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Merge pull request #1165 from bunnei/shader-cache
renderer_opengl: Implement a new shader cache.
This commit is contained in:
commit
ffe2336136
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@ -18,6 +18,7 @@ add_library(video_core STATIC
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macro_interpreter.h
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memory_manager.cpp
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memory_manager.h
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rasterizer_cache.h
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rasterizer_interface.h
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renderer_base.cpp
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renderer_base.h
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@ -26,6 +27,8 @@ add_library(video_core STATIC
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renderer_opengl/gl_rasterizer_cache.cpp
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renderer_opengl/gl_rasterizer_cache.h
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renderer_opengl/gl_resource_manager.h
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renderer_opengl/gl_shader_cache.cpp
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renderer_opengl/gl_shader_cache.h
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renderer_opengl/gl_shader_decompiler.cpp
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renderer_opengl/gl_shader_decompiler.h
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renderer_opengl/gl_shader_gen.cpp
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116
src/video_core/rasterizer_cache.h
Normal file
116
src/video_core/rasterizer_cache.h
Normal file
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@ -0,0 +1,116 @@
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <unordered_map>
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#include <boost/icl/interval_map.hpp>
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#include <boost/range/iterator_range.hpp>
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#include "common/common_types.h"
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#include "core/memory.h"
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#include "video_core/memory_manager.h"
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template <class T>
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class RasterizerCache : NonCopyable {
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public:
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/// Mark the specified region as being invalidated
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void InvalidateRegion(Tegra::GPUVAddr region_addr, size_t region_size) {
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for (auto iter = cached_objects.cbegin(); iter != cached_objects.cend();) {
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const auto& object{iter->second};
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++iter;
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if (object->GetAddr() <= (region_addr + region_size) &&
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region_addr <= (object->GetAddr() + object->GetSizeInBytes())) {
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// Regions overlap, so invalidate
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Unregister(object);
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}
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}
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}
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protected:
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/// Tries to get an object from the cache with the specified address
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T TryGet(Tegra::GPUVAddr addr) const {
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const auto& search{cached_objects.find(addr)};
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if (search != cached_objects.end()) {
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return search->second;
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}
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return nullptr;
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}
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/// Gets a reference to the cache
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const std::unordered_map<Tegra::GPUVAddr, T>& GetCache() const {
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return cached_objects;
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}
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/// Register an object into the cache
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void Register(const T& object) {
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const auto& search{cached_objects.find(object->GetAddr())};
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if (search != cached_objects.end()) {
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// Registered already
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return;
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}
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cached_objects[object->GetAddr()] = object;
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UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), 1);
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}
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/// Unregisters an object from the cache
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void Unregister(const T& object) {
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const auto& search{cached_objects.find(object->GetAddr())};
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if (search == cached_objects.end()) {
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// Unregistered already
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return;
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}
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UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), -1);
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cached_objects.erase(search);
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}
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private:
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using PageMap = boost::icl::interval_map<u64, int>;
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template <typename Map, typename Interval>
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constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
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return boost::make_iterator_range(map.equal_range(interval));
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}
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/// Increase/decrease the number of object in pages touching the specified region
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void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) {
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const u64 page_start{addr >> Tegra::MemoryManager::PAGE_BITS};
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const u64 page_end{(addr + size) >> Tegra::MemoryManager::PAGE_BITS};
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// Interval maps will erase segments if count reaches 0, so if delta is negative we have to
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// subtract after iterating
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const auto pages_interval = PageMap::interval_type::right_open(page_start, page_end);
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if (delta > 0)
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cached_pages.add({pages_interval, delta});
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for (const auto& pair : RangeFromInterval(cached_pages, pages_interval)) {
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const auto interval = pair.first & pages_interval;
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const int count = pair.second;
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const Tegra::GPUVAddr interval_start_addr = boost::icl::first(interval)
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<< Tegra::MemoryManager::PAGE_BITS;
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const Tegra::GPUVAddr interval_end_addr = boost::icl::last_next(interval)
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<< Tegra::MemoryManager::PAGE_BITS;
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const u64 interval_size = interval_end_addr - interval_start_addr;
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if (delta > 0 && count == delta)
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Memory::RasterizerMarkRegionCached(interval_start_addr, interval_size, true);
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else if (delta < 0 && count == -delta)
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Memory::RasterizerMarkRegionCached(interval_start_addr, interval_size, false);
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else
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ASSERT(count >= 0);
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}
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if (delta < 0)
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cached_pages.add({pages_interval, delta});
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}
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std::unordered_map<Tegra::GPUVAddr, T> cached_objects;
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PageMap cached_pages;
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};
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@ -178,19 +178,6 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
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return {array_ptr, buffer_offset};
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}
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static GLShader::ProgramCode GetShaderProgramCode(Maxwell::ShaderProgram program) {
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auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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// Fetch program code from memory
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GLShader::ProgramCode program_code(GLShader::MAX_PROGRAM_CODE_LENGTH);
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auto& shader_config = gpu.regs.shader_config[static_cast<size_t>(program)];
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const u64 gpu_address{gpu.regs.code_address.CodeAddress() + shader_config.offset};
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const boost::optional<VAddr> cpu_address{gpu.memory_manager.GpuToCpuAddress(gpu_address)};
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Memory::ReadBlock(*cpu_address, program_code.data(), program_code.size() * sizeof(u64));
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return program_code;
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}
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std::pair<u8*, GLintptr> RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
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auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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@ -224,31 +211,17 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr
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buffer_ptr += sizeof(ubo);
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buffer_offset += sizeof(ubo);
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GLShader::ShaderSetup setup{GetShaderProgramCode(program)};
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GLShader::ShaderEntries shader_resources;
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const Tegra::GPUVAddr addr{gpu.regs.code_address.CodeAddress() + shader_config.offset};
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Shader shader{shader_cache.GetStageProgram(program)};
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switch (program) {
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case Maxwell::ShaderProgram::VertexA: {
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// VertexB is always enabled, so when VertexA is enabled, we have two vertex shaders.
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// Conventional HW does not support this, so we combine VertexA and VertexB into one
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// stage here.
