mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-11-15 09:12:44 +00:00
Merge pull request #11747 from Kelebek1/image_alias_sample_names
Small things
This commit is contained in:
commit
fa56518f20
|
@ -1436,6 +1436,7 @@ void QueryCacheRuntime::Barriers(bool is_prebarrier) {
|
|||
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
|
||||
};
|
||||
impl->scheduler.RequestOutsideRenderPassOperationContext();
|
||||
if (is_prebarrier) {
|
||||
impl->scheduler.Record([](vk::CommandBuffer cmdbuf) {
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
||||
|
|
|
@ -19,7 +19,7 @@ VkAttachmentDescription AttachmentDescription(const Device& device, PixelFormat
|
|||
VkSampleCountFlagBits samples) {
|
||||
using MaxwellToVK::SurfaceFormat;
|
||||
return {
|
||||
.flags = VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT,
|
||||
.flags = {},
|
||||
.format = SurfaceFormat(device, FormatType::Optimal, true, format).format,
|
||||
.samples = samples,
|
||||
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
|
||||
|
|
|
@ -10,19 +10,23 @@
|
|||
#include "video_core/texture_cache/image_info.h"
|
||||
#include "video_core/texture_cache/image_view_base.h"
|
||||
#include "video_core/texture_cache/render_targets.h"
|
||||
#include "video_core/texture_cache/samples_helper.h"
|
||||
|
||||
namespace VideoCommon {
|
||||
|
||||
std::string Name(const ImageBase& image) {
|
||||
const GPUVAddr gpu_addr = image.gpu_addr;
|
||||
const ImageInfo& info = image.info;
|
||||
const u32 width = info.size.width;
|
||||
const u32 height = info.size.height;
|
||||
u32 width = info.size.width;
|
||||
u32 height = info.size.height;
|
||||
const u32 depth = info.size.depth;
|
||||
const u32 num_layers = image.info.resources.layers;
|
||||
const u32 num_levels = image.info.resources.levels;
|
||||
std::string resource;
|
||||
if (image.info.num_samples > 1) {
|
||||
const auto [samples_x, samples_y] = VideoCommon::SamplesLog2(image.info.num_samples);
|
||||
width >>= samples_x;
|
||||
height >>= samples_y;
|
||||
resource += fmt::format(":{}xMSAA", image.info.num_samples);
|
||||
}
|
||||
if (num_layers > 1) {
|
||||
|
|
|
@ -24,7 +24,7 @@ namespace VideoCommon {
|
|||
return {2, 2};
|
||||
}
|
||||
ASSERT_MSG(false, "Invalid number of samples={}", num_samples);
|
||||
return {1, 1};
|
||||
return {0, 0};
|
||||
}
|
||||
|
||||
[[nodiscard]] inline int NumSamples(Tegra::Texture::MsaaMode msaa_mode) {
|
||||
|
|
Loading…
Reference in a new issue