Commit graph

9138 commits

Author SHA1 Message Date
ReinUsesLisp 9feb68085d shader_bytecode: Rename BytesN enums to BitsN 2019-02-03 00:25:40 -03:00
ReinUsesLisp 0be835132c shader_ir/memory: Add LD_L 64 bits loads 2019-02-03 00:25:40 -03:00
bunnei eceab45dac
Merge pull request #2074 from ReinUsesLisp/shader-ir-unify-offset
shader_ir: Unify constant buffer offset values
2019-02-01 13:24:04 -05:00
bunnei 4076d8fe3e
Merge pull request #2073 from lioncash/opus
hwopus: Implement DecodeInterleaved (the newest variant)
2019-02-01 13:02:16 -05:00
bunnei 2d226ff8ac
Merge pull request #2067 from ReinUsesLisp/workaround-fb
gl_rasterizer: Workaround invalid zeta clears
2019-02-01 12:50:09 -05:00
bunnei 11e7c1244c
Merge pull request #2078 from lioncash/timer
kernel: Remove the Timer class
2019-02-01 12:49:16 -05:00
ReinUsesLisp 26f8a700a7 rasterizer_interface: Remove unused AccelerateFill operation 2019-02-01 03:02:22 -03:00
ReinUsesLisp 13222f94c0 video_core: Remove unused Fill surface type 2019-02-01 02:57:47 -03:00
Lioncash 414cc1eb1f kernel: Remove the Timer class
A holdover from citra, the Horizon kernel on the switch has no
prominent kernel object that functions as a timer. At least not
to the degree of sophistication that this class provided.

As such, this can be removed entirely. This class also wasn't used at
all in any meaningful way within the core, so this was just code sitting
around doing nothing. This also allows removing a few things from the
main KernelCore class that allows it to use slightly less resources
overall (though very minor and not anything really noticeable).
2019-01-31 23:05:15 -05:00
bunnei b0b027d2d0
Merge pull request #2072 from lioncash/service
service: Update function tables
2019-01-31 15:19:44 -05:00
bunnei db21ac2627
Merge pull request #2077 from lioncash/virt
kernel/wait_object: Devirtualize functions related to manipulating the thread list directly
2019-01-31 15:19:02 -05:00
bunnei d6f5f5cafa
Merge pull request #2075 from lioncash/find
service/nvflinger: Minor renaming changes
2019-01-31 11:08:36 -05:00
ReinUsesLisp 3e80b08944 gl_rasterizer_cache: Fixup test clause 2019-01-30 19:10:35 -03:00
Mat M 911587fb8d gl_rasterizer_cache: Guard clause swizzle testing
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-01-30 19:10:35 -03:00
ReinUsesLisp 220df45b7d gl_state: Remove texture target tracking 2019-01-30 19:10:35 -03:00
ReinUsesLisp 704744bb72 gl_rasterizer_cache: Move swizzling to textures instead of state 2019-01-30 19:10:35 -03:00
ReinUsesLisp 3bbaa98c78 gl_state: Use DSA and multi bind to update texture bindings 2019-01-30 19:10:11 -03:00
ReinUsesLisp 4b676e7786 gl_rasterizer: Use DSA for textures 2019-01-30 19:10:11 -03:00
Lioncash a3cdd773c3 kernel/wait_object: Devirtualize functions related to manipulating the thread list directly
No inheritors of the WaitObject class actually make use of their own
implementations of these functions, so they can be made non-virtual.

It's also kind of sketchy to allow overriding how the threads get added
to the list anyways, given the kernel itself on the actual hardware
doesn't seem to customize based off this.
2019-01-30 12:50:37 -05:00
Lioncash 4596ef5274 kernel/timer: Remove unnecessary WakeupAllWaitingThreads() override
This implementation just calls the base class variant of the function,
so this isn't necessary.
2019-01-30 12:45:00 -05:00
Lioncash 1a302d4d47 kernel/readable_event: Remove unnecessary WakeupAllWaitingThreads() override
This just calls the base variant of the function, so it can be removed.
2019-01-30 12:45:00 -05:00
Hexagon12 35480167b1
Merge pull request #2076 from lioncash/enc
video_core/dma_pusher: Silence C4828 warnings
2019-01-30 19:42:15 +02:00
Lioncash 0b594f3344 video_core/dma_pusher: Silence C4828 warnings
This was previously causing:

warning C4828: The file contains a character starting at offset 0xa33
that is illegal in the current source character set (codepage 65001).

