Allows avoiding constructing std::string instances, since this only
reads an arbitrary sequence of characters.
We can also make ParseFilterRule() internal, since it doesn't depend on
any private instance state of Filter
These can just use a view to a string since its only comparing against
two names in both cases for matches. This avoids constructing
std::string instances where they aren't necessary.
And make IManagerForApplication::CheckAvailability always return false.
Returning a bogus id from GetAccountId causes games to crash on boot.
We should investigate this with a hwtest and either stub it properly or implement it.
Uses a type that doesn't potentially dynamically allocate, and ensures
that the name of the interface is properly null-terminated when writing
it to the buffer.
The default username for now is "yuzu".
We should eventually allow the creation of users in the emulator and have the ability to modify their parameters.
This introduces a slightly more generic variant of WriteBuffer().
Notably, this variant doesn't constrain the arguments to only accepting
std::vector instances. It accepts whatever adheres to the
ContiguousContainer concept in the C++ standard library.
This essentially means, std::array, std::string, and std::vector can be
used directly with this interface. The interface no longer forces you to
solely use containers that dynamically allocate.
To ensure our overloads play nice with one another, we only enable the
container-based WriteBuffer if the argument is not a pointer, otherwise
we fall back to the pointer-based one.
The reason this would never be true is that ideal_processor is a u8 and
THREADPROCESSORID_DEFAULT is an s32. In this case, it boils down to how
arithmetic conversions are performed before performing the comparison.
If an unsigned value has a lesser conversion rank (aka smaller size)
than the signed type being compared, then the unsigned value is promoted
to the signed value (i.e. u8 -> s32 happens before the comparison). No
sign-extension occurs here either.
An alternative phrasing:
Say we have a variable named core and it's given a value of -2.
u8 core = -2;
This becomes 254 due to the lack of sign. During integral promotion to
the signed type, this still remains as 254, and therefore the condition
will always be true, because no matter what value the u8 is given it
will never be -2 in terms of 32 bits.
Now, if one type was a s32 and one was a u32, this would be entirely
different, since they have the same bit width (and the signed type would
be converted to unsigned instead of the other way around) but would
still have its representation preserved in terms of bits, allowing the
comparison to be false in some cases, as opposed to being true all the
time.
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We also get rid of two signed/unsigned comparison warnings while we're
at it.