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texture_cache/surface_base: Fix layered break down
Layered break downs was passing "layer" as a "depth" parameter. This commit addresses that.
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@ -135,7 +135,7 @@ std::vector<CopyParams> SurfaceBaseImpl::BreakDownLayered(const SurfaceParams& i
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for (u32 level = 0; level < mipmaps; level++) {
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for (u32 level = 0; level < mipmaps; level++) {
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const u32 width = SurfaceParams::IntersectWidth(params, in_params, level, level);
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const u32 width = SurfaceParams::IntersectWidth(params, in_params, level, level);
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const u32 height = SurfaceParams::IntersectHeight(params, in_params, level, level);
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const u32 height = SurfaceParams::IntersectHeight(params, in_params, level, level);
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result.emplace_back(width, height, layer, level);
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result.emplace_back(0, 0, layer, 0, 0, layer, level, level, width, height, 1);
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}
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}
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}
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}
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return result;
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return result;
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