lat9nq
2cbce77b92
CMakeLists: use system zstd on Linux
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From what I understand, this tells CMake to use the system, not conan,
version of zstd. Required to build on the coming MinGW Docker container.
2020-09-28 21:11:39 -04:00
lat9nq
9d665cb8db
CMakeLists: fix for finding zstd on linux-mingw
2020-09-28 20:28:47 -04:00
bunnei
a8be822e8e
Merge pull request #4719 from lioncash/audio-warn
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audio_core: Resolve sign conversion warnings
2020-09-27 01:52:59 -07:00
Rodrigo Locatti
e5a1e0a76d
Merge pull request #4724 from lat9nq/fix-vulkan-nvidia-allocate-2
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vk_stream_buffer: Fix initializing Vulkan with NVIDIA on Linux
2020-09-26 23:52:49 +00:00
bunnei
442096298e
Merge pull request #4703 from lioncash/desig7
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shader/registry: Make use of designated initializers where applicable
2020-09-26 15:23:15 -07:00
bunnei
fbb5ca2633
Merge pull request #4718 from lioncash/vk
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vk_command_pool: Add missing header guard
2020-09-26 00:13:48 -07:00
bunnei
891090799c
Merge pull request #4720 from lioncash/header
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audio_core: Remove unnecessary inclusions
2020-09-25 22:04:26 -07:00
lat9nq
ca26fd0f42
vk_stream_buffer: Fix initializing Vulkan with NVIDIA on Linux
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The previous fix only partially solved the issue, as only certain GPUs that needed 9 or less MiB subtracted would work (i.e. GTX 980 Ti, GT 730). This takes from DXVK's example to divide `heap_size` by 2 to determine `allocable_size`. Additionally tested on my Quadro K4200, which previously required setting it to 12 to boot.
2020-09-25 17:42:59 -04:00
Lioncash
dc83ca8914
behavior_info: Fix typo Renerer -> Renderer
2020-09-25 17:14:02 -04:00
Lioncash
966966dc02
audio_core: Remove unnecessary inclusions
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Same behavior, but removes header dependencies where they don't need to
be.
2020-09-25 13:19:42 -04:00
Lioncash
8b4ecf22d4
audio_core: Resolve sign conversion warnings
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While were at it, we can also enable sign conversion warnings and other
common warnings as errors to prevent these from creeping back into the
codebase.
2020-09-25 01:22:47 -04:00
Lioncash
111852a983
effect_context: Make use of explicit where applicable
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While we're at it we can make the destructor of the base class virtual
to ensure that any polymorphism issues never occur.
2020-09-25 00:27:11 -04:00
Lioncash
940d85241b
vk_command_pool: Move definition of Pool into the cpp file
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Allows the implementation details to be changed without recompiling any
files that include this header.
2020-09-25 00:15:52 -04:00
Lioncash
4ed4bba305
vk_command_pool: Make use of override on destructor
2020-09-25 00:14:10 -04:00
Lioncash
e0f2db4376
vk_command_pool: Add missing header guard
2020-09-25 00:12:45 -04:00
LC
4d4afc1502
Merge pull request #4717 from lioncash/debug
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service: Restore "unused" function
2020-09-25 00:07:19 -04:00
Lioncash
f3a1bf53f9
service: Restore "unused" function
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Turns out this function is actually used, but within a trace log.
2020-09-25 00:06:40 -04:00
bunnei
2634e3c6eb
Merge pull request #4711 from lioncash/move5
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arithmetic_integer_immediate: Make use of std::move where applicable
2020-09-24 21:02:42 -07:00
bunnei
fa4294cc6f
Merge pull request #4678 from Morph1984/LoadOpenContext-partial-impl
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acc: Partially implement LoadOpenContext
2020-09-24 11:21:25 -07:00
Lioncash
e3a615a616
arithmetic_integer_immediate: Make use of std::move where applicable
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Same behavior, minus any redundant atomic reference count increments and
decrements.
2020-09-24 13:28:45 -04:00
bunnei
d66b897a6d
Merge pull request #4674 from ReinUsesLisp/timeline-semaphores
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renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
2020-09-23 18:24:27 -07:00
bunnei
10e8acc451
Merge pull request #4618 from german77/GcAdapterAutoMap
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Add automap feature for GC adapter
2020-09-23 15:55:26 -07:00
Lioncash
77532ebde3
shader/registry: Silence a -Wshadow warning
2020-09-23 15:10:25 -04:00
Lioncash
cd6f4f7eed
shader/registry: Remove unnecessary namespace qualifiers
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Using statements already make these unnecessary.
2020-09-23 15:08:34 -04:00
Rodrigo Locatti
8b0f334e0c
Merge pull request #4702 from lioncash/doc-warn
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memory: Resolve a -Wdocumentation warning
2020-09-23 19:07:47 +00:00
Rodrigo Locatti
c307ae2402
Merge pull request #4701 from lioncash/unused-proto
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install_dialog: Remove unused function prototype
2020-09-23 19:07:27 +00:00
Rodrigo Locatti
6d9661939f
Merge pull request #4700 from lioncash/copies
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game_list: Eliminate redundant argument copies
2020-09-23 19:06:47 +00:00
Lioncash
ffeb4ef83e
shader/registry: Make use of designated initializers where applicable
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Same behavior, less repetition.
