Commit graph

11396 commits

Author SHA1 Message Date
Lioncash 67658dd6e8 shader/node: std::move Meta instance within OperationNode constructor
Allows usages of the constructor to avoid an unnecessary copy.
2019-10-15 18:21:59 -04:00
Lioncash 9760795bfb gl_shader_decompiler: Avoid unnecessary copies of MetaImage
MetaImage contains a std::vector, so copying here could result in
unnecessary reallocations. Given the operation lives throughout the
entire scope, this is safe to do.
2019-10-15 18:14:55 -04:00
Lioncash c9c75f9587 maxwell_3d: Silence truncation warnings
A trivial warning caused by not using size_t as the argument types
instead of u32.
2019-10-15 17:51:35 -04:00
bunnei 2299950de1
Merge pull request #2972 from lioncash/system
{bcat, gpu, nvflinger}: Remove trivial usages of the global system accessor
2019-10-15 17:49:12 -04:00
Lioncash b25b94400e video_core/gpu: Remove use of the global system accessor
We can just make use of the reference member variable instead of
accessing the global system instance.
2019-10-15 16:39:30 -04:00
Lioncash cc1d7048b5 bcat: Remove use of global system accessors
Removes all uses of the global system accessor within the BCAT
interface.
2019-10-15 16:39:27 -04:00
Lioncash 524eb15513 video_core/texture_cache: Amend Doxygen references
Amends the doxygen comments so that they properly resolve. While we're
at it, we can correct some typos and fix up some of the comments'
formatting in order to make them slightly nicer to read.
2019-10-15 15:40:00 -04:00
Lioncash d5706346d7 common/algorithm: Add description comment indicating intended algorithms
Makes it explicit that the header is intended for iterator-based
algorithms that can ideally operate on any type.
2019-10-15 15:25:23 -04:00
Lioncash ac4dbd3b25 common: Rename binary_find.h to algorithm.h
Makes the header more general for other potential algorithms in the
future. While we're at it, include a missing <functional> include to
satisfy the use of std::less.
2019-10-15 15:24:50 -04:00
Fernando Sahmkow 64e652d8cb Kernel Thread: Cleanup THREADPROCESSORID_DONT_UPDATE. 2019-10-15 11:55:30 -04:00
Fernando Sahmkow e28c7f5217 Kernel: Address Feedback 2 2019-10-15 11:55:28 -04:00
Fernando Sahmkow a3524879be Kernel: Clang Format 2019-10-15 11:55:27 -04:00
Fernando Sahmkow c32520ceb7 Kernel: Reverse global accessor removal. 2019-10-15 11:55:26 -04:00
Fernando Sahmkow 3073615dbc Kernel: Address Feedback. 2019-10-15 11:55:25 -04:00
Fernando Sahmkow 25f8606a6d Kernel Scheduler: Make sure the global scheduler shutdowns correctly. 2019-10-15 11:55:24 -04:00
Fernando Sahmkow b3c1deba49 Kernel_Thread: Eliminate most global accessors. 2019-10-15 11:55:23 -04:00
Fernando Sahmkow 0b72b34d89 KernelSVC: Assert that condition variable address is aligned to 4 bytes. 2019-10-15 11:55:22 -04:00
Fernando Sahmkow 96b1b144af Kernel: Correct Paused scheduling 2019-10-15 11:55:21 -04:00
Fernando Sahmkow 1c6a11ab14 Kernel: Corrections to Wait Objects clearing in which a thread could still be signalled after a timeout or a cancel. 2019-10-15 11:55:20 -04:00
Fernando Sahmkow 27d571c084 Kernel: Correct redundant yields to only advance time forward. 2019-10-15 11:55:20 -04:00
Fernando Sahmkow 7176857177 Kernel: Corrections to ModifyByWaitingCountAndSignalToAddressIfEqual 2019-10-15 11:55:19 -04:00
Fernando Sahmkow 44e09e5f21 Kernel: Correct Results in Condition Variables and Mutexes 2019-10-15 11:55:18 -04:00
Fernando Sahmkow 1ec1e81373 Kernel: Clang Format 2019-10-15 11:55:17 -04:00
Fernando Sahmkow e05a8c2385 Kernel: Remove global system accessor from WaitObject 2019-10-15 11:55:16 -04:00
Fernando Sahmkow 0cf26cee59 Scheduler: Implement Yield Count and Core migration on Thread Preemption. 2019-10-15 11:55:16 -04:00
Fernando Sahmkow 2d382de6fa Scheduler: Corrections to YieldAndBalanceLoad and Yield bombing protection. 2019-10-15 11:55:15 -04:00
Fernando Sahmkow b49c0dab87 Kernel: Initial implementation of thread preemption. 2019-10-15 11:55:14 -04:00
Fernando Sahmkow 103f3a2fe5 Scheduler: Add protections for Yield bombing
In case of redundant yields, the scheduler will now idle the core for 
it's timeslice, in order to avoid continuously yielding the same thing 
over and over.