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setup.SetProgramB(GetShaderProgramCode(Maxwell::ShaderProgram::VertexB));
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GLShader::MaxwellVSConfig vs_config{setup};
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shader_resources =
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shader_program_manager->UseProgrammableVertexShader(vs_config, setup);
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break;
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}
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case Maxwell::ShaderProgram::VertexA:
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case Maxwell::ShaderProgram::VertexB: {
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GLShader::MaxwellVSConfig vs_config{setup};
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shader_resources =
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shader_program_manager->UseProgrammableVertexShader(vs_config, setup);
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shader_program_manager->UseProgrammableVertexShader(shader->GetProgramHandle());
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break;
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}
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case Maxwell::ShaderProgram::Fragment: {
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GLShader::MaxwellFSConfig fs_config{setup};
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shader_resources =
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shader_program_manager->UseProgrammableFragmentShader(fs_config, setup);
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shader_program_manager->UseProgrammableFragmentShader(shader->GetProgramHandle());
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break;
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}
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default:
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@ -257,18 +230,14 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr
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UNREACHABLE();
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}
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GLuint gl_stage_program = shader_program_manager->GetCurrentProgramStage(
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static_cast<Maxwell::ShaderStage>(stage));
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// Configure the const buffers for this shader stage.
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std::tie(buffer_ptr, buffer_offset, current_constbuffer_bindpoint) = SetupConstBuffers(
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buffer_ptr, buffer_offset, static_cast<Maxwell::ShaderStage>(stage), gl_stage_program,
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current_constbuffer_bindpoint, shader_resources.const_buffer_entries);
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std::tie(buffer_ptr, buffer_offset, current_constbuffer_bindpoint) =
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SetupConstBuffers(buffer_ptr, buffer_offset, static_cast<Maxwell::ShaderStage>(stage),
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shader, current_constbuffer_bindpoint);
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// Configure the textures for this shader stage.
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current_texture_bindpoint =
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SetupTextures(static_cast<Maxwell::ShaderStage>(stage), gl_stage_program,
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current_texture_bindpoint, shader_resources.texture_samplers);
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current_texture_bindpoint = SetupTextures(static_cast<Maxwell::ShaderStage>(stage), shader,
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current_texture_bindpoint);
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// When VertexA is enabled, we have dual vertex shaders
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if (program == Maxwell::ShaderProgram::VertexA) {
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@ -571,23 +540,21 @@ void RasterizerOpenGL::NotifyMaxwellRegisterChanged(u32 method) {}
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void RasterizerOpenGL::FlushAll() {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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res_cache.FlushRegion(0, Kernel::VMManager::MAX_ADDRESS);
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}
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void RasterizerOpenGL::FlushRegion(Tegra::GPUVAddr addr, u64 size) {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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res_cache.FlushRegion(addr, size);
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}
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void RasterizerOpenGL::InvalidateRegion(Tegra::GPUVAddr addr, u64 size) {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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res_cache.InvalidateRegion(addr, size);
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shader_cache.InvalidateRegion(addr, size);
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}
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void RasterizerOpenGL::FlushAndInvalidateRegion(Tegra::GPUVAddr addr, u64 size) {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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res_cache.FlushRegion(addr, size);
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res_cache.InvalidateRegion(addr, size);
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InvalidateRegion(addr, size);
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}
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bool RasterizerOpenGL::AccelerateDisplayTransfer(const void* config) {
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@ -672,15 +639,17 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr
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}
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}
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std::tuple<u8*, GLintptr, u32> RasterizerOpenGL::SetupConstBuffers(
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u8* buffer_ptr, GLintptr buffer_offset, Maxwell::ShaderStage stage, GLuint program,
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u32 current_bindpoint, const std::vector<GLShader::ConstBufferEntry>& entries) {
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std::tuple<u8*, GLintptr, u32> RasterizerOpenGL::SetupConstBuffers(u8* buffer_ptr,
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GLintptr buffer_offset,
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Maxwell::ShaderStage stage,
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Shader& shader,
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u32 current_bindpoint) {
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const auto& gpu = Core::System::GetInstance().GPU();
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const auto& maxwell3d = gpu.Maxwell3D();
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const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<size_t>(stage)];
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const auto& entries = shader->GetShaderEntries().const_buffer_entries;
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// Upload only the enabled buffers from the 16 constbuffers of each shader stage
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const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<size_t>(stage)];
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for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
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const auto& used_buffer = entries[bindpoint];
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const auto& buffer = shader_stage.const_buffers[used_buffer.GetIndex()];
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@ -719,12 +688,9 @@ std::tuple<u8*, GLintptr, u32> RasterizerOpenGL::SetupConstBuffers(
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stream_buffer.GetHandle(), const_buffer_offset, size);
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// Now configure the bindpoint of the buffer inside the shader
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const std::string buffer_name = used_buffer.GetName();
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const GLuint index =
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glGetProgramResourceIndex(program, GL_UNIFORM_BLOCK, buffer_name.c_str());
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if (index != GL_INVALID_INDEX) {
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glUniformBlockBinding(program, index, current_bindpoint + bindpoint);
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}
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glUniformBlockBinding(shader->GetProgramHandle(),
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shader->GetProgramResourceIndex(used_buffer.GetName()),
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current_bindpoint + bindpoint);
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}
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state.Apply();
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@ -732,10 +698,10 @@ std::tuple<u8*, GLintptr, u32> RasterizerOpenGL::SetupConstBuffers(
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return {buffer_ptr, buffer_offset, current_bindpoint + static_cast<u32>(entries.size())};
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}
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u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program, u32 current_unit,
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const std::vector<GLShader::SamplerEntry>& entries) {
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u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader, u32 current_unit) {
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const auto& gpu = Core::System::GetInstance().GPU();
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const auto& maxwell3d = gpu.Maxwell3D();
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const auto& entries = shader->GetShaderEntries().texture_samplers;
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ASSERT_MSG(current_unit + entries.size() <= std::size(state.texture_units),
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"Exceeded the number of active textures.");
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@ -745,12 +711,9 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program,
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u32 current_bindpoint = current_unit + bindpoint;
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// Bind the uniform to the sampler.
