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https://git.h3cjp.net/H3cJP/yuzu.git
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Merge pull request #2495 from lioncash/cache
gl_shader_disk_cache: Minor cleanup
This commit is contained in:
commit
fadf66993c
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@ -104,8 +104,9 @@ bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
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return true;
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}
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ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system)
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: system{system}, precompiled_cache_virtual_file_offset{0} {}
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ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system) : system{system} {}
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ShaderDiskCacheOpenGL::~ShaderDiskCacheOpenGL() = default;
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std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>>
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ShaderDiskCacheOpenGL::LoadTransferable() {
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@ -243,7 +244,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
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return {};
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}
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const auto entry = LoadDecompiledEntry();
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auto entry = LoadDecompiledEntry();
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if (!entry) {
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return {};
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}
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@ -287,13 +288,13 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
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return {};
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}
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std::vector<u8> code(code_size);
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std::string code(code_size, '\0');
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if (!LoadArrayFromPrecompiled(code.data(), code.size())) {
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return {};
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}
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ShaderDiskCacheDecompiled entry;
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entry.code = std::string(reinterpret_cast<const char*>(code.data()), code_size);
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entry.code = std::move(code);
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u32 const_buffers_count{};
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if (!LoadObjectFromPrecompiled(const_buffers_count)) {
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@ -303,12 +304,12 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
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for (u32 i = 0; i < const_buffers_count; ++i) {
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u32 max_offset{};
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u32 index{};
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u8 is_indirect{};
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bool is_indirect{};
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if (!LoadObjectFromPrecompiled(max_offset) || !LoadObjectFromPrecompiled(index) ||
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!LoadObjectFromPrecompiled(is_indirect)) {
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return {};
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}
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entry.entries.const_buffers.emplace_back(max_offset, is_indirect != 0, index);
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entry.entries.const_buffers.emplace_back(max_offset, is_indirect, index);
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}
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u32 samplers_count{};
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@ -320,18 +321,17 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
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u64 offset{};
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u64 index{};
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u32 type{};
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u8 is_array{};
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u8 is_shadow{};
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u8 is_bindless{};
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bool is_array{};
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bool is_shadow{};
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bool is_bindless{};
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if (!LoadObjectFromPrecompiled(offset) || !LoadObjectFromPrecompiled(index) ||
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!LoadObjectFromPrecompiled(type) || !LoadObjectFromPrecompiled(is_array) ||
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!LoadObjectFromPrecompiled(is_shadow) || !LoadObjectFromPrecompiled(is_bindless)) {
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return {};
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}
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entry.entries.samplers.emplace_back(static_cast<std::size_t>(offset),
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static_cast<std::size_t>(index),
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static_cast<Tegra::Shader::TextureType>(type),
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is_array != 0, is_shadow != 0, is_bindless != 0);
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entry.entries.samplers.emplace_back(
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static_cast<std::size_t>(offset), static_cast<std::size_t>(index),
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static_cast<Tegra::Shader::TextureType>(type), is_array, is_shadow, is_bindless);
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}
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u32 global_memory_count{};
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@ -342,21 +342,20 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
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for (u32 i = 0; i < global_memory_count; ++i) {
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u32 cbuf_index{};
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u32 cbuf_offset{};
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u8 is_read{};
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u8 is_written{};
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bool is_read{};
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bool is_written{};
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if (!LoadObjectFromPrecompiled(cbuf_index) || !LoadObjectFromPrecompiled(cbuf_offset) ||
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!LoadObjectFromPrecompiled(is_read) || !LoadObjectFromPrecompiled(is_written)) {
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return {};
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}
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entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset, is_read != 0,
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is_written != 0);
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entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset, is_read,
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is_written);
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}
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for (auto& clip_distance : entry.entries.clip_distances) {
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u8 clip_distance_raw{};
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if (!LoadObjectFromPrecompiled(clip_distance_raw))
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if (!LoadObjectFromPrecompiled(clip_distance)) {
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return {};
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clip_distance = clip_distance_raw != 0;
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}
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}
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u64 shader_length{};
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@ -384,7 +383,7 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std:
