Even though setting this value to 3 is more correct. We break more games than we fix due to missing implementations. We should keep this as 0 for the time being
This was used in two different translation units
(deconstructed_rom_directory and patch_manager). This means we'd be
pointlessly duplicating the whole array twice due to it being defined
within the header.
These variables aren't used, which still has an impact, as std::vector
cannot be optimized away by the compiler (it's constructor and
destructor are both non-trivial), so this was just wasting memory.
std::shared_ptr isn't strictly necessary here and is only ever used in
contexts where the object doesn't depend on being shared. This also
makes the interface more flexible, as it's possible to create a
std::shared_ptr from a std::unique_ptr (std::shared_ptr has a
constructor that accepts a std::unique_ptr), but not the other way
around.
An instance of the NAX apploader already has an existing NAX instance in
memory. Calling directly into IdentifyType() directly would re-parse the
whole file again into yet another NAX instance, only to toss it away
again.
This gets rid of unnecessary/redundant file parsing and allocations.
AsNCA() allocates an NCA instance every time it's called. In the current
manner it's used, it's quite inefficient as it's making a redundant
allocation.
We can just amend the order of the conditionals to make it easier to
just call it once.
* Reworked incorrect nifm stubs
Need confirmation on `CreateTemporaryNetworkProfile`, unsure which game uses it but according to reversing. It should return a uuid which we currently don't do.
Any 0 client id is considered an invalid client id.
GetRequestState 0 is considered invalid.
* Fixups for nifm
We uploaded the wrong data before. So the offset on the host GPU pointer may work for the first vertices, the last ones run out bounds.
Let's just offset the upload instead.
MSVC 19.11 (A.K.A. VS 15.3)'s C++ standard library implements P0154R1
(http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0154r1.html)
which defines two new constants within the <new> header, std::hardware_destructive_interference_size
and std::hardware_constructive_interference_size.
std::hardware_destructive_interference_size defines the minimum
recommended offset between two concurrently-accessed objects to avoid
performance degradation due to contention introduced by the
implementation (with the lower-bound being at least alignof(max_align_t)).
In other words, the minimum offset between objects necessary to avoid
false-sharing.
std::hardware_constructive_interference_size on the other hand defines
the maximum recommended size of contiguous memory occupied by two
objects accessed wth temporal locality by concurrent threads (also
defined to be at least alignof(max_align_t)). In other words the maximum
size to promote true-sharing.
So we can simply use this facility to determine the ideal alignment
size. Unfortunately, only MSVC supports this right now, so we need to
enclose it within an ifdef for the time being.
* Fix bug where default username value for yuzu_cmd create an userprofile with uninitialize data as username
* Fix format
* Apply code review changes
* Remove nullptr check