Commit graph

19244 commits

Author SHA1 Message Date
Liam 00299479ab core/loader: remove ELF loader 2022-08-01 17:19:23 -04:00
bunnei 5ae0e5ba67
Merge pull request #8678 from liamwhite/stop-waiting
video_core: stop waiting for shader compilation on user cancel
2022-07-31 14:47:43 -07:00
bunnei 3bbc1cf64c
Merge pull request #8622 from liamwhite/progress
qt: reset progress bar after shader compilation
2022-07-31 14:46:38 -07:00
Nikita Strygin 1cf6f5c623 Properly write out the command buffer when serving close request 2022-07-31 23:17:45 +03:00
Morph 9dcfef744c
Merge pull request #8684 from liamwhite/delete-shader
renderer_opengl: delete shader source after linking
2022-07-30 21:36:26 -04:00
Liam b9360681df renderer_opengl: delete shader source after linking 2022-07-30 13:21:26 -04:00
Morph f8a005e26e
Merge pull request #8664 from liamwhite/monkey-compiler-v12-1
common: move forwarded value into SPSCQueue
2022-07-30 03:24:23 -04:00
Liam fc013d88cb video_core: stop waiting for shader compilation on user cancel 2022-07-29 23:33:40 -04:00
Liam 73a87edc45 audio_core: fix -Wuninitialized when compiling with ASan 2022-07-29 23:30:01 -04:00
Liam ec64a94954 common: move forwarded value into SPSCQueue 2022-07-29 15:41:57 -04:00
bunnei 880006c5ca
Merge pull request #8656 from german77/audio-step
yuzu: Add incremental steps to volume hotkeys
2022-07-28 15:41:37 -07:00
liamwhite e5615c4704
Merge pull request #8657 from Kelebek1/depop
[Audio] Avoid an out-of-bounds span write in depop prepare
2022-07-28 11:02:41 -04:00
Maide 2e46110379
Revert Coretiming PRs 8531 and 7454 (#8591) 2022-07-27 19:47:06 -04:00
snek b7642cff36
implement pause on system suspend (#8585) 2022-07-27 19:46:03 -04:00
Kelebek1 6c47b43a60 Avoid depop out of bounds 2022-07-27 23:17:18 +01:00
liamwhite ea861cc1c4
Merge pull request #8542 from Morph1984/gpu-use-old-q
gpu_thread: Use the previous MPSCQueue implementation
2022-07-27 15:55:28 -04:00
liamwhite 64fd9f41a7
Merge pull request #8636 from german77/irs_cluster_release
service: irs: Implement clustering processor
2022-07-27 15:54:28 -04:00
liamwhite a761d020c6
Merge pull request #8633 from Morph1984/optional-keys
applet/swkbd: Implement optional symbol keys
2022-07-27 15:53:32 -04:00
snek 9479940a1f
Merge pull request #8592 from devsnek/sig-handlers
exit gracefully on sigint/sigterm
2022-07-27 15:51:26 -04:00
Narr the Reg 2fdefd7064 yuzu: Add incremental steps to volume hotkeys 2022-07-27 11:34:46 -05:00
Andrea Pappacoda cdb240f3d4
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00
FearlessTobi a41baaa181 network: Address review comments 2022-07-25 21:59:31 +02:00
FearlessTobi 61ce57b524 network, yuzu: Make copyright headers SPDX-compliant 2022-07-25 21:59:31 +02:00
FearlessTobi 6a2dcc8b3d network, yuzu: Improve variable naming and style consistency 2022-07-25 21:59:31 +02:00
FearlessTobi 6b5667dfa5 yuzu_cmd: Fix compilation 2022-07-25 21:59:31 +02:00
FearlessTobi 7d82e57b91 network: Move global state into a seperate class
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
2022-07-25 21:59:31 +02:00
german77 899c8bb330 common: multiplayer: Use GameInfo type 2022-07-25 21:59:31 +02:00
FearlessTobi 4b404191cf Address second part of review comments 2022-07-25 21:59:30 +02:00
FearlessTobi 6c8e456185 Address first part of review comments 2022-07-25 21:59:30 +02:00
FearlessTobi ec407bd3f1 Fix compilation on linux gcc 2022-07-25 21:59:30 +02:00
FearlessTobi ee5cb9c7b9 web_service: Fix -Wmissing-field-initializers 2022-07-25 21:59:30 +02:00
FearlessTobi 7fbd2916a1 core: Fix -Wunused-variable 2022-07-25 21:59:30 +02:00
FearlessTobi 7c3d241f0d common, core: fix -Wmissing-field-initializers 2022-07-25 21:59:30 +02:00
FearlessTobi 1b36542be2 yuzu: Hide multiplayer button and room status 2022-07-25 21:59:30 +02:00
FearlessTobi 705f7db84d yuzu: Add ui files for multiplayer rooms 2022-07-25 21:59:28 +02:00
FearlessTobi dcfe0a5feb network: Add initial files and enet dependency 2022-07-25 21:57:14 +02:00
bunnei 1bcde9dd98
Merge pull request #8564 from lat9nq/dinner-fork
yuzu: Streamline broken Vulkan handling
2022-07-25 12:12:41 -07:00
Narr the Reg ceb70b2139 Address comments 2022-07-25 11:17:48 -05:00
Morph 591d1f1b09
Merge pull request #8549 from liamwhite/kscheduler-sc
kernel: use KScheduler from Mesosphere
2022-07-25 12:00:31 -04:00
german77 21b1e9c21a fix compiler errors 2022-07-24 16:39:32 -05:00
german77 3ac4f3a252 service: irs: Implement clustering processor 2022-07-24 15:01:43 -05:00
Liam 862142213f qt: reset progress bar after shader compilation 2022-07-24 13:35:44 -04:00
Morph d7d09355e7 qt_software_keyboard: Fix infinite loop when moving between buttons
There was a bug where, when using the numeric keyboard, moving between buttons resulted in an infinite loop, resulting in a stuck state.
This was due to prev_button being the only one enabled in that row or column, causing the condition in the while loop to always be true.
To fix this, detect whether we have returned to that initial row/column and break out of the loop.
2022-07-24 07:27:41 -04:00
Morph bee823db3a applet/swkbd: Implement optional symbol keys
These are only used in the numeric keyboard, and correspond to the keys to the left and right of the "0" key on the numeric keyboard.
2022-07-24 07:21:02 -04:00
Narr the Reg 403bdc4daf yuzu: Add webcam support and rebase to latest master 2022-07-23 19:40:25 -05:00
german77 097785e19e service: irs: Move to IRS namespace and minor fixes 2022-07-23 19:40:25 -05:00
german77 4539700595 service: irs: Split processors and implement ImageTransferProcessor 2022-07-23 19:40:25 -05:00
german77 57311b2c8b core: hid: Add cammera support 2022-07-23 19:40:25 -05:00
german77 cc83e0a600 yuzu: Hook qt camera to camera driver 2022-07-23 19:40:21 -05:00
german77 f19e7be6e8 input_common: Add camera driver 2022-07-23 19:38:42 -05:00