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GLint uniform = glGetUniformLocation(program, entry.GetName().c_str());
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if (uniform == -1) {
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continue;
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}
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glProgramUniform1i(program, uniform, current_bindpoint);
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glProgramUniform1i(shader->GetProgramHandle(), shader->GetUniformLocation(entry.GetName()),
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current_bindpoint);
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const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset());
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@ -17,6 +17,7 @@
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_shader_cache.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_state.h"
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@ -99,26 +100,23 @@ private:
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/*
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* Configures the current constbuffers to use for the draw command.
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* @param stage The shader stage to configure buffers for.
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* @param program The OpenGL program object that contains the specified stage.
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* @param shader The shader object that contains the specified stage.
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* @param current_bindpoint The offset at which to start counting new buffer bindpoints.
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* @param entries Vector describing the buffers that are actually used in the guest shader.
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* @returns The next available bindpoint for use in the next shader stage.
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*/
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std::tuple<u8*, GLintptr, u32> SetupConstBuffers(
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u8* buffer_ptr, GLintptr buffer_offset, Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
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GLuint program, u32 current_bindpoint,
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const std::vector<GLShader::ConstBufferEntry>& entries);
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Shader& shader, u32 current_bindpoint);
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/*
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* Configures the current textures to use for the draw command.
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* @param stage The shader stage to configure textures for.
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* @param program The OpenGL program object that contains the specified stage.
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* @param shader The shader object that contains the specified stage.
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* @param current_unit The offset at which to start counting unused texture units.
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* @param entries Vector describing the textures that are actually used in the guest shader.
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* @returns The next available bindpoint for use in the next shader stage.
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*/
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u32 SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, GLuint program,
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u32 current_unit, const std::vector<GLShader::SamplerEntry>& entries);
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u32 SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, Shader& shader,
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u32 current_unit);
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/// Syncs the viewport to match the guest state
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void SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect);
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|
@ -157,6 +155,7 @@ private:
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OpenGLState state;
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RasterizerCacheOpenGL res_cache;
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ShaderCacheOpenGL shader_cache;
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Core::Frontend::EmuWindow& emu_window;
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|
|
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@ -677,12 +677,6 @@ RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
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draw_framebuffer.Create();
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}
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RasterizerCacheOpenGL::~RasterizerCacheOpenGL() {
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while (!surface_cache.empty()) {
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UnregisterSurface(surface_cache.begin()->second);
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}
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}
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Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextureInfo& config) {
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return GetSurface(SurfaceParams::CreateForTexture(config));
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}
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|
@ -766,27 +760,25 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
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return {};
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// Look up surface in the cache based on address
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const auto& search{surface_cache.find(params.addr)};
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Surface surface;
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if (search != surface_cache.end()) {
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surface = search->second;
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Surface surface{TryGet(params.addr)};
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if (surface) {
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if (Settings::values.use_accurate_framebuffers) {
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// If use_accurate_framebuffers is enabled, always load from memory
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FlushSurface(surface);
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UnregisterSurface(surface);
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Unregister(surface);
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} else if (surface->GetSurfaceParams().IsCompatibleSurface(params)) {
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// Use the cached surface as-is
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return surface;
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} else if (preserve_contents) {
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// If surface parameters changed and we care about keeping the previous data, recreate
|
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// the surface from the old one
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UnregisterSurface(surface);
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Unregister(surface);
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Surface new_surface{RecreateSurface(surface, params)};
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RegisterSurface(new_surface);
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Register(new_surface);
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return new_surface;
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||||
} else {
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||||
// Delete the old surface before creating a new one to prevent collisions.
|
||||
UnregisterSurface(surface);
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||||
Unregister(surface);
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||||
}
|
||||
}
|
||||
|
||||
|
@ -797,7 +789,7 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
|
|||
if (!surface) {
|
||||
surface = std::make_shared<CachedSurface>(params);
|
||||
ReserveSurface(surface);
|
||||
RegisterSurface(surface);
|
||||
Register(surface);
|
||||
}
|
||||
|
||||
// Only load surface from memory if we care about the contents
|
||||
|
@ -894,7 +886,7 @@ Surface RasterizerCacheOpenGL::TryFindFramebufferSurface(VAddr cpu_addr) const {
|
|||
// framebuffer overlaps surfaces.
|
||||
|
||||
std::vector<Surface> surfaces;
|
||||
for (const auto& surface : surface_cache) {
|
||||
for (const auto& surface : GetCache()) {
|
||||
const auto& params = surface.second->GetSurfaceParams();
|
||||
const VAddr surface_cpu_addr = params.GetCpuAddr();
|
||||
if (cpu_addr >= surface_cpu_addr && cpu_addr < (surface_cpu_addr + params.size_in_bytes)) {
|
||||
|
@ -912,51 +904,6 @@ Surface RasterizerCacheOpenGL::TryFindFramebufferSurface(VAddr cpu_addr) const {
|
|||
return surfaces[0];
|
||||
}
|
||||
|
||||
void RasterizerCacheOpenGL::FlushRegion(Tegra::GPUVAddr /*addr*/, size_t /*size*/) {
|
||||
// TODO(bunnei): This is unused in the current implementation of the rasterizer cache. We should
|
||||
// probably implement this in the future, but for now, the `use_accurate_framebufers` setting
|
||||
// can be used to always flush.
