Commit graph

487 commits

Author SHA1 Message Date
bunnei cbbe9e1500 Merge pull request #492 from archshift/apt
Expose GetSharedFont and NotifyToWait to APT:A and APT:S respectively
2015-01-20 12:55:53 -05:00
bunnei be8f665142 Merge pull request #383 from zhuowei/shared_page
Add some support for the shared page
2015-01-18 18:31:52 -05:00
archshift 4d316cbd8e Expose GetSharedFont and NotifyToWait to APT:A and APT:S respectively 2015-01-18 15:15:14 -08:00
Zhuowei Zhang edb8450420 Add some support for the shared page (currently 3d slider is implemented) 2015-01-15 22:16:13 -05:00
bunnei 2572a62480 APT: Fix typo in setting return code for NotifyToWait 2015-01-15 18:23:53 -05:00
bunnei 350c5a7e32 DSP: Removed useless spam log for SignalInterrupt 2015-01-15 18:20:58 -05:00
bunnei 4b47ed6194 Merge pull request #482 from yuriks/fix-vblank
Correctness fixes for GPU flipping and interrupts
2015-01-15 18:11:03 -05:00
bunnei 3ff5a80d46 Merge pull request #481 from Subv/hm_b
APTU: Stubbed NotifyToWait, taken from 3dmoo.
2015-01-14 21:39:49 -05:00
Sebastian Valle fd1b600e05 APT: Fixed the comment style in some variables 2015-01-14 10:14:22 -05:00
bunnei 394d44cf74 Merge pull request #480 from Subv/arb_2
AddrArbiter: Implement arbitration types 3 and 4.
2015-01-14 10:04:33 -05:00
Yuri Kunde Schlesner 7630b31672 GSP: Fix appending of interrupts to the shared memory buffer
The code was previously appending the interrupt to after the end of the
buffer, instead of at the end.
2015-01-14 05:20:13 -02:00
Yuri Kunde Schlesner 5961a2852d GSP: Update framebuffer info on all interrupts
Hardware testing determined that the GSP processes shared memory
framebuffer update info even when no memory transfer or filling GX
commands are used. They are now updated on every interrupt, which isn't
confirmed correct but matches hardware behaviour more closely.

This also reverts the hack introduced in #404. It made a few games
behave better, but I believe it's incorrect and also breaks other games.
2015-01-14 05:20:12 -02:00
Yuri Kunde Schlesner 98e3274935 GPU: Fire GPU interrupts at the correct places.
PDC0 and PDC1 are both VBlank interrupts. PDC0 was being treated as a
HBlank interrupt and fired many more times than it should. They now both
fire together at 60 Hz. This puzzlingly *improves* apparent framerate on
many applications.