2020-09-23 15:06:25 -04:00
Lioncash
b14d344dfc
memory: Resolve a -Wdocumentation warning
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memory doesn't exist as a parameter any more.
2020-09-23 13:39:27 -04:00
Lioncash
aa35e51fcd
install_dialog: Make use of [[nodiscard]] where applicable
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Allows the compiler to warn against cases where the return value isn't
used (which would be a bug).
2020-09-23 13:22:04 -04:00
Lioncash
e107870bc8
install_dialog: Remove unused function prototype
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This function doesn't have an implementation, so it can be removed to
prevent others from unintentionally using it.
2020-09-23 13:20:12 -04:00
Lioncash
f43a1da808
game_list: Make game list function naming consistent
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Makes the naming consistent with the rest of the functions that are
present.
2020-09-23 11:28:11 -04:00
Lioncash
d264b7375c
game_list: Eliminate redundant argument copies
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Several functions can be taken by const reference to avoid copies
2020-09-23 11:20:12 -04:00
Lioncash
0dc6967ff1
control_flow: emplace elements in place within TryQuery()
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Places data structures where they'll eventually be moved to to avoid
needing to even move them in the first place.
2020-09-22 22:54:36 -04:00
Lioncash
fcd0145eb5
control_flow: Make use of std::move in InsertBranch()
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Avoids unnecessary atomic increments and decrements.
2020-09-22 22:48:09 -04:00
Lioncash
ff45c39578
General: Make use of std::nullopt where applicable
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Allows some implementations to avoid completely zeroing out the internal
buffer of the optional, and instead only set the validity byte within
the structure.
This also makes it consistent how we return empty optionals.
2020-09-22 17:32:33 -04:00
Lioncash
a881efbf26
ips_layer: Eliminate a redundant copy in Parse()
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Prevents unnecessary copying of the line being parsed.
2020-09-22 16:38:45 -04:00
bunnei
53829d4cbd
Merge pull request #4675 from Morph1984/fix-boot-multicontent
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submission_package: Account for multi-content NSPs
2020-09-21 16:36:46 -07:00
Morph
7a504a9365
acc: Stub LoadOpenContext
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This is used in multiple games such as:
- Clubhouse Games: 51 Worldwide Classics
- Grandia HD Collection
- XCOM 2 Collection
- Baldur's Gate 1/2
- Dr Kawashima's Brain Training
- Super Mario 3D All-Stars
2020-09-21 01:01:02 -04:00
Rodrigo Locatti
a2eb44db82
Merge pull request #4692 from ReinUsesLisp/remove-vsync
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renderer_opengl: Remove emulated mailbox presentation
2020-09-21 00:21:32 +00:00
bunnei
754109fd54
Merge pull request #4683 from Morph1984/NpadHandheldActivationMode-impl
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hid: Implement Get/SetNpadHandheldActivationMode
2020-09-20 12:39:20 -07:00
ReinUsesLisp
7003090187
renderer_opengl: Remove emulated mailbox presentation
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Emulated mailbox presentation was causing performance issues on
Nvidia's OpenGL driver. Remove it.
2020-09-20 16:29:41 -03:00
bunnei
8a85a562ed
Merge pull request #4643 from FearlessTobi/decrease-pad-update-interval
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Test: Decrease pad_update_ns
2020-09-19 00:39:50 -07:00
ReinUsesLisp
4f5bbe56ba
vk_query_cache: Hack counter destructor to avoid reserving queries
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This is a hack to destroy all HostCounter instances before the base
class destructor is called. The query cache should be redesigned to have
a proper ownership model instead of using shared pointers.
For now, destroy the host counter hierarchy from the derived class
destructor.
2020-09-19 01:47:29 -03:00
ReinUsesLisp
58b0ae84b5
renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
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This reworks how host<->device synchronization works on the Vulkan
backend. Instead of "protecting" resources with a fence and signalling
these as free when the fence is known to be signalled by the host GPU,
use timeline semaphores.
Vulkan timeline semaphores allow use to work on a subset of D3D12
fences. As far as we are concerned, timeline semaphores are a value set
by the host or the device that can be waited by either of them.
Taking advantange of this, we can have a monolithically increasing
atomic value for each submission to the graphics queue. Instead of
protecting resources with a fence, we simply store the current logical
tick (the atomic value stored in CPU memory). When we want to know if a
resource is free, it can be compared to the current GPU tick.
This greatly simplifies resource management code and the free status of
resources should have less false negatives.
To workaround bugs in validation layers, when these are attached there's
a thread waiting for timeline semaphores.
2020-09-19 01:46:37 -03:00
german
c5e257017f
Add automap feature for GC adapter
2020-09-18 16:51:16 -05:00
Lioncash
91bca9eb0b
fermi_2d: Make use of designated initializers
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Same behavior, less repetition. We can also ensure all members of Config
are initialized.
2020-09-18 13:55:21 -04:00
Morph
ab961e0701
hid: Implement Get/SetNpadHandheldActivationMode
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- Used in Clubhouse Games: 51 Worldwide Classics
2020-09-18 10:10:30 -04:00
Morph
70499b8cbd
configure_input_player: Fixes motion mapping using ConfigureButtonClick
2020-09-18 03:56:31 -04:00
bunnei
8568f44ffa
Merge pull request #4647 from Morph1984/readd-context-menu
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configure_input_player: Re-add "Clear" context menu option
2020-09-17 22:59:13 -07:00