2019-10-15 11:55:13 -04:00
Fernando Sahmkow 82218c925a Kernel: Style and Corrections 2019-10-15 11:55:12 -04:00
Fernando Sahmkow fcc6b34fff Correct PrepareReschedule 2019-10-15 11:55:12 -04:00
Fernando Sahmkow 3a94e7ea33 Comment and reorganize the scheduler 2019-10-15 11:55:11 -04:00
Fernando Sahmkow b5d1e44782 Add PrepareReschedule where required. 2019-10-15 11:55:10 -04:00
Fernando Sahmkow b8b7ebcece Correct compiling errors and addapt to the new interface. 2019-10-15 11:55:09 -04:00
Fernando Sahmkow 9031502974 Correct Supervisor Calls to work with the new scheduler, 2019-10-15 11:55:08 -04:00
Fernando Sahmkow 47c6c78c03 Redesign CPU Cores to work with the new scheduler 2019-10-15 11:55:07 -04:00
Fernando Sahmkow 57a71f899a Add interfacing to the Global Scheduler 2019-10-15 11:55:07 -04:00
Fernando Sahmkow a1ac0c6cb4 Addapt thread class to the new Scheduler 2019-10-15 11:55:06 -04:00
Fernando Sahmkow b164d8ee53 Implement a new Core Scheduler 2019-10-15 11:55:04 -04:00
bunnei cab2619aeb
Merge pull request #2965 from FernandoS27/fair-core-timing
Core Timing: Rework Core Timing to run all cores evenly.
2019-10-15 11:48:30 -04:00
bunnei 0378babd15
Merge pull request #2897 from DarkLordZach/oss-ext-fonts-1
pl_u: Move open source font archives and fix NAND error
2019-10-14 15:13:41 -04:00
bunnei c274fd588d
Merge pull request #2968 from FreddyFunk/fix-zl-zr-analog-triggers
yuzu/configure_input_player: Fix input handling for ZL and ZR from controllers with analog triggers
2019-10-14 13:04:49 -04:00
bunnei cd2efed922
Merge pull request #2930 from DarkLordZach/gamecard-partitions
file_sys: Add code to access raw gamecard partitions and lazily load them
2019-10-14 10:29:10 -04:00
Zach Hilman e0b9ee9b94 card_image: Implement system update commands in XCI 2019-10-13 14:18:45 -04:00
Zach Hilman 1911f85391 pl_u: Fix mismatched rebase size error in font encryption 2019-10-13 13:46:27 -04:00
Zach Hilman 36d829c27b pl_u: Use kernel physical memory 2019-10-13 13:46:27 -04:00
Zach Hilman b3a8a094a5 pl_u: Remove excess static qualifier 2019-10-13 13:46:27 -04:00
Zach Hilman 40284c6868 pl_u: Use OSS system archives if real archives don't exist 2019-10-13 13:46:27 -04:00
Zach Hilman 920742d418 system_archive: Synthesize shared fonts system archives 2019-10-13 13:46:10 -04:00
Zach Hilman d6d6a87bde externals: Move OSS font data to file_sys in core 2019-10-13 13:46:10 -04:00
Lioncash 574440d59f nvflinger/buffer_queue: Remove use of a global system accessor 2019-10-12 09:17:56 -04:00
Fernando Sahmkow a4ae11d63e Core_Timing: Address Remaining feedback. 2019-10-12 07:26:38 -04:00
Fernando Sahmkow 91f6333e23 Core_Timing: Fix tests. 2019-10-12 07:23:08 -04:00
Fernando Sahmkow e0650a2034 Core_Timing: Address Feedback and suppress warnings. 2019-10-11 14:44:14 -04:00
Fernando Sahmkow cfc2f30dc4 AsyncGpu: Address Feedback 2019-10-11 13:41:15 -04:00
FreddyFunk be5dc68ca3 fixed clang format & addressed feedback 2019-10-10 23:27:00 +02:00
