Commit graph

14 commits

Author SHA1 Message Date
Yuri Kunde Schlesner 5c5cf2f8e0 Core: Properly configure address space when loading a binary
The code now properly configures the process image to match the loaded
binary segments (code, rodata, data) instead of just blindly allocating
a large chunk of dummy memory.
2015-07-11 23:54:42 -03:00
Emmanuel Gil Peyrot e5fcabdd69 Core: Cleanup file_sys includes. 2015-06-28 00:36:54 +01:00
Emmanuel Gil Peyrot 8cf9eb7f43 Common: Fix FileUtil includes, and everything relying on those. 2015-06-28 00:36:53 +01:00
Emmanuel Gil Peyrot b1503b2020 Remove every trailing whitespace from the project (but externals). 2015-05-29 21:59:29 +01:00
Yuri Kunde Schlesner a5eba2f984 Kernel: Remove g_program_id
This has been obsoleted by the field in Process.
2015-05-08 22:11:03 -03:00
Yuri Kunde Schlesner e1fbac3ca1 Common: Remove common.h 2015-05-07 15:45:22 -03:00
Yuri Kunde Schlesner 3f1a3952d7 FS: Allow multiple instances of the same archive type to be open at once 2015-02-10 13:43:44 -02:00
Subv 5244ac0e9c Archives: Addressed some comments 2015-01-06 15:02:30 -05:00
Subv 90dffe3fc1 Archives: Make SYSTEM_ID and SDCARD_ID strings 2015-01-04 09:10:27 -05:00
Subv 71a063f45c Archives: Changed the way paths are built for the archives.
Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
2015-01-03 20:46:05 -05:00
Subv 2c89d4d5cd Archives: Implemented ExtSaveData and SharedExtSaveData
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively.
Also redirect some APT_A functions to their APT_U equivalents.
Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module.
Implemented formatting the savegame.
Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
2014-12-29 22:29:55 -05:00
Emmanuel Gil Peyrot bbe0bf1332 FileSys: Clean up according to the coding style, and remove redundant namespaced names. 2014-12-24 01:49:48 +00:00
purpasmart96 ebfd831ccb License change 2014-12-20 21:20:24 -08:00
Subv ea9ce0fba7 Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information

Got rid of the code duplication in File and Directory

Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.

FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00