributes() const {
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return num_total_attributes;
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}
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private:
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std::array<u32, 16> vertex_attribute_sources;
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std::array<u32, 16> vertex_attribute_strides{};
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std::array<Regs::VertexAttributeFormat, 16> vertex_attribute_formats;
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std::array<u32, 16> vertex_attribute_elements{};
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std::array<bool, 16> vertex_attribute_is_default;
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int num_total_attributes = 0;
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bool is_setup = false;
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};
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} // namespace Pica
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