FreddyFunk a31c6b2c4e yuzu/configure_input_player: Fix input handling for ZL and ZR from controllers with analog triggers 2019-10-10 23:12:06 +02:00
bunnei b41692b69b
Merge pull request #2910 from FearlessTobi/port-4930
Port citra-emu/citra#4930: "Pause when in background"
2019-10-09 21:36:51 -04:00
bunnei 2ba273e49e
Merge pull request #2928 from ReinUsesLisp/dirty-depth-bounds
maxwell_3d: Add dirty flags for depth bounds values
2019-10-09 15:44:30 -04:00
bunnei 6b5e50d20e
Merge pull request #2927 from ReinUsesLisp/polygon-offset-units
gl_rasterizer: Fix polygon offset units
2019-10-09 15:38:52 -04:00
Fernando Sahmkow f32a49d3d8 Surfaces: Implement R4G4B4A4U format. 2019-10-09 12:57:02 -04:00
Fernando Sahmkow b9ddb517b1 Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5 2019-10-09 12:44:31 -04:00
Fernando Sahmkow 96f2b16356 Core Timing: Correct Idle and remove lefting pragma 2019-10-09 12:30:33 -04:00
Fernando Sahmkow 65aff6930b Core Timing: General corrections and added tests. 2019-10-09 12:30:33 -04:00
Fernando Sahmkow c9a1129c95 Tests: Eliminate old Core Timing Tests 2019-10-09 12:30:32 -04:00
Fernando Sahmkow 555866f8dc Core Timing: Rework Core Timing to run all cores evenly. 2019-10-09 12:30:31 -04:00
bunnei e664c24355
Merge pull request #2921 from FreddyFunk/compiler-warnings-core
Services::ES fix casting warnings
2019-10-09 10:34:48 -04:00
bunnei b9c831de62
Merge pull request #2654 from DarkLordZach/lm-log-rewrite
lm: Rewrite logger to use core reporting services
2019-10-08 20:23:13 -04:00
Fernando Sahmkow 971870b89d
Merge pull request #2959 from ReinUsesLisp/cbuf-hsetp2
shader/half_set_predicate: Fix HSETP2 for constant buffers
2019-10-08 12:00:44 -04:00
ReinUsesLisp 3d0f357307
shader/half_set_predicate: Fix HSETP2 for constant buffers
HSETP2 when used with a constant buffer parses the second operand type
as F32. This is not configurable.
2019-10-07 14:49:47 -03:00
ReinUsesLisp 632c9e4ee3
shader/half_set_predicate: Reduce DEBUG_ASSERT to LOG_DEBUG 2019-10-07 14:48:58 -03:00
Morph 29e15601f3 hid: Implement DeactivateNpad
Makes use of the already existing DeactivateController function.
2019-10-07 04:44:09 -07:00
Zach Hilman 5326d3cb3a
Merge pull request #2951 from lioncash/global
core: Remove Core::CurrentProcess()
2019-10-06 20:47:48 -04:00
Rodrigo Locatti dcdd887df3
Merge pull request #2952 from lioncash/warning
bcat: Silence various warnings
2019-10-06 23:35:12 +00:00
Rodrigo Locatti 3cb4c9f08a
Merge pull request #2955 from lioncash/allocator
alignment: Resolve allocator construction issues on debug
2019-10-06 23:30:54 +00:00
Lioncash 57ffada746 alignment: Resolve allocator construction issues on debug
This was related to the source allocator being passed into the
constructor potentially having a different type than allocator being
constructed.

We simply need to provide a constructor to handle this case.

This resolves issues related to the allocator causing debug builds on
MSVC to fail.
