mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-12-15 15:25:31 +00:00
GL: Added functions to convert Maxwell tex filters and wrap modes to OpenGL.
This commit is contained in:
parent
ad1810e895
commit
f73a280eeb
|
@ -47,4 +47,27 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
|
|||
return {};
|
||||
}
|
||||
|
||||
inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode) {
|
||||
switch (filter_mode) {
|
||||
case Tegra::Texture::TextureFilter::Linear:
|
||||
return GL_LINEAR;
|
||||
case Tegra::Texture::TextureFilter::Nearest:
|
||||
return GL_NEAREST;
|
||||
}
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented texture filter mode=%u",
|
||||
static_cast<u32>(filter_mode));
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
}
|
||||
|
||||
inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
|
||||
switch (wrap_mode) {
|
||||
case Tegra::Texture::WrapMode::ClampToEdge:
|
||||
return GL_CLAMP_TO_EDGE;
|
||||
}
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode=%u", static_cast<u32>(wrap_mode));
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
}
|
||||
|
||||
} // namespace MaxwellToGL
|
||||
|
|
Loading…
Reference in a new issue