warnings on Windows when compiling yuzu.
2019-01-30 12:36:31 -05:00
bunnei 92b18345a8
Merge pull request #1485 from FernandoS27/render-info
Add more info into textures' object labels
2019-01-30 12:35:56 -05:00
Lioncash a897feb21e hwopus: Implement DecodeInterleaved
This functions almost identically to DecodeInterleavedWithPerfOld,
however this function also has the ability to reset the decoder context.

This is documented as a potentially desirable thing in the libopus
manual in some circumstances as it says for the OPUS_RESET_STATE ctl:

"This should be called when switching streams in order to prevent the
back to back decoding from giving different result from one at a time
decoding."
2019-01-30 11:35:41 -05:00
Lioncash ba14fb42e4 service/nvflinger: Make FindBufferQueueId() a const member function
This member function doesn't actually modify instance state, so it can
be const-qualified.
2019-01-30 11:14:08 -05:00
Lioncash 1d11def9c4 service/nvflinger: Rename Get prefix on function to Find
This more accurately describes what the function is actually attempting
to do (it's not a simple trivial getter).
2019-01-30 11:11:32 -05:00
ReinUsesLisp 477d616f7d shader_ir: Unify constant buffer offset values
Constant buffer values on the shader IR were using different offsets if
the access direct or indirect. cbuf34 has a non-multiplied offset while
cbuf36 does. On shader decoding this commit multiplies it by four on
cbuf34 queries.
2019-01-30 02:45:50 -03:00
Lioncash 07b86dc28c hwopus: Deduplicate the decoding code within DecodeInterleavedOld and DecodeInterleavedWithPerfOld
Keeps the logic in one spot for use by both functions.
2019-01-29 22:53:35 -05:00
Lioncash 44f39bfb68 hwopus: Replace std::optional<std::reference_wrapper<u64>> with u64*
This doesn't really offer anything over the use of a direct pointer, so
we can just use that instead.
2019-01-29 22:53:35 -05:00
Lioncash eb1a3c1f4a hwopus: Mark local variables as const where applicable
Makes non-mutable state more explicit.
2019-01-29 22:53:35 -05:00
Lioncash 06887c80a5 hwopus: Fill in the rest of the unknown service function names
Filled in via information provided by SwitchBrew.
2019-01-29 22:53:34 -05:00
Lioncash 5078106068 service/ns: Update function tables
Updates function tables based off information provided by SwitchBrew
2019-01-29 22:50:26 -05:00
Lioncash 1710847d08 service/ncm: Update function tables
Updates function tables based off information provided by SwitchBrew
2019-01-29 22:50:26 -05:00
Lioncash 0db8918947 service/audio: Update function tables
Updates function tables based off information provided by SwitchBrew.
2019-01-29 22:50:26 -05:00
Lioncash c3affdd162 service/am/applet_ae: Update function tables
Updates function tables based off information provided by SwitchBrew.
2019-01-29 22:50:26 -05:00
Lioncash 09727a6a97 service/fsp-srv: Update function tables
Updates function tables based off information provided by SwitchBrew.
2019-01-29 22:50:26 -05:00
Lioncash c6c1c1b45f service/btm: Update function tables
Updates function tables based off information provided by SwitchBrew
2019-01-29 22:50:26 -05:00
Lioncash 0c59e6265f service/btdrv: Update function tables
Updates function tables based off information provided by SwitchBrew.
2019-01-29 22:50:18 -05:00
bunnei 3c3d9afd61
Merge pull request #2070 from ReinUsesLisp/cubearray-view
gl_shader_cache: Fix texture view for cubemaps as cubemap arrays
2019-01-29 22:27:08 -05:00
bunnei 69884d8a8f
Merge pull request #2069 from lioncash/vi
service/nvflinger: Add the null display type
2019-01-29 22:25:26 -05:00
ReinUsesLisp 52c326c301 gl_shader_cache: Use explicit bindings 2019-01-30 00:11:02 -03:00
ReinUsesLisp 9f803299de gl_rasterizer: Implement global memory management 2019-01-30 00:00:15 -03:00
ReinUsesLisp 3b84e04af1 shader_decode: Implement LDG and basic cbuf tracking 2019-01-30 00:00:15 -03:00
Kevin ba38d91fe2 video_core/GPU Implemented the GPU PFIFO puller semaphore operations. (#1908)
* Implemented the puller semaphore operations.