2019-10-06 18:49:49 -04:00
Lioncash 9aafb2a277 alignment: Specify trait definitions within the allocator
Allows containers and other data structures to consider optimizations
based off of them. We satisfy all of these requirements anyways.
2019-10-06 18:48:05 -04:00
Fernando Sahmkow 8f407adeeb
Merge pull request #2954 from ReinUsesLisp/fix-invalidation
gl_shader_disk_cache: Properly ignore existing cache
2019-10-06 17:48:14 -04:00
ReinUsesLisp 58b597c5ec
gl_shader_disk_cache: Properly ignore existing cache
Previously old entries where appended to the file even if the shader
cache was ignored at boot. Address that issue.
2019-10-06 18:00:20 -03:00
Lioncash 0705ce0ed1 bcat/module: Silence truncation warnings
We need to perform explicit casts here, otherwise we're implicitly
truncating a 64-bit type to a 32-bit one.
2019-10-06 15:38:12 -04:00
Lioncash 7e77d1593f bcat: Take std::function instance by value in NullBackend's constructor
Without this, the std::move within the constructor initializer list
won't be able to actually perform a move.
2019-10-06 15:38:12 -04:00
Lioncash 81adf46d1d bcat: In-class initialize ProgressServiceBackend's impl member
Allows us to remove a constructor initializer list.
2019-10-06 15:38:12 -04:00
Lioncash 3fcd2180e4 bcat: Make ProgressServiceBackend's constructor take a std::string_view
Given the string is appended to another, we can make it a view so a
redundant full copy of the string isn't made.
2019-10-06 15:38:09 -04:00
Zach Hilman 81fff7aec0 qt: Fix game name format error 2019-10-06 15:07:04 -04:00
Lioncash f2fa16b609 bcat: Make ProgressServiceBackend's GetEvent() const
This member function doesn't modify internal member state, so it can be
marked const.
2019-10-06 14:03:18 -04:00
Lioncash 329081fcb7 boxcat: Silence an unused variable warning
On parse errors, we can log out the explanatory string indicating what
the parsing error was, rather than just ignoring the variable and
returning an overly broad error code.
2019-10-06 14:00:32 -04:00
Lioncash 839b38c404 core/core: Remove unused header
This isn't used anywhere in either the cpp or header file.
2019-10-06 13:54:27 -04:00
Lioncash f1382cf0e7 core: Remove Core::CurrentProcess()
This only encourages the use of the global system instance (which will
be phased out long-term). Instead, we use the direct system function
call directly to remove the appealing but discouraged short-hand.
2019-10-06 13:53:12 -04:00
Lioncash 69f16ba50e hle/service: Replace global system instance calls with instance-based ones
Migrates the HLE service code off the use of directly accessing the
global system instance where trivially able to do so.

This removes all usages of Core::CurrentProcess from the service code,
only 8 occurrences of this function exist elsewhere. There's still quite
a bit of "System::GetInstance()" being used, however this was able to
replace a few instances.
2019-10-06 13:42:23 -04:00
bunnei deecd7f074
Merge pull request #2942 from ReinUsesLisp/clang-warnings
Silence miscellaneous warnings
2019-10-05 20:41:20 -04:00
bunnei 6f511c8006
Merge pull request #2943 from DarkLordZach/azure-titlebars-v2
ci: Add custom titlebars for mainline and patreon
2019-10-05 19:29:35 -04:00
Lioncash f883cd4f0e video_core/control_flow: Eliminate variable shadowing warnings 2019-10-05 09:14:27 -04:00
Lioncash 25702b6256 video_core/control_flow: Eliminate pessimizing moves
These can inhibit the ability of a compiler to perform RVO.
2019-10-05 09:14:27 -04:00
Lioncash d82b181d44 video_core/ast: Unindent most of IsFullyDecompiled() by one level 2019-10-05 09:14:27 -04:00
Lioncash 6c41d1cd7e video_core/ast: Make ShowCurrentState() take a string_view instead of std::string
Allows the function to be non-allocating in terms of the output string.
2019-10-05 09:14:27 -04:00
Lioncash 3c54edae24 video_core/ast: Eliminate variable shadowing warnings 2019-10-05 09:14:26 -04:00
Lioncash 5a0a9c7449 video_core/ast: Replace std::string with a constexpr std::string_view
Same behavior, but without the need to heap allocate
2019-10-05 09:14:26 -04:00
Lioncash 3a20d9734f video_core/ast: Default the move constructor and assignment operator
This is behaviorally equivalent and also fixes a bug where some members
weren't being moved over.