A few other interrupts were being fired inside the GSP command
processing instead of on the actual GPU register writes, so they were
moved there, which should cover direct writes tho those registers not
going through the GX command queue.
2015-01-14 05:07:35 -02:00
Subv 728c932dba APTU: Stubbed NotifyToWait, taken from 3dmoo.
Also renamed some handles in the APT:U service to be more descriptive.
Fixed a typo in InquireNotification
2015-01-13 19:18:10 -05:00
Subv 9e2ae289b8 AddrArbiter: Implement arbitration types 3 and 4. 2015-01-13 14:49:26 -05:00
Subv cf071cd897 Services: Added some missing services.
cfg:s, ptm:sysm, apt:s.
apt:s is almost exactly the same as apt:u as per 3dbrew
2015-01-13 14:43:30 -05:00
darkf 67c644e317 Fix building on MinGW 2015-01-11 20:22:08 -08:00
bunnei b33380ca59 Merge pull request #456 from Subv/waitsync1
SVC: Wake up the thread after the delay in WaitSync1
2015-01-11 18:52:09 -05:00
bunnei 542b0b0057 Merge pull request #466 from Subv/wake
Thread: Prevent waking a thread multiple times.
2015-01-11 13:39:23 -05:00
Subv b68d51ed30 Thread: Prevent waking a thread multiple times.
If a thread was woken up by something, cancel the wakeup timeout.
2015-01-11 13:18:52 -05:00
Subv 38da198aa1 SVC: Wake up the thread after the delay in WaitSync1 2015-01-11 10:42:59 -05:00
archshift 3b555e2512 Stubbed y2r:u IsBusyConversion
There is no documentation available on this function, but we set the result to false as a stub.
This allows Super Little Acorns to move all the way in game with pp3c.
2015-01-10 22:47:31 -08:00
archshift 95be6ad7ae Added Archive ID to fs:USER debug logs involving opening the archive. 2015-01-10 14:32:11 -08:00
archshift 228843c43e Logging: Log all called service functions (under trace). Compile out all trace logs under release for performance. 2015-01-10 14:32:10 -08:00
Yuri Kunde Schlesner 8ad41775cc Kernel: Start using boost::intrusive_ptr for lifetime management 2015-01-09 19:43:52 -02:00
Yuri Kunde Schlesner d751de7341 Kernel: Don't re-assign object's handle when duplicating one 2015-01-09 19:43:51 -02:00
bunnei 6ae12424df Merge pull request #444 from yuriks/handle-reform2
Kernel Lifetime Reform Pt. 2
2015-01-09 12:59:35 -05:00
bunnei 86e07124ad Merge pull request #436 from kevinhartman/system-core
Warn if a new thread is intended to be run on the system CPU core
2015-01-09 11:14:35 -05:00
Yuri Kunde Schlesner 78ea76e12f Thread: Fix nullptr access in a logging function 2015-01-09 04:02:28 -02:00
Yuri Kunde Schlesner 7f1557fbbd Thread: Rename thread_queue => thread_list 2015-01-09 04:02:17 -02:00
Yuri Kunde Schlesner 9bf8462b96 Thread: Reduce use of Handles and move some funcs to inside the class. 2015-01-09 04:02:15 -02:00
Yuri Kunde Schlesner ba72208cd4 Kernel: Move Thread's definition to the header file 2015-01-09 03:51:55 -02:00
Yuri Kunde Schlesner 7b3452c730 Move ThreadContext to core/core.h and deal with the fallout 2015-01-09 03:51:55 -02:00
bunnei d46f650036 Merge pull request #255 from Subv/cbranch_3
Implemented timers
2015-01-08 22:38:33 -05:00
Subv 07044651ef SVC: Implemented the Timer service calls. 2015-01-08 21:22:14 -05:00
Subv dfc440785a SVC: Fixed SleepThread.
It will now properly wait the specified number of nanoseconds and then wake up the thread.
2015-01-08 18:39:12 -05:00
Subv 60a373a786 Threads: Use a dummy idle thread when no other are ready.
This thread will not actually execute instructions, it will only advance the timing/events and try to yield immediately to the next ready thread, if there aren't any ready threads then it will be rescheduled and start its job again.
2015-01-07 20:31:31 -05:00
bunnei b659cac2dc Merge pull request #404 from bunnei/more-frame-synch-fixes
GPU: Toggle active framebuffer each frame
2015-01-07 18:13:48 -05:00
bunnei f7a3f45f1e GSP: Toggle active framebuffer each frame 2015-01-07 18:06:00 -05:00
bunnei e6864a1f41 Merge pull request #431 from yuriks/thread-queue-cleanup
Common: Clean up ThreadQueueList
2015-01-07 17:58:31 -05:00
Kevin Hartman 63be6aaadd Warn if a new thread is intended to be run on the system CPU core until we implement correct scheduling for such a thread. 2015-01-07 14:14:48 -08:00
Yuri Kunde Schlesner 122c2bb324 Common: Clean up ThreadQueueList
Replace all the C-style complicated buffer management with a std::deque.
In addition to making the code easier to understand it also adds support
for non-POD IdTypes.

Also clean the rest of the code to follow our code style.
2015-01-07 18:38:25 -02:00
Yuri Kunde Schlesner a6ad68190f Fix double-free in Service manager during shutdown
Fixes #423.
2015-01-07 17:32:31 -02:00
bunnei 088863c921 Merge pull request #376 from Subv/arc_reorder
Archives: Change the folder layout of some archives.
2015-01-06 20:13:56 -05:00
Subv 32dbb76e00 Archives: Changed the unimplemented archives comment.
It now refers to me as the PoC
2015-01-06 15:34:37 -05:00
Subv 5244ac0e9c Archives: Addressed some comments 2015-01-06 15:02:30 -05:00
bunnei 9eaef4e04a Merge pull request #413 from purpasmart96/serv_clean
Services: Clean up a few things and add a few function names
2015-01-05 22:48:58 -05:00
bunnei 9b83f0e158 Merge pull request #272 from rohit-n/sign-compare
Silence some -Wsign-compare warnings.
2015-01-05 22:10:56 -05:00
purpasmart96 379b39e583 Services: Clean up a few things and add a few function names 2015-01-05 16:07:15 -08:00
bunnei e9650f1c61 DSP: Signal (faked) interrupt on every frame.
- Hack to work around games checking that the DSP event has been signaled by a real DSP interrupt.
2015-01-05 00:25:37 -05:00