* Nit: Fix 2 style issues

* Nit: Add Break to default case.

* Fix style.

* Update for comments. Added ReferenceCount method

* Forgot to remove GpuSmaphoreAddress union.

* Fix the clang-format issues.

* More clang formatting.

* two more white spaces for the Clang formatting.

* Move puller members into the regs union

* Updated to use Memory::WriteBlock instead of Memory::Write*

* Fix clang style issues

* White space clang error

* Removing unused funcitons and other pr comment

* Removing unused funcitons and other pr comment

* More union magic for setting regs value.

* union magic refcnt as well

*  Remove local var

* Set up the regs and regs_assert_positions up properly

* Fix clang error
2019-01-29 21:49:18 -05:00
ReinUsesLisp f58a6152fc gl_shader_cache: Fix texture view for cubemaps as cubemap arrays
Cubemaps are considered layered and to create a texture view the texture
mustn't be a layered texture, resulting in cubemaps being bound as
cubemap arrays. To fix this issue this commit introduces an extra
surface parameter called "is_array" and uses this to query for texture
view creation.

Now that texture views for cubemaps are actually being created, this
also fixes the number of layers created for the texture view (since they
have to be 6 to create a texture view of cubemaps).
2019-01-29 23:49:02 -03:00
ReinUsesLisp 07692230ca gl_rasterizer: Workaround invalid zeta clears
Some games (like Xenoblade Chronicles 2) clear both depth and stencil
buffers while there's a depth-only texture attached (e.g. D16 Unorm).
This commit reads the zeta format of the bound surface on
ConfigureFramebuffers and returns if depth and/or stencil attachments
were set. This is ignored on DrawArrays but on Clear it's used to just
clear those attachments, bypassing an OpenGL error.
2019-01-29 23:47:33 -03:00
Lioncash 49a3571e76 service/psc: Update function tables
Updates the function tables based off information on SwitchBrew. Gets
rid of a swath of unknown names.
2019-01-29 21:16:24 -05:00
Lioncash 7e92497402 nvflinger: Add the Null display
In addition to the default, external, EDID, and internal displays,
there's also a null display provided as well, which as the name
suggests, does nothing but discard all commands given to it. This is
provided for completeness.
2019-01-29 21:13:33 -05:00
Lioncash 679e63550a nvflinger: Change log message in OpenDisplay to be a debug log instead of a warning
Opening a display isn't really a thing to warn about. It's an expected
thing, so this can be a debug log. This also alters the string to
indicate the display name better.

Opening "Default" display reads a little nicer compared to Opening
display Default.
2019-01-29 21:13:33 -05:00
Lioncash 3d81a8efd5 nvflinger: Remove unnecessary header inclusions 2019-01-29 21:13:33 -05:00
Lioncash d9f9bb7552 nvflinger: Mark locals const where applicable
Makes non-mutable state more explicit.
2019-01-29 21:13:33 -05:00
Lioncash f45c25aaba nvflinger: Use a std::array for the available displays instead of std::vector
The built-in set of displays is fixed, so we can utilize an array
instead of a vector here.
2019-01-29 21:13:33 -05:00
Lioncash 2561a79c39 hle/ipc_helpers: Fix clang-format warnings 2019-01-29 21:11:04 -05:00
Lioncash ac603cf130 hle/ipc_helpers: Allow pushing signed values
This is kind of a large hole in the API, given we allow popping signed
values. This fixes that.
2019-01-29 13:09:32 -05:00
bunnei 8dbb8edcd3
Merge pull request #2063 from lioncash/pessimizing
video_core/shader: Minor changes
2019-01-28 19:33:26 -05:00
Lioncash 932922f67f service/pm: Implement SetMaintenanceBoot()
This quite literally functions as a basic setter. No other error
checking or anything (since there's nothing to really check against).