2019-10-05 09:14:26 -04:00
Lioncash 43503a69bf video_core/{ast, expr}: Organize forward declaration
Keeps them alphabetically sorted for readability.
2019-10-05 09:14:26 -04:00
Lioncash 50ad745585 video_core/expr: Supply operator!= along with operator==
Provides logical symmetry to the interface.
2019-10-05 09:14:26 -04:00
Lioncash 8eb1398f8d video_core/{ast, expr}: Use std::move where applicable
Avoids unnecessary atomic reference count increments and decrements.
2019-10-05 09:14:23 -04:00
Lioncash 8e0c80f269 video_core/ast: Supply const accessors for data where applicable
Provides const equivalents of data accessors for use within const
contexts.
2019-10-05 08:22:03 -04:00
David 3728bbc22a
Merge pull request #2888 from FernandoS27/decompiler2
Shader_IR: Implement a full control flow decompiler for the shader IR.
2019-10-05 21:52:20 +10:00
Zach Hilman 57fe7fdec0 qt: Change titlebar formatting 2019-10-05 00:10:04 -04:00
Zach Hilman 3d4a0b94e3 common: Add additional SCM revision fields 2019-10-05 00:09:49 -04:00
ReinUsesLisp fe7f20e659 maxwell_3d: Add dirty flags for depth bounds values
This is useful in Vulkan where we want to update depth bounds without
caring if it's enabled or disabled through vkCmdSetDepthBounds.
2019-10-05 04:07:47 +00:00
Fernando Sahmkow 538f5880ff GL_Renderer: Remove lefting snippet. 2019-10-04 19:59:55 -04:00
Fernando Sahmkow 75395605d6 NvFlinger: Remove leftover from corrections and clang format. 2019-10-04 19:59:54 -04:00
Fernando Sahmkow 9f2719d1a4 Gl_Rasterizer: Protect CPU Memory mapping from multiple threads. 2019-10-04 19:59:53 -04:00
Fernando Sahmkow 3f104464de Core: Wait for GPU to be idle before shutting down. 2019-10-04 19:59:53 -04:00
Fernando Sahmkow 69fa2e6525 Nvdrv: Correct Event setup in Nvdrv
Events are supposed to be cleared on quering. This fixes that issue.
2019-10-04 19:59:52 -04:00
Fernando Sahmkow 782b7a0ca4 NVFlinger: Reverse the change that only signaled events on buffer acquire.
This has been hardware tested and it seems that NVFlinger will still 
signal even if there are no buffers to present.
2019-10-04 19:59:51 -04:00
Fernando Sahmkow ffc2ce89a0 Nvdrv: Do framelimiting only in the CPU Thread 2019-10-04 19:59:50 -04:00
Fernando Sahmkow 976d9ef43c NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu. 2019-10-04 19:59:49 -04:00
Fernando Sahmkow 5b5e60ffec GPU_Async: Correct fences, display events and more.
This commit uses guest fences on vSync event instead of an articial fake 
fence we had.
It also corrects to keep signaling display events while loading the game 
as the OS is suppose to send buffers to vSync during that time.