|
||||
}
|
||||
|
||||
void RasterizerCacheOpenGL::InvalidateRegion(Tegra::GPUVAddr addr, size_t size) {
|
||||
for (auto iter = surface_cache.cbegin(); iter != surface_cache.cend();) {
|
||||
const auto& surface{iter->second};
|
||||
const auto& params{surface->GetSurfaceParams()};
|
||||
|
||||
++iter;
|
||||
|
||||
if (params.IsOverlappingRegion(addr, size)) {
|
||||
UnregisterSurface(surface);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerCacheOpenGL::RegisterSurface(const Surface& surface) {
|
||||
const auto& params{surface->GetSurfaceParams()};
|
||||
const auto& search{surface_cache.find(params.addr)};
|
||||
|
||||
if (search != surface_cache.end()) {
|
||||
// Registered already
|
||||
return;
|
||||
}
|
||||
|
||||
surface_cache[params.addr] = surface;
|
||||
UpdatePagesCachedCount(params.addr, params.size_in_bytes, 1);
|
||||
}
|
||||
|
||||
void RasterizerCacheOpenGL::UnregisterSurface(const Surface& surface) {
|
||||
const auto& params{surface->GetSurfaceParams()};
|
||||
const auto& search{surface_cache.find(params.addr)};
|
||||
|
||||
if (search == surface_cache.end()) {
|
||||
// Unregistered already
|
||||
return;
|
||||
}
|
||||
|
||||
UpdatePagesCachedCount(params.addr, params.size_in_bytes, -1);
|
||||
surface_cache.erase(search);
|
||||
}
|
||||
|
||||
void RasterizerCacheOpenGL::ReserveSurface(const Surface& surface) {
|
||||
const auto& surface_reserve_key{SurfaceReserveKey::Create(surface->GetSurfaceParams())};
|
||||
surface_reserve[surface_reserve_key] = surface;
|
||||
|
@ -966,49 +913,10 @@ Surface RasterizerCacheOpenGL::TryGetReservedSurface(const SurfaceParams& params
|
|||
const auto& surface_reserve_key{SurfaceReserveKey::Create(params)};
|
||||
auto search{surface_reserve.find(surface_reserve_key)};
|
||||
if (search != surface_reserve.end()) {
|
||||
RegisterSurface(search->second);
|
||||
Register(search->second);
|
||||
return search->second;
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
template <typename Map, typename Interval>
|
||||
constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
|
||||
return boost::make_iterator_range(map.equal_range(interval));
|
||||
}
|
||||
|
||||
void RasterizerCacheOpenGL::UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) {
|
||||
const u64 num_pages = ((addr + size - 1) >> Tegra::MemoryManager::PAGE_BITS) -
|
||||
(addr >> Tegra::MemoryManager::PAGE_BITS) + 1;
|
||||
const u64 page_start = addr >> Tegra::MemoryManager::PAGE_BITS;
|
||||
const u64 page_end = page_start + num_pages;
|
||||
|
||||
// Interval maps will erase segments if count reaches 0, so if delta is negative we have to
|
||||
// subtract after iterating
|
||||
const auto pages_interval = PageMap::interval_type::right_open(page_start, page_end);
|
||||
if (delta > 0)
|
||||
cached_pages.add({pages_interval, delta});
|
||||
|
||||
for (const auto& pair : RangeFromInterval(cached_pages, pages_interval)) {
|
||||
const auto interval = pair.first & pages_interval;
|
||||
const int count = pair.second;
|
||||
|
||||
const Tegra::GPUVAddr interval_start_addr = boost::icl::first(interval)
|
||||
<< Tegra::MemoryManager::PAGE_BITS;
|
||||
const Tegra::GPUVAddr interval_end_addr = boost::icl::last_next(interval)
|
||||
<< Tegra::MemoryManager::PAGE_BITS;
|
||||
const u64 interval_size = interval_end_addr - interval_start_addr;
|
||||
|
||||
if (delta > 0 && count == delta)
|
||||
Memory::RasterizerMarkRegionCached(interval_start_addr, interval_size, true);
|
||||
else if (delta < 0 && count == -delta)
|
||||
Memory::RasterizerMarkRegionCached(interval_start_addr, interval_size, false);
|
||||
else
|
||||
ASSERT(count >= 0);
|
||||
}
|
||||
|
||||
if (delta < 0)
|
||||
cached_pages.add({pages_interval, delta});
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
||||
|
|
|
@ -8,12 +8,12 @@
|
|||
#include <map>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <boost/icl/interval_map.hpp>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/hash.h"
|
||||
#include "common/math_util.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/rasterizer_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/textures/texture.h"
|
||||
|
||||
|
@ -22,7 +22,6 @@ namespace OpenGL {
|
|||
class CachedSurface;
|
||||
using Surface = std::shared_ptr<CachedSurface>;
|
||||
using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, MathUtil::Rectangle<u32>>;
|
||||
using PageMap = boost::icl::interval_map<u64, int>;
|
||||
|
||||
struct SurfaceParams {
|
||||
enum class PixelFormat {
|
||||
|
@ -632,11 +631,6 @@ struct SurfaceParams {
|
|||
/// Returns the CPU virtual address for this surface
|
||||
VAddr GetCpuAddr() const;
|
||||
|
||||
/// Returns true if the specified region overlaps with this surface's region in Switch memory
|
||||
bool IsOverlappingRegion(Tegra::GPUVAddr region_addr, size_t region_size) const {
|
||||
return addr <= (region_addr + region_size) && region_addr <= (addr + size_in_bytes);
|
||||
}
|
||||
|
||||
/// Creates SurfaceParams from a texture configuration
|
||||
static SurfaceParams CreateForTexture(const Tegra::Texture::FullTextureInfo& config);
|
||||
|
||||
|
@ -708,6 +702,14 @@ class CachedSurface final {
|
|||
public:
|
||||
CachedSurface(const SurfaceParams& params);
|
||||
|
||||
Tegra::GPUVAddr GetAddr() const {
|
||||
return params.addr;
|
||||
}
|
||||
|
||||
size_t GetSizeInBytes() const {
|
||||
return params.size_in_bytes;
|
||||
}
|
||||
|
||||
const OGLTexture& Texture() const {
|
||||
return texture;
|
||||
}
|
||||
|
@ -737,10 +739,9 @@ private:
|
|||
SurfaceParams params;
|
||||
};
|
||||
|
||||
class RasterizerCacheOpenGL final : NonCopyable {
|
||||
class RasterizerCacheOpenGL final : public RasterizerCache<Surface> {
|
||||
public:
|
||||
RasterizerCacheOpenGL();
|
||||
~RasterizerCacheOpenGL();
|
||||
|
||||
/// Get a surface based on the texture configuration
|
||||
Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config);
|
||||
|
@ -755,12 +756,6 @@ public:
|
|||
/// Tries to find a framebuffer GPU address based on the provided CPU address
|
||||
Surface TryFindFramebufferSurface(VAddr cpu_addr) const;
|
||||
|
||||
/// Write any cached resources overlapping the region back to memory (if dirty)
|
||||
void FlushRegion(Tegra::GPUVAddr addr, size_t size);
|
||||
|
||||
/// Mark the specified region as being invalidated
|
||||
void InvalidateRegion(Tegra::GPUVAddr addr, size_t size);
|
||||
|
||||
private:
|
||||
void LoadSurface(const Surface& surface);
|
||||
Surface GetSurface(const SurfaceParams& params, bool preserve_contents = true);
|
||||
|
@ -768,24 +763,12 @@ private:
|
|||
/// Recreates a surface with new parameters
|
||||
Surface RecreateSurface(const Surface& surface, const SurfaceParams& new_params);
|
||||
|
||||
/// Register surface into the cache
|
||||
void RegisterSurface(const Surface& surface);
|
||||
|
||||
/// Remove surface from the cache
|
||||
void UnregisterSurface(const Surface& surface);
|
||||
|
||||
/// Reserves a unique surface that can be reused later
|
||||
void ReserveSurface(const Surface& surface);
|
||||
|
||||
/// Tries to get a reserved surface for the specified parameters
|
||||
Surface TryGetReservedSurface(const SurfaceParams& params);
|
||||
|
||||
/// Increase/decrease the number of surface in pages touching the specified region
|
||||
void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta);
|
||||
|
||||
std::unordered_map<Tegra::GPUVAddr, Surface> surface_cache;
|
||||
PageMap cached_pages;
|
||||
|
||||
/// The surface reserve is a "backup" cache, this is where we put unique surfaces that have
|
||||
/// previously been used. This is to prevent surfaces from being constantly created and
|
||||
/// destroyed when used with different surface parameters.