With this, it completes the pm:bm interface in terms of functionality.
2019-01-28 11:48:11 -05:00
Lioncash cb2ce9924a service/pm: Tidy up functionality related to SystemBootMode
Just minor tidying of interfaces.
2019-01-28 11:44:37 -05:00
Lioncash 5e636d1f6e service/vi: Remove stubbed notifier from SetLayerVisibility
This appears to be a vestigial API function that's only kept around for
compatibility's sake, given the function only returns a success error
code and exits.

Since that's the case, we can remove the stubbed notification from the
log, since doing nothing is technically the correct behavior in this
case.
2019-01-28 08:22:28 -05:00
Lioncash b2b98b2f44 shader/shader_ir: Amend three comment typos
Given we're in the area, these are three trivial typos that can be
corrected.
2019-01-28 07:52:04 -05:00
Lioncash 62e08c30b7 shader/shader_ir: Amend constructor initializer ordering for AbufNode
Orders the class members in the same order that they would actually be
initialized in. Gets rid of two compiler warnings.
2019-01-28 07:50:34 -05:00
Lioncash 3e1a9a45a6 shader/decode: Avoid a pessimizing std::move within DecodeRange()
std::moveing a local variable in a return statement has the potential to
prevent copy elision from occurring, so this can just be converted into
a regular return.
2019-01-28 07:43:23 -05:00
bunnei a9268286a4
Merge pull request #2060 from lioncash/exception
kernel/svc: Log out uncaught C++ exceptions from svcBreak
2019-01-27 12:55:07 -05:00
bunnei 65f3908064
Merge pull request #2058 from ReinUsesLisp/trunc-warning
video_core: Silent implicit conversion warning
2019-01-27 12:49:59 -05:00
Lioncash 7842536ddb
kernel/svc: Log out uncaught C++ exceptions from svcBreak
Looking into the implementation of the C++ standard facilities that seem
to be within all modules, it appears that they use 7 as a break reason
to indicate an uncaught C++ exception.

