Commit graph

196 commits

Author SHA1 Message Date
Lioncash 3f78a61f09
file-sys: convert a StringFromFormat call into fmt::format in GetFullPath()
Lessens the amount to read and gets rid of the PRIX64 macro, allowing us to use a single string
for the whole path, making it easier to read.
2018-04-25 12:35:37 -04:00
Lioncash 5aafc83cc9
file-sys: Move logging macros over to the new fmt-capable ones 2018-04-25 12:35:33 -04:00
mailwl a0179e5ca5 Service/FS: implement IFileSystem::RenameFile 2018-04-24 10:56:05 +03:00
Lioncash 80982748c8 disk_filesystem: Remove unused total_entries_in_directory member from Disk_Directory 2018-04-19 21:28:56 -04:00
Lioncash e61a4dd485 disk_filesystem: Remove redundant initializer in Disk_Directory's constructor 2018-04-19 21:28:07 -04:00
Lioncash b05f8ea5b5 disk_filesystem: Make constructors explicit where applicable 2018-04-19 21:27:43 -04:00
shinyquagsire23 de580ccdd5 file_sys: Use NGLOG 2018-04-17 09:55:29 -06:00
shinyquagsire23 83aa38b239 file_sys: tweaks 2018-04-16 06:51:59 -06:00
shinyquagsire23 c03795300a file_sys: Add HFS/PFS helper component 2018-04-16 04:36:25 -06:00
bunnei bddad50dd4 fsp_srv: Implement DeleteFile.
- Used by Binding of Isaac.
2018-04-15 13:15:18 -04:00
bunnei 88582b84a5 fsp_srv: Implement GetSize and SetSize. 2018-03-31 16:06:45 -04:00
Subv 4c06d55a81 FS: Move the file open mode calculation to a separate function. 2018-03-23 14:27:07 -05:00
Subv eff3f60b73 FS: Implemented IFileSystem::CreateDirectory. 2018-03-21 09:55:59 -05:00
Subv 6d90d99d12 FS: Implement DiskFileSystem's OpenDirectory interface. 2018-03-19 23:00:37 -05:00
Subv e1d7b9fc2c FS: Implement DiskFileSystem::GetEntryType for existing files/directories. 2018-03-19 22:59:38 -05:00
Subv a9ba2c2000 FS: Updated the Directory Entry structure to match the Switch. 2018-03-19 22:58:55 -05:00
Subv fc44261dd1 FS: Support the file Append open mode. 2018-03-19 22:57:34 -05:00
Subv c4ca802b9d FS: Added an SDMC archive factory and registered it to the SDMC archive on startup. 2018-03-19 21:17:15 -05:00
bunnei 7d6653268f core: Move process creation out of global state. 2018-03-14 18:42:19 -04:00
Subv 84e1c0a430 FS: Use the correct error code when trying to open files that don't exist. 2018-03-04 14:34:48 -05:00
Subv 0eefe6e4d1 FS: Make EnsureSaveData create the savedata folder when called for the first time. 2018-03-04 14:30:07 -05:00
Subv 3209cff530 SaveData: Use the current titleid when opening the savedata archive. 2018-03-01 19:03:54 -05:00
Subv d140c8ecf7 Filesystem: Added a SaveData Factory and associated Disk_FileSystem. 2018-03-01 19:03:52 -05:00
shinyquagsire23 e29710818f file_sys: Style tweaks
Asdf
2018-02-25 16:34:29 -07:00
shinyquagsire23 2b28fd7809 file_sys: Add support for parsing NPDM files 2018-02-25 07:02:39 -07:00
bunnei 5035d18baa file_sys: Clang format fixes. 2018-01-21 15:51:45 -05:00
bunnei 00851a5ef4 file_sys: Cleanup to better match Switch file system constructs.
file_sys: Add factory class for RomFS file system.
2018-01-21 15:39:26 -05:00
bunnei 1c06c918af file_sys: Remove disk_archive, savedata_archive, and title_metadata. 2018-01-21 15:39:23 -05:00
bunnei 7988f02489 archive_backend: Minor changes to match Switch IFileSystem. 2018-01-21 15:39:20 -05:00
bunnei 2f71a32363 file_sys: Repurpose 3DS IVFC code for Switch ROMFS. 2018-01-21 15:39:18 -05:00
James Rowe 096be16636 Format: Run the new clang format on everything 2018-01-20 16:45:11 -07:00
N00byKing 66388f7576
Update title_metadata.h 2018-01-17 18:20:52 +01:00
bunnei 8e51c61dbc core: Gut out cryptop, since it doesn't compile with C++17. 2018-01-12 19:36:41 -05:00
bunnei 34571f4d2e hle: Use Switch formatted result codes. 2017-10-31 19:26:11 -04:00
bunnei 746c2a3ae7 core: Refactor MakeMagic usage and remove dead code. 2017-10-15 00:11:38 -04:00
bunnei 72b03025ac Remove lots more 3DS-specific code. 2017-10-12 21:21:49 -04:00
bunnei b1d5db1cf6 Merge remote-tracking branch 'upstream/master' into nx
# Conflicts:
#	src/core/CMakeLists.txt
#	src/core/arm/dynarmic/arm_dynarmic.cpp
#	src/core/arm/dyncom/arm_dyncom.cpp
#	src/core/hle/kernel/process.cpp
#	src/core/hle/kernel/thread.cpp
#	src/core/hle/kernel/thread.h
#	src/core/hle/kernel/vm_manager.cpp
#	src/core/loader/3dsx.cpp
#	src/core/loader/elf.cpp
#	src/core/loader/ncch.cpp
#	src/core/memory.cpp
#	src/core/memory.h
#	src/core/memory_setup.h
2017-10-09 23:56:20 -04:00
shinyquagsire23 4887d18591 file_sys, loader: add support for reading TMDs to determine app paths 2017-10-01 10:54:02 -06:00
shinyquagsire23 8e10c9bb2e file_sys: add class for Title Metadata (TMD) 2017-10-01 10:53:45 -06:00
shinyquagsire23 e21f2348e7 file_sys/ncch_container: add RomFS, ExeFS override to allow for backward compatibility with existing .romfs system archive dumps 2017-10-01 10:53:18 -06:00
shinyquagsire23 c93e5ecfe6 file_sys/archive_ncch: use NCCHContainer instead of loading .romfs files 2017-10-01 10:53:04 -06:00
bunnei 8c92435ded nso: Refactor and allocate .bss section. 2017-09-30 14:33:58 -04:00
Subv 774e7deae8 HLE/Archives: Allow multiple loaded applications to access their SelfNCCH archive independently.
The loaders now register each loaded ROM with the SelfNCCH factory, which keeps the data around for the duration of the emulation session.