|
||||
|
|
131
src/video_core/renderer_opengl/gl_shader_cache.cpp
Normal file
131
src/video_core/renderer_opengl/gl_shader_cache.cpp
Normal file
|
@ -0,0 +1,131 @@
|
|||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "core/core.h"
|
||||
#include "core/memory.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
/// Gets the address for the specified shader stage program
|
||||
static Tegra::GPUVAddr GetShaderAddress(Maxwell::ShaderProgram program) {
|
||||
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||
|
||||
GLShader::ProgramCode program_code(GLShader::MAX_PROGRAM_CODE_LENGTH);
|
||||
auto& shader_config = gpu.regs.shader_config[static_cast<size_t>(program)];
|
||||
return gpu.regs.code_address.CodeAddress() + shader_config.offset;
|
||||
}
|
||||
|
||||
/// Gets the shader program code from memory for the specified address
|
||||
static GLShader::ProgramCode GetShaderCode(Tegra::GPUVAddr addr) {
|
||||
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||
|
||||
GLShader::ProgramCode program_code(GLShader::MAX_PROGRAM_CODE_LENGTH);
|
||||
const boost::optional<VAddr> cpu_address{gpu.memory_manager.GpuToCpuAddress(addr)};
|
||||
Memory::ReadBlock(*cpu_address, program_code.data(), program_code.size() * sizeof(u64));
|
||||
|
||||
return program_code;
|
||||
}
|
||||
|
||||
/// Helper function to set shader uniform block bindings for a single shader stage
|
||||
static void SetShaderUniformBlockBinding(GLuint shader, const char* name,
|
||||
Maxwell::ShaderStage binding, size_t expected_size) {
|
||||
const GLuint ub_index = glGetUniformBlockIndex(shader, name);
|
||||
if (ub_index == GL_INVALID_INDEX) {
|
||||
return;
|
||||
}
|
||||
|
||||
GLint ub_size = 0;
|
||||
glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size);
|
||||
ASSERT_MSG(static_cast<size_t>(ub_size) == expected_size,
|
||||
"Uniform block size did not match! Got {}, expected {}", ub_size, expected_size);
|
||||
glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding));
|
||||
}
|
||||
|
||||
/// Sets shader uniform block bindings for an entire shader program
|
||||
static void SetShaderUniformBlockBindings(GLuint shader) {
|
||||
SetShaderUniformBlockBinding(shader, "vs_config", Maxwell::ShaderStage::Vertex,
|
||||
sizeof(GLShader::MaxwellUniformData));
|
||||
SetShaderUniformBlockBinding(shader, "gs_config", Maxwell::ShaderStage::Geometry,
|
||||
sizeof(GLShader::MaxwellUniformData));
|
||||
SetShaderUniformBlockBinding(shader, "fs_config", Maxwell::ShaderStage::Fragment,
|
||||
sizeof(GLShader::MaxwellUniformData));
|
||||
}
|
||||
|
||||
CachedShader::CachedShader(Tegra::GPUVAddr addr, Maxwell::ShaderProgram program_type)
|
||||
: addr{addr}, program_type{program_type}, setup{GetShaderCode(addr)} {
|
||||
|
||||
GLShader::ProgramResult program_result;
|
||||
GLenum gl_type{};
|
||||
|
||||
switch (program_type) {
|
||||
case Maxwell::ShaderProgram::VertexA:
|
||||
// VertexB is always enabled, so when VertexA is enabled, we have two vertex shaders.
|
||||
// Conventional HW does not support this, so we combine VertexA and VertexB into one
|
||||
// stage here.