This was primarily found via the third last function called within
Horizon's equivalent of libcxxabi's demangling_terminate_handler(),
which passes the value 0x80000007 to svcBreak.
2019-01-26 21:19:13 -05:00
fearlessTobi 7185d90a53 dsp_interface: fix sound being played while volume is 0
According to documentation, if the argument of std::exp is zero, one is returned.
However we want the return value to be also zero in this case so no audio is played.
2019-01-26 22:42:09 +01:00
xperia64 32eb080e02 Use QPixmap/QIcon for background color selection button 2019-01-26 15:08:54 +01:00
ReinUsesLisp fc6d46c374 video_core: Silent implicit conversion warning 2019-01-26 02:27:14 -03:00
bunnei 1f4ca1e841
Merge pull request #1927 from ReinUsesLisp/shader-ir
video_core: Replace gl_shader_decompiler with an IR based decompiler
2019-01-25 23:42:14 -05:00
bunnei f574d324e7
Merge pull request #2054 from bunnei/scope-context-refactor
frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
2019-01-23 21:20:08 -05:00
bunnei 045b0b70b6 frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl. 2019-01-23 19:19:23 -05:00
zhupengfei a94a828b6c citra_qt: Log settings on launch 2019-01-22 23:35:38 +01:00
ReinUsesLisp 9a82dec74a maxwell_3d: Set rt_separate_frag_data to 1 by default
Commercial games assume that this value is 1 but they never set it. On
the other hand nouveau manually sets this register. On
ConfigureFramebuffers we were asserting for what we are actually
implementing (according to envytools).
2019-01-22 04:14:29 -03:00
bunnei 839c4a8a1c
Merge pull request #2035 from lioncash/fwd-decl
yuzu/configuration: Remove unnecessary inclusions where applicable
2019-01-21 17:31:07 -05:00
James Rowe 3049ea45d3 Change const char* to const char[] 2019-01-21 10:28:32 -07:00
James Rowe 372245e0b5 Fix mingw compile error and warnings 2019-01-21 09:39:45 -07:00
James Rowe 3ca0af8bb3 Add fade out effect to the loading screen 2019-01-21 09:20:16 -07:00
James Rowe 3740adb6f5 Set Minimum Size to the same as renderwindow 2019-01-21 08:51:37 -07:00
James Rowe aa427bb2a7 Remove blue box around loading screen 2019-01-21 08:50:23 -07:00
James Rowe 636cc2a496 Change the background color of Stage Complete to yuzu blue 2019-01-20 19:14:14 -07:00
James Rowe ea73ffe202 Rename step 1 and step 2 to be a little more descriptive 2019-01-20 18:40:25 -07:00
James Rowe 56541b1ae5 Prevent estimated time from flashing after slow shader compilation starts 2019-01-20 18:31:35 -07:00
James Rowe 4bce57b149 Move progress bar style into constexpr strings 2019-01-20 18:20:21 -07:00
James Rowe 63783db1b3 Hide progress bar on Prepare step 2019-01-20 15:09:14 -07:00
James Rowe e8bd6b1fcc QT: Upgrade the Loading Bar to look much better 2019-01-20 14:47:35 -07:00
bunnei 1c733bf175
Merge pull request #2034 from jroweboy/loading-widget
QT Frontend: Add a Loading screen with progressbar
2019-01-20 15:45:07 -05:00
bunnei 197d0d9d24
Merge pull request #2008 from ReinUsesLisp/dirty-framebuffers
gl_rasterizer_cache: Use dirty flags for framebuffers
2019-01-20 14:06:26 -05:00
bunnei cbf8bea9d5
Merge pull request #2002 from ReinUsesLisp/dsa-vao-buffer
gl_rasterizer: Use DSA for VAOs and buffers
2019-01-20 14:06:01 -05:00
bunnei eff61c5c42
Merge pull request #2032 from lioncash/web
yuzu/configuration/configure_web: Amend verification string
2019-01-20 13:26:47 -05:00
bunnei f9e69faf4a
Merge pull request #2025 from DarkLordZach/loader-banner-logo
loader: Add getters for application banner and logo
2019-01-20 13:26:27 -05:00
James Rowe 69da267540 Add a workaround if QMovie isn't available 2019-01-19 23:34:03 -07:00
James Rowe 08fcf41b0a QT Frontend: Add a Loading screen with progressbar
With shader caches on the horizon, one requirement is to provide visible
feedback for the progress. The shader cache reportedly takes several
minutes to load for large caches that were invalidated, and as such we
should provide a loading screen with progress.

Adds a loading screen widget that will be shown until the first frame of
the game is swapped. This was chosen in case shader caches are not being
used, several games still take more than a few seconds to launch and
could benefit from a loading screen.
2019-01-19 23:34:03 -07:00
bunnei 83f8d1aa2e
Merge pull request #2031 from lioncash/priv
yuzu/web_browser: Minor cleanup
2019-01-19 12:57:09 -05:00
bunnei 966405d64b
Merge pull request #2033 from ReinUsesLisp/fixup-clip-warning
gl_rasterizer: Silent unsafe mix warning
2019-01-19 12:56:40 -05:00
Lioncash 96644385ca file_sys/directory: Remove unused DirectoryBackend class
This isn't used at all, so we can just get rid of it.
2019-01-18 14:33:50 -05:00
ReinUsesLisp a1b1ea47ed gl_rasterizer: Silent unsafe mix warning 2019-01-18 03:25:28 -03:00
Lioncash faf69a22d4 yuzu/configuration/configure_input_player: Forward declare types where applicable
Allows removing the inclusion of the main input common header from the
UI config header.
2019-01-17 12:08:15 -05:00
Lioncash 609e98bc63 yuzu/configuration/configure_touchscreen_advanced: Remove unnecessary header inclusions 2019-01-17 12:02:01 -05:00
Lioncash a0f615f232 yuzu/configuration/configure_per_general: Remove unused header inclusions 2019-01-17 11:58:43 -05:00
Lioncash ac754a57d2 yuzu/configuration/configure_debug: Remove unused header inclusions 2019-01-17 11:51:47 -05:00