2019-10-04 19:59:48 -04:00
Fernando Sahmkow 4e9f975935 Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncs 2019-10-04 19:59:47 -04:00
ReinUsesLisp 25ee892d5e audio/audout_u: Change formatting for old clang-format versions 2019-10-04 23:51:56 +00:00
ReinUsesLisp e1afeec76d yuzu/game_list_worker: Silence warnings 2019-10-04 23:41:22 +00:00
ReinUsesLisp f297e9ff22 yuzu/game_list: Silence -Wswitch and -Wunused-variable 2019-10-04 23:41:22 +00:00
ReinUsesLisp 2b9b695fa7 yuzu/configure_service: Silence -Wswitch 2019-10-04 23:41:22 +00:00
ReinUsesLisp e03f46fb0e yuzu_tester: Remove unused variable 2019-10-04 23:41:22 +00:00
ReinUsesLisp 8d0b1a957e service/nvdrv: Silence -Wswitch 2019-10-04 23:41:22 +00:00
ReinUsesLisp 5c907f85fc service/nfp: Silence -Wunused and -Wswitch 2019-10-04 23:41:22 +00:00
ReinUsesLisp 0759df0aff service/hid: Silence -Wunused and -Wswitch 2019-10-04 23:41:22 +00:00
ReinUsesLisp ab6f8d8a1e service/am: Silence -Wreorder 2019-10-04 23:41:21 +00:00
ReinUsesLisp 634c6e24b0 service/hid: Remove unused system reference 2019-10-04 23:41:21 +00:00
ReinUsesLisp 1dbd22e695 service/friend: Remove unused field 2019-10-04 23:41:21 +00:00
ReinUsesLisp 99db7d23dd service/filesystem: Silence -Wunused-variable 2019-10-04 23:41:21 +00:00
ReinUsesLisp 8566096794 service/bcat: Silence -Wreorder and -Wunused 2019-10-04 23:41:21 +00:00
ReinUsesLisp 87e7cc2d5a service/audio: Silence -Wunused 2019-10-04 23:28:34 +00:00
ReinUsesLisp aacb473aa2 service/apm: Silence -Wunused and -Wreorder 2019-10-04 23:28:34 +00:00
ReinUsesLisp f4417eab8f common/file_util: Silence -Wswitch 2019-10-04 23:28:34 +00:00
Fernando Sahmkow ab47a660c8 Texture_Cache: Blit Deduction corrections and simplifications. 2019-10-04 18:53:47 -04:00
Fernando Sahmkow 2036504a82 TextureCache: Add the ability to deduce if two textures are depth on blit. 2019-10-04 18:53:46 -04:00
Fernando Sahmkow e6eae4b815 Shader_ir: Address feedback 2019-10-04 18:52:57 -04:00
Fernando Sahmkow 3c09d9abe6 Shader_Ir: Address Feedback and clang format. 2019-10-04 18:52:57 -04:00
Fernando Sahmkow 507a9c6a40 vk_shader_decompiler: Correct Branches inside conditionals. 2019-10-04 18:52:56 -04:00
Fernando Sahmkow 000ad558dd vk_shader_decompiler: Clean code and be const correct. 2019-10-04 18:52:55 -04:00
Fernando Sahmkow 7c756baa77 Shader_IR: clean up AST handling and add documentation. 2019-10-04 18:52:55 -04:00
Fernando Sahmkow 5ea740beb5 Shader_IR: Correct OutwardMoves for Ifs 2019-10-04 18:52:54 -04:00
Fernando Sahmkow 100a4bd988 vk_shader_compiler: Don't enclose branches with if(true) to avoid crashing AMD 2019-10-04 18:52:54 -04:00
Fernando Sahmkow 189a50bc2a gl_shader_decompiler: Refactor and address feedback. 2019-10-04 18:52:53 -04:00
Fernando Sahmkow b3c46d6948 Shader_IR: corrections and clang-format 2019-10-04 18:52:53 -04:00
Fernando Sahmkow 466cd52ad4 vk_shader_compiler: Correct SPIR-V AST Decompiling 2019-10-04 18:52:52 -04:00
Fernando Sahmkow 2e9a810423 Shader_IR: allow else derivation to be optional. 2019-10-04 18:52:52 -04:00
Fernando Sahmkow ca9901867e vk_shader_compiler: Implement the decompiler in SPIR-V 2019-10-04 18:52:51 -04:00
Fernando Sahmkow 0366c18d87 Shader_IR: mark labels as unused for partial decompile. 2019-10-04 18:52:51 -04:00
Fernando Sahmkow 47e4f6a52c Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes. 2019-10-04 18:52:50 -04:00
Fernando Sahmkow 38fc995f6c gl_shader_decompiler: Implement AST decompiling 2019-10-04 18:52:50 -04:00
Fernando Sahmkow 6fdd501113 shader_ir: Declare Manager and pass it to appropiate programs. 2019-10-04 18:52:49 -04:00
Fernando Sahmkow 8be6e1c522 shader_ir: Corrections to outward movements and misc stuffs 2019-10-04 18:52:48 -04:00