Commit graph

20 commits

Author SHA1 Message Date
Liam 4a86a55174 ci: fix homebrew installation issue in actions runner images 2023-12-13 14:03:51 -05:00
Liam d21305c2e7 add mac workflow 2023-11-29 16:02:37 -05:00
Morph 738b37e508 verify: Remove dependence on chocolatey 2023-07-07 14:08:18 -04:00
Morph c652e42492 github: Checkout source first (MSVC) 2023-07-07 02:04:13 -04:00
Morph eacec2ae12 ci: Download and install Vulkan SDK directly from LunarG 2023-07-07 02:04:13 -04:00
liushuyu 22263787e3 CI: add Android build workflow
* Switch OpenJDK runtime to Eclipse Temurin (AdoptOpenJDK has rebranded
to Eclipse Temurin)
* Fetch submodules using full clones instead of shallow clones
2023-06-30 14:24:31 -04:00
Morph 099f3f639e github: Remove release workflow 2023-06-06 15:12:12 -04:00
liushuyu be6159842a CI: use the verify pipeline to do releases 2023-06-03 00:06:04 -07:00
liushuyu 1d0329a065 CI: add Android build systems 2023-06-03 00:05:33 -07:00
lat9nq 45b343d1d0 ci,workflows: Enable crash dumps on MSVC builds
ci/windows: Enable crash dumps on MinGW builds
2022-09-04 21:36:34 -04:00
Morph 118503f6e5 ci: Enable building with Visual Studio 2022 (again)
Since the following https://developercommunity.visualstudio.com/t/Type-alias-lookup-failure-within-paramet/10039150 compiler bug has been fixed, we can finally build with VS 2022 again.
2022-08-30 14:33:26 -04:00
Kyle K 3a9816aafd tidy up github actions
ci.yml: REUSE task should only run on yuzu-emu/yuzu repository
verify.yml: #8659 is a better fix to the discord-rpc dirty flag
2022-07-30 06:05:01 -07:00
lat9nq dfc6dd0a2d cmake,ci: vcpkg for MSVC default, fix lz4 include, catch2, cleanup
vcpkg: Add Catch2 2.13.9

Catch2 >= 3.0 is not compatible with earlier versions, and for now we
must override the desired version in our vcpkg manifest. We can do this
programmatically by using VCPKG_MANIFEST_FEATURES.

CMakeLists: Search for lz4 CONFIG mode first

vcpkg's lz4 CONFIG cmake script works in Release mode but not in Debug
mode, failing to copy the correct DLLs at compile time.

We still need to search for the regular mode for system-installed
versions.

CMakeLists: Clean up boost exports

Remove some Conan-specific workarounds.

CMakeLists: Use vcpkg for MSVC by default

Not enabling it generally since it's much easier to have system
dependencies installed for Linux and MinGW.
2022-07-28 16:01:47 -04:00
Andrea Pappacoda cdb240f3d4
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00
Kyle Kienapfel 5cda630417 package MSVC CI Builds differently, and include yuzu.exe
This is related to 8486

Ninja places the exe files into .\build\bin while MSBuild may place them
into .\build\bin\Release

upload.ps1 was originally written for use with Azure Dev Ops to cough up
about 5 files and the script appears to be used for both CI and
mainline builds

GHA (GitHub Actions) makes available a single zip of the items uploaded by
each Upload action (artifacts directory), so we want to work with that.

I'm doing changes to upload.ps1 to accomplish this.

The changes to the verify.yml are as follows

-DGIT_BRANCH=pr-verify changes the header in yuzu, instead of saying
HEAD-<hash>-dirty it'll say pr-verify-<hash>

-DCLANG_FORMAT_SUFFIX=discordplzdontclang tricks the CMake stuff for
discord-rpc to NOT run clang-format, as this was marking CI builds as
dirty

I'm also making it upload just the exe by itself, as the msvc builds are
quite chunky. but maybe this is unnecessary.

Currently the MSVC artifact option is a 274MB zip that contains 3 copies
of the DLLs, and 4 copies of the source tarball, and zero copies of yuzu.exe

This PR should have msvc artifacts of about 190MB that downloads as 81 MB zip
2022-07-23 08:35:26 -07:00
lat9nq 265d1d6979 ci,CMake: Integrate vcpkg into CMakeLists
Uses manifest mode if the bundled vcpkg is used.
2022-07-22 20:54:00 -04:00
Morph 4fa625c4fa ci: Update various actions from v2 to v3 2022-07-05 20:41:49 -04:00
liushuyu 9981ce8d98 CI: upload artifacts for pull request verification 2022-07-04 21:21:56 -06:00
liushuyu 40493231ed CI: fix caching 2022-07-04 21:21:56 -06:00
liushuyu a1815b617c CI: Use GitHub Actions to check pull requests 2022-07-04 21:21:56 -06:00