|
||||
setup.SetProgramB(GetShaderCode(GetShaderAddress(Maxwell::ShaderProgram::VertexB)));
|
||||
case Maxwell::ShaderProgram::VertexB:
|
||||
program_result = GLShader::GenerateVertexShader(setup);
|
||||
gl_type = GL_VERTEX_SHADER;
|
||||
break;
|
||||
case Maxwell::ShaderProgram::Fragment:
|
||||
program_result = GLShader::GenerateFragmentShader(setup);
|
||||
gl_type = GL_FRAGMENT_SHADER;
|
||||
break;
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unimplemented program_type={}", static_cast<u32>(program_type));
|
||||
UNREACHABLE();
|
||||
return;
|
||||
}
|
||||
|
||||
entries = program_result.second;
|
||||
|
||||
OGLShader shader;
|
||||
shader.Create(program_result.first.c_str(), gl_type);
|
||||
program.Create(true, shader.handle);
|
||||
SetShaderUniformBlockBindings(program.handle);
|
||||
}
|
||||
|
||||
GLuint CachedShader::GetProgramResourceIndex(const std::string& name) {
|
||||
auto search{resource_cache.find(name)};
|
||||
if (search == resource_cache.end()) {
|
||||
const GLuint index{
|
||||
glGetProgramResourceIndex(program.handle, GL_UNIFORM_BLOCK, name.c_str())};
|
||||
resource_cache[name] = index;
|
||||
return index;
|
||||
}
|
||||
|
||||
return search->second;
|
||||
}
|
||||
|
||||
GLint CachedShader::GetUniformLocation(const std::string& name) {
|
||||
auto search{uniform_cache.find(name)};
|
||||
if (search == uniform_cache.end()) {
|
||||
const GLint index{glGetUniformLocation(program.handle, name.c_str())};
|
||||
uniform_cache[name] = index;
|
||||
return index;
|
||||
}
|
||||
|
||||
return search->second;
|
||||
}
|
||||
|
||||
Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
|
||||
const Tegra::GPUVAddr program_addr{GetShaderAddress(program)};
|
||||
|
||||
// Look up shader in the cache based on address
|
||||
Shader shader{TryGet(program_addr)};
|
||||
|
||||
if (!shader) {
|
||||
// No shader found - create a new one
|
||||
shader = std::make_shared<CachedShader>(program_addr, program);
|
||||
Register(shader);
|
||||
}
|
||||
|
||||
return shader;
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
69
src/video_core/renderer_opengl/gl_shader_cache.h
Normal file
69
src/video_core/renderer_opengl/gl_shader_cache.h
Normal file
|
@ -0,0 +1,69 @@
|
|||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
#include "video_core/rasterizer_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
class CachedShader;
|
||||
using Shader = std::shared_ptr<CachedShader>;
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
|
||||
class CachedShader final {
|
||||
public:
|
||||
CachedShader(Tegra::GPUVAddr addr, Maxwell::ShaderProgram program_type);
|
||||
|
||||
/// Gets the address of the shader in guest memory, required for cache management
|
||||
Tegra::GPUVAddr GetAddr() const {
|
||||
return addr;
|
||||
}
|
||||
|
||||
/// Gets the size of the shader in guest memory, required for cache management
|
||||
size_t GetSizeInBytes() const {
|
||||
return sizeof(GLShader::ProgramCode);
|
||||
}
|
||||
|
||||
/// Gets the shader entries for the shader
|
||||
const GLShader::ShaderEntries& GetShaderEntries() const {
|
||||
return entries;
|
||||
}
|
||||
|
||||
/// Gets the GL program handle for the shader
|
||||
GLuint GetProgramHandle() const {
|
||||
return program.handle;
|
||||
}
|
||||
|
||||
/// Gets the GL program resource location for the specified resource, caching as needed
|
||||
GLuint GetProgramResourceIndex(const std::string& name);
|
||||
|
||||
/// Gets the GL uniform location for the specified resource, caching as needed
|
||||
GLint GetUniformLocation(const std::string& name);
|
||||
|
||||
private:
|
||||
Tegra::GPUVAddr addr;
|
||||
Maxwell::ShaderProgram program_type;
|
||||
GLShader::ShaderSetup setup;
|
||||
GLShader::ShaderEntries entries;
|
||||
OGLProgram program;
|
||||
|
||||
std::unordered_map<std::string, GLuint> resource_cache;
|
||||
std::unordered_map<std::string, GLint> uniform_cache;
|
||||
};
|
||||
|
||||
class ShaderCacheOpenGL final : public RasterizerCache<Shader> {
|
||||
public:
|
||||
/// Gets the current specified shader stage program
|
||||
Shader GetStageProgram(Maxwell::ShaderProgram program);
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
|
@ -13,7 +13,7 @@ using Tegra::Engines::Maxwell3D;
|
|||
|
||||
static constexpr u32 PROGRAM_OFFSET{10};
|
||||
|
||||
ProgramResult GenerateVertexShader(const ShaderSetup& setup, const MaxwellVSConfig& config) {
|
||||
ProgramResult GenerateVertexShader(const ShaderSetup& setup) {
|
||||
std::string out = "#version 430 core\n";
|
||||
out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
|
||||
out += Decompiler::GetCommonDeclarations();
|
||||
|
@ -75,7 +75,7 @@ void main() {
|
|||
return {out, program.second};
|
||||
}
|
||||
|
||||
ProgramResult GenerateFragmentShader(const ShaderSetup& setup, const MaxwellFSConfig& config) {
|
||||
ProgramResult GenerateFragmentShader(const ShaderSetup& setup) {
|
||||
std::string out = "#version 430 core\n";
|
||||
out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
|
||||
out += Decompiler::GetCommonDeclarations();
|
||||
|
|
|
@ -6,12 +6,9 @@
|
|||
|
||||
#include <array>
|
||||
#include <string>
|
||||
#include <type_traits>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
#include <boost/functional/hash.hpp>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/hash.h"
|
||||
|
||||
namespace OpenGL::GLShader {
|
||||
|
||||
|
@ -124,18 +121,8 @@ struct ShaderSetup {
|
|||
ProgramCode code_b; // Used for dual vertex shaders
|
||||
} program;
|
||||
|
||||
bool program_code_hash_dirty = true;
|
||||
|
||||
u64 GetProgramCodeHash() {
|
||||
if (program_code_hash_dirty) {
|
||||
program_code_hash = GetNewHash();
|
||||
program_code_hash_dirty = false;
|
||||
}
|
||||
return program_code_hash;
|
||||
}
|
||||
|
||||
/// Used in scenarios where we have a dual vertex shaders
|
||||
void SetProgramB(ProgramCode program_b) {
