mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-11-15 12:52:53 +00:00
decoders: Optimize swizzle copy performance (#6790)
This makes UnswizzleTexture up to two times faster. It is the main bottleneck in NVDEC video decoding.
This commit is contained in:
parent
381aacdbb1
commit
f56d0db5bd
|
@ -18,9 +18,9 @@
|
|||
|
||||
namespace Tegra::Texture {
|
||||
namespace {
|
||||
template <bool TO_LINEAR>
|
||||
void Swizzle(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width,
|
||||
u32 height, u32 depth, u32 block_height, u32 block_depth, u32 stride_alignment) {
|
||||
template <bool TO_LINEAR, u32 BYTES_PER_PIXEL>
|
||||
void SwizzleImpl(std::span<u8> output, std::span<const u8> input, u32 width, u32 height, u32 depth,
|
||||
u32 block_height, u32 block_depth, u32 stride_alignment) {
|
||||
// The origin of the transformation can be configured here, leave it as zero as the current API
|
||||
// doesn't expose it.
|
||||
static constexpr u32 origin_x = 0;
|
||||
|
@ -28,9 +28,9 @@ void Swizzle(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixe
|
|||
static constexpr u32 origin_z = 0;
|
||||
|
||||
// We can configure here a custom pitch
|
||||
// As it's not exposed 'width * bpp' will be the expected pitch.
|
||||
const u32 pitch = width * bytes_per_pixel;
|
||||
const u32 stride = Common::AlignUpLog2(width, stride_alignment) * bytes_per_pixel;
|
||||
// As it's not exposed 'width * BYTES_PER_PIXEL' will be the expected pitch.
|
||||
const u32 pitch = width * BYTES_PER_PIXEL;
|
||||
const u32 stride = Common::AlignUpLog2(width, stride_alignment) * BYTES_PER_PIXEL;
|
||||
|
||||
const u32 gobs_in_x = Common::DivCeilLog2(stride, GOB_SIZE_X_SHIFT);
|
||||
const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block_height + block_depth);
|
||||
|
@ -54,14 +54,14 @@ void Swizzle(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixe
|
|||
((block_y & block_height_mask) << GOB_SIZE_SHIFT);
|
||||
|
||||
for (u32 column = 0; column < width; ++column) {
|
||||
const u32 x = (column + origin_x) * bytes_per_pixel;
|
||||
const u32 x = (column + origin_x) * BYTES_PER_PIXEL;
|
||||
const u32 offset_x = (x >> GOB_SIZE_X_SHIFT) << x_shift;
|
||||
|
||||
const u32 base_swizzled_offset = offset_z + offset_y + offset_x;
|
||||
const u32 swizzled_offset = base_swizzled_offset + table[x % GOB_SIZE_X];
|
||||
|
||||
const u32 unswizzled_offset =
|
||||
slice * pitch * height + line * pitch + column * bytes_per_pixel;
|
||||
slice * pitch * height + line * pitch + column * BYTES_PER_PIXEL;
|
||||
|
||||
if (const auto offset = (TO_LINEAR ? unswizzled_offset : swizzled_offset);
|
||||
offset >= input.size()) {
|
||||
|
@ -73,11 +73,45 @@ void Swizzle(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixe
|
|||
|
||||
u8* const dst = &output[TO_LINEAR ? swizzled_offset : unswizzled_offset];
|
||||
const u8* const src = &input[TO_LINEAR ? unswizzled_offset : swizzled_offset];
|
||||
std::memcpy(dst, src, bytes_per_pixel);
|
||||
|
||||
std::memcpy(dst, src, BYTES_PER_PIXEL);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template <bool TO_LINEAR>
|
||||
void Swizzle(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width,
|
||||
u32 height, u32 depth, u32 block_height, u32 block_depth, u32 stride_alignment) {
|
||||
switch (bytes_per_pixel) {
|
||||
case 1:
|
||||
return SwizzleImpl<TO_LINEAR, 1>(output, input, width, height, depth, block_height,
|
||||
block_depth, stride_alignment);
|
||||
case 2:
|
||||
return SwizzleImpl<TO_LINEAR, 2>(output, input, width, height, depth, block_height,
|
||||
block_depth, stride_alignment);
|
||||
case 3:
|
||||
return SwizzleImpl<TO_LINEAR, 3>(output, input, width, height, depth, block_height,
|
||||
block_depth, stride_alignment);
|
||||
case 4:
|
||||
return SwizzleImpl<TO_LINEAR, 4>(output, input, width, height, depth, block_height,
|
||||
block_depth, stride_alignment);
|
||||
case 6:
|
||||
return SwizzleImpl<TO_LINEAR, 6>(output, input, width, height, depth, block_height,
|
||||
block_depth, stride_alignment);
|
||||
case 8:
|
||||
return SwizzleImpl<TO_LINEAR, 8>(output, input, width, height, depth, block_height,
|
||||
block_depth, stride_alignment);
|
||||
case 12:
|
||||
return SwizzleImpl<TO_LINEAR, 12>(output, input, width, height, depth, block_height,
|
||||
block_depth, stride_alignment);
|
||||
case 16:
|
||||
return SwizzleImpl<TO_LINEAR, 16>(output, input, width, height, depth, block_height,
|
||||
block_depth, stride_alignment);
|
||||
default:
|
||||
UNREACHABLE_MSG("Invalid bytes_per_pixel={}", bytes_per_pixel);
|
||||
}
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
void UnswizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel,
|
||||
|
|
Loading…
Reference in a new issue