When opening the SelfNCCH archive, the factory queries the current program's programid and uses that as a key to the map that contains the NCCHData structure (RomFS, Icon, Banner, etc).

3dsx files do not have a programid and will use a default of 0 for this value, thus, only 1 3dsx file with RomFS is loadable at the same time.
2017-09-25 09:45:02 -05:00
Max Thomas c91ccbd0ba Loader/NCCH: Add support for loading application updates (#2927)
* loader/ncch: split NCCH parsing into its own file

* loader/ncch: add support for loading update NCCHs from the SD card

* loader/ncch: fix formatting

* file_sys/ncch_container: Return a value for OpenFile

* loader/ncch: cleanup, always instantiate overlay_ncch to base_ncch

* file_sys/ncch_container: better encryption checks, allow non-app NCCHs to load properly and for the existence of NCCH structures to be checked

* file_sys/ncch_container: pass filepath as a const reference
2017-09-25 08:17:38 +02:00
Subv 65f19b51c4 Warnings: Add UNREACHABLE macros to switches that contemplate all possible values. 2017-08-21 08:34:28 -05:00
James 941a722ff1 Handle invalid filenames when renaming files/directories 2017-07-31 17:11:53 +10:00
TheKoopaKingdom f008b22e3b Addressed Bunnei's review comments, and made some other tweaks:
- Deleted GetStatus() because it wasn't used anywhere outside of Core::System.
 - Fixed design flaw where the message bar status could be set despite the game being stopped.
2017-06-02 18:40:39 -04:00
TheKoopaKingdom 59de38b965 Switched to the ERROR_NOT_FOUND constant from errors.h. 2017-06-02 18:40:39 -04:00
TheKoopaKingdom cea19fd659 Moved whitelist checks from FS_User to the Archive_NCCH handler. 2017-06-02 18:40:27 -04:00
TheKoopaKingdom 37bec598ea Made some changes from review comments:
- Made LoadKernelSystemMode return a pair consisting of a system mode and a result code (Could use review).
- Deleted ErrorOpenGL error code in favor of just having ErrorVideoCore.
- Made dialog messages more clear.
- Compared archive ID in fs_user.cpp to ArchiveIdCode::NCCH as opposed to hex magic.
- Cleaned up some other stuff.
2017-06-02 18:28:14 -04:00