|
||||
void SetProgramB(ProgramCode&& program_b) {
|
||||
program.code_b = std::move(program_b);
|
||||
has_program_b = true;
|
||||
}
|
||||
|
@ -145,73 +132,19 @@ struct ShaderSetup {
|
|||
}
|
||||
|
||||
private:
|
||||
u64 GetNewHash() const {
|
||||
size_t hash = 0;
|
||||
|
||||
const u64 hash_a = Common::ComputeHash64(program.code.data(), program.code.size());
|
||||
boost::hash_combine(hash, hash_a);
|
||||
|
||||
if (has_program_b) {
|
||||
// Compute hash over dual shader programs
|
||||
const u64 hash_b = Common::ComputeHash64(program.code_b.data(), program.code_b.size());
|
||||
boost::hash_combine(hash, hash_b);
|
||||
}
|
||||
|
||||
return hash;
|
||||
}
|
||||
|
||||
u64 program_code_hash{};
|
||||
bool has_program_b{};
|
||||
};
|
||||
|
||||
struct MaxwellShaderConfigCommon {
|
||||
void Init(ShaderSetup& setup) {
|
||||
program_hash = setup.GetProgramCodeHash();
|
||||
}
|
||||
|
||||
u64 program_hash;
|
||||
};
|
||||
|
||||
struct MaxwellVSConfig : Common::HashableStruct<MaxwellShaderConfigCommon> {
|
||||
explicit MaxwellVSConfig(ShaderSetup& setup) {
|
||||
state.Init(setup);
|
||||
}
|
||||
};
|
||||
|
||||
struct MaxwellFSConfig : Common::HashableStruct<MaxwellShaderConfigCommon> {
|
||||
explicit MaxwellFSConfig(ShaderSetup& setup) {
|
||||
state.Init(setup);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Generates the GLSL vertex shader program source code for the given VS program
|
||||
* @returns String of the shader source code
|
||||
*/
|
||||
ProgramResult GenerateVertexShader(const ShaderSetup& setup, const MaxwellVSConfig& config);
|
||||
ProgramResult GenerateVertexShader(const ShaderSetup& setup);
|
||||
|
||||
/**
|
||||
* Generates the GLSL fragment shader program source code for the given FS program
|
||||
* @returns String of the shader source code
|
||||
*/
|
||||
ProgramResult GenerateFragmentShader(const ShaderSetup& setup, const MaxwellFSConfig& config);
|
||||
ProgramResult GenerateFragmentShader(const ShaderSetup& setup);
|
||||
|
||||
} // namespace OpenGL::GLShader
|
||||
|
||||
namespace std {
|
||||
|
||||
template <>
|
||||
struct hash<OpenGL::GLShader::MaxwellVSConfig> {
|
||||
size_t operator()(const OpenGL::GLShader::MaxwellVSConfig& k) const {
|
||||
return k.Hash();
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct hash<OpenGL::GLShader::MaxwellFSConfig> {
|
||||
size_t operator()(const OpenGL::GLShader::MaxwellFSConfig& k) const {
|
||||
return k.Hash();
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace std
|
||||
|
|
|
@ -3,39 +3,10 @@
|
|||
// Refer to the license.txt file included.
|
||||
|
||||
#include "core/core.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
|
||||
namespace OpenGL::GLShader {
|
||||
|
||||
namespace Impl {
|
||||
static void SetShaderUniformBlockBinding(GLuint shader, const char* name,
|
||||
Maxwell3D::Regs::ShaderStage binding,
|
||||
size_t expected_size) {
|
||||
const GLuint ub_index = glGetUniformBlockIndex(shader, name);
|
||||
if (ub_index == GL_INVALID_INDEX) {
|
||||
return;
|
||||
}
|
||||
|
||||
GLint ub_size = 0;
|
||||
glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size);
|
||||
ASSERT_MSG(static_cast<size_t>(ub_size) == expected_size,
|
||||
"Uniform block size did not match! Got {}, expected {}", ub_size, expected_size);
|
||||
glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding));
|
||||
}
|
||||
|
||||
void SetShaderUniformBlockBindings(GLuint shader) {
|
||||
SetShaderUniformBlockBinding(shader, "vs_config", Maxwell3D::Regs::ShaderStage::Vertex,
|
||||
sizeof(MaxwellUniformData));
|
||||
SetShaderUniformBlockBinding(shader, "gs_config", Maxwell3D::Regs::ShaderStage::Geometry,
|
||||
sizeof(MaxwellUniformData));
|
||||
SetShaderUniformBlockBinding(shader, "fs_config", Maxwell3D::Regs::ShaderStage::Fragment,
|
||||
sizeof(MaxwellUniformData));
|
||||
}
|
||||
|
||||
} // namespace Impl
|
||||
|
||||
void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage) {
|
||||
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||
const auto& regs = gpu.regs;
|
||||
|
|
|
@ -4,12 +4,9 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <tuple>
|
||||
#include <unordered_map>
|
||||
#include <boost/functional/hash.hpp>
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
||||
#include "video_core/renderer_opengl/maxwell_to_gl.h"
|
||||
|
||||
namespace OpenGL::GLShader {
|
||||
|
@ -19,10 +16,6 @@ static constexpr size_t NumTextureSamplers = 32;
|
|||
|
||||
using Tegra::Engines::Maxwell3D;
|
||||
|
||||
namespace Impl {
|
||||
void SetShaderUniformBlockBindings(GLuint shader);
|
||||
} // namespace Impl
|
||||
|
||||
/// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
|
||||
// NOTE: Always keep a vec4 at the end. The GL spec is not clear whether the alignment at
|
||||
// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
|
||||
|
@ -36,102 +29,22 @@ static_assert(sizeof(MaxwellUniformData) == 32, "MaxwellUniformData structure si
|
|||
static_assert(sizeof(MaxwellUniformData) < 16384,
|
||||
"MaxwellUniformData structure must be less than 16kb as per the OpenGL spec");
|
||||
|
||||
class OGLShaderStage {
|
||||
public:
|
||||
OGLShaderStage() = default;
|
||||
|
||||
void Create(const ProgramResult& program_result, GLenum type) {
|
||||
OGLShader shader;
|
||||
shader.Create(program_result.first.c_str(), type);
|
||||
program.Create(true, shader.handle);
|
||||
Impl::SetShaderUniformBlockBindings(program.handle);
|
||||
entries = program_result.second;
|
||||
}
|
||||
GLuint GetHandle() const {
|
||||
return program.handle;
|
||||
}
|
||||
|
||||
ShaderEntries GetEntries() const {
|
||||
return entries;
|
||||
}
|
||||
|
||||
private:
|
||||
OGLProgram program;
|
||||
ShaderEntries entries;
|
||||
};
|
||||
|
||||
// TODO(wwylele): beautify this doc
|
||||
// This is a shader cache designed for translating PICA shader to GLSL shader.
