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host_shaders/cmake: Pass --quiet to glslang to keep it quiet
Silences noisy builds on toolchains.
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@ -55,7 +55,7 @@ foreach(FILENAME IN ITEMS ${SHADER_FILES})
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OUTPUT
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${SPIRV_HEADER_FILE}
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COMMAND
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${GLSLANGVALIDATOR} -V ${GLSL_FLAGS} --variable-name ${SPIRV_VARIABLE_NAME} -o ${SPIRV_HEADER_FILE} ${SOURCE_FILE}
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${GLSLANGVALIDATOR} -V --quiet ${GLSL_FLAGS} --variable-name ${SPIRV_VARIABLE_NAME} -o ${SPIRV_HEADER_FILE} ${SOURCE_FILE}
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MAIN_DEPENDENCY
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${SOURCE_FILE}
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)
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