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for (const auto& cbuf : entries.const_buffers) {
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if (!SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetMaxOffset())) ||
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!SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetIndex())) ||
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!SaveObjectToPrecompiled(static_cast<u8>(cbuf.IsIndirect() ? 1 : 0))) {
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!SaveObjectToPrecompiled(cbuf.IsIndirect())) {
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return false;
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}
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}
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@ -396,9 +395,9 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std:
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if (!SaveObjectToPrecompiled(static_cast<u64>(sampler.GetOffset())) ||
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!SaveObjectToPrecompiled(static_cast<u64>(sampler.GetIndex())) ||
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!SaveObjectToPrecompiled(static_cast<u32>(sampler.GetType())) ||
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!SaveObjectToPrecompiled(static_cast<u8>(sampler.IsArray() ? 1 : 0)) ||
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!SaveObjectToPrecompiled(static_cast<u8>(sampler.IsShadow() ? 1 : 0)) ||
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!SaveObjectToPrecompiled(static_cast<u8>(sampler.IsBindless() ? 1 : 0))) {
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!SaveObjectToPrecompiled(sampler.IsArray()) ||
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!SaveObjectToPrecompiled(sampler.IsShadow()) ||
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!SaveObjectToPrecompiled(sampler.IsBindless())) {
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return false;
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}
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}
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@ -409,14 +408,13 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std:
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for (const auto& gmem : entries.global_memory_entries) {
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if (!SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufIndex())) ||
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!SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufOffset())) ||
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!SaveObjectToPrecompiled(static_cast<u8>(gmem.IsRead() ? 1 : 0)) ||
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!SaveObjectToPrecompiled(static_cast<u8>(gmem.IsWritten() ? 1 : 0))) {
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!SaveObjectToPrecompiled(gmem.IsRead()) || !SaveObjectToPrecompiled(gmem.IsWritten())) {
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return false;
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}
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}
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for (const bool clip_distance : entries.clip_distances) {
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if (!SaveObjectToPrecompiled(static_cast<u8>(clip_distance ? 1 : 0))) {
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if (!SaveObjectToPrecompiled(clip_distance)) {
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return false;
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}
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}
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@ -70,14 +70,14 @@ namespace std {
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template <>
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struct hash<OpenGL::BaseBindings> {
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std::size_t operator()(const OpenGL::BaseBindings& bindings) const {
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std::size_t operator()(const OpenGL::BaseBindings& bindings) const noexcept {
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return bindings.cbuf | bindings.gmem << 8 | bindings.sampler << 16;
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}
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};
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template <>
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struct hash<OpenGL::ShaderDiskCacheUsage> {
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std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const {
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std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const noexcept {
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return static_cast<std::size_t>(usage.unique_identifier) ^
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std::hash<OpenGL::BaseBindings>()(usage.bindings) ^ usage.primitive << 16;
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}
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@ -162,6 +162,7 @@ struct ShaderDiskCacheDump {
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class ShaderDiskCacheOpenGL {
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public:
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explicit ShaderDiskCacheOpenGL(Core::System& system);
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~ShaderDiskCacheOpenGL();
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/// Loads transferable cache. If file has a old version or on failure, it deletes the file.
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std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>>
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@ -259,20 +260,35 @@ private:
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return SaveArrayToPrecompiled(&object, 1);
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}
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bool SaveObjectToPrecompiled(bool object) {
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const auto value = static_cast<u8>(object);
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return SaveArrayToPrecompiled(&value, 1);
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}
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template <typename T>
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bool LoadObjectFromPrecompiled(T& object) {
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return LoadArrayFromPrecompiled(&object, 1);
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}
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// Copre system
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bool LoadObjectFromPrecompiled(bool& object) {
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u8 value;
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const bool read_ok = LoadArrayFromPrecompiled(&value, 1);
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if (!read_ok) {
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return false;
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}
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object = value != 0;
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return true;
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}
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// Core system
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Core::System& system;
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// Stored transferable shaders
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std::map<u64, std::unordered_set<ShaderDiskCacheUsage>> transferable;
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// Stores whole precompiled cache which will be read from or saved to the precompiled chache
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// file
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// Stores whole precompiled cache which will be read from/saved to the precompiled cache file
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FileSys::VectorVfsFile precompiled_cache_virtual_file;
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// Stores the current offset of the precompiled cache file for IO purposes
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std::size_t precompiled_cache_virtual_file_offset;
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std::size_t precompiled_cache_virtual_file_offset = 0;
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// The cache has been loaded at boot
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bool tried_to_load{};
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