|
||||
// The double cache is needed because diffent KeyConfigType, which includes a hash of the code
|
||||
// region (including its leftover unused code) can generate the same GLSL code.
|
||||
template <typename KeyConfigType,
|
||||
ProgramResult (*CodeGenerator)(const ShaderSetup&, const KeyConfigType&),
|
||||
GLenum ShaderType>
|
||||
class ShaderCache {
|
||||
public:
|
||||
ShaderCache() = default;
|
||||
|
||||
using Result = std::pair<GLuint, ShaderEntries>;
|
||||
|
||||
Result Get(const KeyConfigType& key, const ShaderSetup& setup) {
|
||||
auto map_it = shader_map.find(key);
|
||||
if (map_it == shader_map.end()) {
|
||||
ProgramResult program = CodeGenerator(setup, key);
|
||||
|
||||
auto [iter, new_shader] = shader_cache.emplace(program.first, OGLShaderStage{});
|
||||
OGLShaderStage& cached_shader = iter->second;
|
||||
if (new_shader) {
|
||||
cached_shader.Create(program, ShaderType);
|
||||
}
|
||||
shader_map[key] = &cached_shader;
|
||||
return {cached_shader.GetHandle(), program.second};
|
||||
} else {
|
||||
return {map_it->second->GetHandle(), map_it->second->GetEntries()};
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
std::unordered_map<KeyConfigType, OGLShaderStage*> shader_map;
|
||||
std::unordered_map<std::string, OGLShaderStage> shader_cache;
|
||||
};
|
||||
|
||||
using VertexShaders = ShaderCache<MaxwellVSConfig, &GenerateVertexShader, GL_VERTEX_SHADER>;
|
||||
|
||||
using FragmentShaders = ShaderCache<MaxwellFSConfig, &GenerateFragmentShader, GL_FRAGMENT_SHADER>;
|
||||
|
||||
class ProgramManager {
|
||||
public:
|
||||
ProgramManager() {
|
||||
pipeline.Create();
|
||||
}
|
||||
|
||||
ShaderEntries UseProgrammableVertexShader(const MaxwellVSConfig& config,
|
||||
const ShaderSetup& setup) {
|
||||
ShaderEntries result;
|
||||
std::tie(current.vs, result) = vertex_shaders.Get(config, setup);
|
||||
return result;
|
||||
void UseProgrammableVertexShader(GLuint program) {
|
||||
vs = program;
|
||||
}
|
||||
|
||||
ShaderEntries UseProgrammableFragmentShader(const MaxwellFSConfig& config,
|
||||
const ShaderSetup& setup) {
|
||||
ShaderEntries result;
|
||||
std::tie(current.fs, result) = fragment_shaders.Get(config, setup);
|
||||
return result;
|
||||
}
|
||||
|
||||
GLuint GetCurrentProgramStage(Maxwell3D::Regs::ShaderStage stage) const {
|
||||
switch (stage) {
|
||||
case Maxwell3D::Regs::ShaderStage::Vertex:
|
||||
return current.vs;
|
||||
case Maxwell3D::Regs::ShaderStage::Fragment:
|
||||
return current.fs;
|
||||
}
|
||||
|
||||
UNREACHABLE();
|
||||
void UseProgrammableFragmentShader(GLuint program) {
|
||||
fs = program;
|
||||
}
|
||||
|
||||
void UseTrivialGeometryShader() {
|
||||
current.gs = 0;
|
||||
gs = 0;
|
||||
}
|
||||
|
||||
void ApplyTo(OpenGLState& state) {
|
||||
|
@ -140,35 +53,16 @@ public:
|
|||
GL_VERTEX_SHADER_BIT | GL_GEOMETRY_SHADER_BIT | GL_FRAGMENT_SHADER_BIT,
|
||||
0);
|
||||
|
||||
glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, current.vs);
|
||||
glUseProgramStages(pipeline.handle, GL_GEOMETRY_SHADER_BIT, current.gs);
|
||||
glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, current.fs);
|
||||
glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, vs);
|
||||
glUseProgramStages(pipeline.handle, GL_GEOMETRY_SHADER_BIT, gs);
|
||||
glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fs);
|
||||
state.draw.shader_program = 0;
|
||||
state.draw.program_pipeline = pipeline.handle;
|
||||
}
|
||||
|
||||
private:
|
||||
struct ShaderTuple {
|
||||
GLuint vs = 0, gs = 0, fs = 0;
|
||||
bool operator==(const ShaderTuple& rhs) const {
|
||||
return std::tie(vs, gs, fs) == std::tie(rhs.vs, rhs.gs, rhs.fs);
|
||||
}
|
||||
struct Hash {
|
||||
std::size_t operator()(const ShaderTuple& tuple) const {
|
||||
std::size_t hash = 0;
|
||||
boost::hash_combine(hash, tuple.vs);
|
||||
boost::hash_combine(hash, tuple.gs);
|
||||
boost::hash_combine(hash, tuple.fs);
|
||||
return hash;
|
||||
}
|
||||
};
|
||||
};
|
||||
ShaderTuple current;
|
||||
VertexShaders vertex_shaders;
|
||||
FragmentShaders fragment_shaders;
|
||||
|
||||
std::unordered_map<ShaderTuple, OGLProgram, ShaderTuple::Hash> program_cache;
|
||||
OGLPipeline pipeline;
|
||||
GLuint vs{}, fs{}, gs{};
|
||||
};
|
||||
|
||||
} // namespace OpenGL::GLShader
|
||||
|
|
Loading…
Reference in a new issue